SonicAudioTools/Source/CsbBuilder/Settings.cs

134 lines
4.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.ComponentModel;
using System.IO;
using System.Windows.Forms;
using System.Xml.Serialization;
namespace CsbBuilder.Project
{
public class Settings : ICloneable
{
public enum ProjectDirectory
{
DirectoryOfProjects,
DirectoryOfCsb,
}
public enum NAudioWavePlayer
{
WaveOut,
WasapiOut,
DirectSoundOut,
AsioOut,
}
[DisplayName("Name node after its parent"), Category("General")]
[Description("Determines whether a node is going to be named after its parent when created.")]
public bool NameNodeAfterParent { get; set; }
[DisplayName("Buffer size"), Category("Stream")]
[Description("Buffer size to use for I/O operations.")]
public int BufferSize { get; set; }
[DisplayName("Default directory of new CSB projects"), Category("Project")]
[Description("Default output directory of new CSB projects.")]
public string ProjectsDirectory { get; set; }
[DisplayName("Default name of new CSB projects"), Category("Project")]
[Description("Default name of new CSB projects.")]
public string ProjectsName { get; set; }
[DisplayName("Default project directory of imported CSB files"), Category("Project")]
[Description("Default project directory of imported CSB files.")]
public ProjectDirectory ImportedCsbProjectDirectory { get; set; }
[DisplayName("Rename Sound node to referenced Sound Element node"), Category("Application")]
public bool RenameToSoundElement { get; set; }
[DisplayName("Enable multi-threading"), Category("Stream")]
[Description("Determines whether I/O operations are going to be multi-threaded.")]
public bool EnableThreading { get; set; }
[DisplayName("Max thread count"), Category("Stream")]
[Description("Max amount of threads to use for multi-threaded I/O operations.")]
public int MaxThreads { get; set; }
[DisplayName("Sound device"), Category("Sound")]
[Description("Sound device to use for audio playback. Application is going to crash if sound device is not supported.")]
public NAudioWavePlayer WavePlayer { get; set; }
[DisplayName("Loop count"), Category("Audio converter")]
[Description("How many times the audio is going to be looped when converting to .wav.")]
public int LoopCount { get; set; }
[DisplayName("Fade Out Time"), Category("Audio Converter")]
[Description("How much time it takes to fade out when converting to .wav.")]
public double FadeTime { get; set; }
[DisplayName("Fade Out Delay Time"), Category("Audio Converter")]
[Description("How much time it takes before starting to fade out when converting to .wav.")]
public double FadeDelay { get; set; }
public static Settings Load()
{
string path = Path.ChangeExtension(Application.ExecutablePath, "xml");
Settings settings = null;
if (File.Exists(path))
{
XmlSerializer serializer = new XmlSerializer(typeof(Settings));
using (Stream source = File.OpenRead(path))
{
settings = (Settings)serializer.Deserialize(source);
}
}
else
{
settings = new Settings();
settings.Save();
}
return settings;
}
public void Save()
{
XmlSerializer serializer = new XmlSerializer(typeof(Settings));
using (Stream destination = File.Create(Path.ChangeExtension(Application.ExecutablePath, "xml"), BufferSize))
{
serializer.Serialize(destination, this);
}
}
public object Clone()
{
return MemberwiseClone();
}
public Settings()
{
WavePlayer = NAudioWavePlayer.WaveOut;
NameNodeAfterParent = true;
BufferSize = 4096;
ProjectsDirectory = "Projects";
ProjectsName = "New CSB Project";
ImportedCsbProjectDirectory = ProjectDirectory.DirectoryOfCsb;
RenameToSoundElement = true;
EnableThreading = true;
MaxThreads = 4;
LoopCount = 2;
FadeTime = 10;
FadeDelay = 0;
}
}
}