SonicAudioTools/Source/CsbBuilder/Settings.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.ComponentModel;
using System.IO;
using System.Windows.Forms;
using System.Xml.Serialization;
namespace CsbBuilder.Project
{
public class Settings : ICloneable
{
public enum ProjectDirectory
{
DirectoryOfProjects,
DirectoryOfCsb,
}
public enum NAudioWavePlayer
{
WaveOut,
WasapiOut,
DirectSoundOut,
AsioOut,
}
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[DisplayName("Name node after its parent"), Category("General")]
[Description("Names a node after its parent if it exists, or the node tree name.")]
public bool NameNodeAfterParent { get; set; }
[DisplayName("Buffer size"), Category("Stream")]
[Description("Buffer size used to copy data from streams. Higher values may make streams faster or slower. (e.g. importing/building CSB files)")]
public int BufferSize { get; set; }
[DisplayName("Default directory of new CSB projects"), Category("Project")]
[Description("Default output directory of new CSB projects (relative to where .EXE is) in New Project window.")]
public string ProjectsDirectory { get; set; }
[DisplayName("Default name of new CSB projects"), Category("Project")]
[Description("Default name of new CSB projects in New Project window.")]
public string ProjectsName { get; set; }
[DisplayName("Default project directory of imported CSB files"), Category("Project")]
[Description("Default project output directory of imported CSB files.")]
public ProjectDirectory ImportedCsbProjectDirectory { get; set; }
[DisplayName("Rename Sound node to referenced Sound Element node"), Category("Application")]
public bool RenameToSoundElement { get; set; }
[DisplayName("Enable threading"), Category("Stream")]
[Description("Determines whether to use threads to extract data from CSB/CPK files during importing. It may make the importing faster or slower.")]
public bool EnableThreading { get; set; }
[DisplayName("Maximum amount of cores"), Category("Stream")]
[Description("Maximum amount of threads used to extract data from CSB/CPK files during importing.")]
public int MaxThreads { get; set; }
[DisplayName("Wave Player"), Category("Sound")]
[Description("Sound device for audio playback. If not supported, application is going to crash.")]
public NAudioWavePlayer WavePlayer { get; set; }
[DisplayName("Loop Count"), Category("Audio Converter")]
[Description("Count of loop times for audio converter if input audio has loop information.")]
public int LoopCount { get; set; }
[DisplayName("Fade Out Time"), Category("Audio Converter")]
[Description("Fade out time in seconds after total 'Loop Count' loops for audio with loop information.")]
public double FadeTime { get; set; }
[DisplayName("Fade Out Delay Time"), Category("Audio Converter")]
[Description("Delay time in seconds before audio starts to fade out.")]
public double FadeDelay { get; set; }
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public static Settings Load()
{
string path = Path.ChangeExtension(Application.ExecutablePath, "xml");
Settings settings = null;
if (File.Exists(path))
{
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XmlSerializer serializer = new XmlSerializer(typeof(Settings));
using (Stream source = File.OpenRead(path))
{
settings = (Settings)serializer.Deserialize(source);
}
}
else
{
settings = new Settings();
settings.Save();
}
return settings;
}
public void Save()
{
XmlSerializer serializer = new XmlSerializer(typeof(Settings));
using (Stream destination = File.Create(Path.ChangeExtension(Application.ExecutablePath, "xml"), BufferSize))
{
serializer.Serialize(destination, this);
}
}
public object Clone()
{
return MemberwiseClone();
}
public Settings()
{
WavePlayer = NAudioWavePlayer.WaveOut;
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NameNodeAfterParent = true;
BufferSize = 4096;
ProjectsDirectory = "Projects";
ProjectsName = "New CSB Project";
ImportedCsbProjectDirectory = ProjectDirectory.DirectoryOfCsb;
RenameToSoundElement = true;
EnableThreading = true;
MaxThreads = 4;
LoopCount = 2;
FadeTime = 10;
FadeDelay = 0;
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}
}
}