mirror of
https://github.com/blueskythlikesclouds/SonicAudioTools.git
synced 2025-02-10 07:58:21 +01:00
86 lines
3.7 KiB
C#
86 lines
3.7 KiB
C#
//------------------------------------------------------------------------------
|
|
// <auto-generated>
|
|
// This code was generated by a tool.
|
|
// Runtime Version:4.0.30319.42000
|
|
//
|
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|
// the code is regenerated.
|
|
// </auto-generated>
|
|
//------------------------------------------------------------------------------
|
|
|
|
namespace SonicAudioCmd.Properties {
|
|
using System;
|
|
|
|
|
|
/// <summary>
|
|
/// A strongly-typed resource class, for looking up localized strings, etc.
|
|
/// </summary>
|
|
// This class was auto-generated by the StronglyTypedResourceBuilder
|
|
// class via a tool like ResGen or Visual Studio.
|
|
// To add or remove a member, edit your .ResX file then rerun ResGen
|
|
// with the /str option, or rebuild your VS project.
|
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
|
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
|
internal class Resources {
|
|
|
|
private static global::System.Resources.ResourceManager resourceMan;
|
|
|
|
private static global::System.Globalization.CultureInfo resourceCulture;
|
|
|
|
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
|
internal Resources() {
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the cached ResourceManager instance used by this class.
|
|
/// </summary>
|
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
internal static global::System.Resources.ResourceManager ResourceManager {
|
|
get {
|
|
if (object.ReferenceEquals(resourceMan, null)) {
|
|
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SonicAudioCmd.Properties.Resources", typeof(Resources).Assembly);
|
|
resourceMan = temp;
|
|
}
|
|
return resourceMan;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Overrides the current thread's CurrentUICulture property for all
|
|
/// resource lookups using this strongly typed resource class.
|
|
/// </summary>
|
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
internal static global::System.Globalization.CultureInfo Culture {
|
|
get {
|
|
return resourceCulture;
|
|
}
|
|
set {
|
|
resourceCulture = value;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to CSB Compiler/Extractor
|
|
///
|
|
///Usage: [fileName]
|
|
///
|
|
///This tool will extract the contents of a CSB file into a folder,
|
|
///resulting also an XML file. Just simply drag and drop your CSB file.
|
|
///You can modify the .ADX files inside as you want!
|
|
///
|
|
///In the XML file, do not touch the paths, but modify the SampleRate
|
|
///or NumberChannels elements if your custom ADX has a different
|
|
///sample rate or channel count than the original. Otherwise, the
|
|
///modifications in game will result pitched/faster/slower.
|
|
///
|
|
///To compile the CSB ba [rest of string was truncated]";.
|
|
/// </summary>
|
|
internal static string HelpText {
|
|
get {
|
|
return ResourceManager.GetString("HelpText", resourceCulture);
|
|
}
|
|
}
|
|
}
|
|
}
|