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https://github.com/blueskythlikesclouds/SonicAudioTools.git
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42 lines
1.5 KiB
C#
42 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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using System.ComponentModel;
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namespace CsbBuilder.BuilderNodes
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{
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public class BuilderSoundElementNode : BuilderBaseNode
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{
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[ReadOnly(true)]
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[Category("General")]
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[Description("File path of audio to play before loop. This can be left empty if loop is set.")]
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public string Intro { get; set; }
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[ReadOnly(true)]
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[Category("General")]
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[Description("File path of audio to play after intro. This can be left empty if intro is set.")]
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public string Loop { get; set; }
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[ReadOnly(true)]
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[Category("General"), DisplayName("Channel Count")]
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[Description("Channel count of audio files. This information is used instead of the metadata in audio files.")]
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public byte ChannelCount { get; set; }
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[Category("General"), DisplayName("Streamed")]
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[Description("Determines whether audio files are going to be streamed from a .cpk file.")]
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public bool Streaming { get; set; }
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[ReadOnly(true)]
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[Category("General"), DisplayName("Sample Rate")]
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[Description("Sample rate of audio files. This information is used instead of the metadata in audio files.")]
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public uint SampleRate { get; set; }
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[ReadOnly(true)]
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[Category("General"), DisplayName("Sample Count")]
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[Description("Sample count of audio files added together.")]
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public uint SampleCount { get; set; }
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}
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}
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