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Switch-Toolbox/Toolbox/Shader/LevelEditor/ProbeSphere.vert

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2020-02-28 22:49:18 +01:00
#version 330 core
in vec3 vProbePosition;
in vec4 vCoefficent0;
in vec4 vCoefficent1;
in vec4 vCoefficent2;
in vec4 vCoefficent3;
in vec4 vCoefficent4;
in vec4 vCoefficent5;
in vec4 vCoefficent6;
uniform mat4 mtxMdl;
uniform mat4 mtxCam;
out vec3 color;
out vec4 coefficent0;
out vec4 coefficent1;
out vec4 coefficent2;
out vec4 coefficent3;
out vec4 coefficent4;
out vec4 coefficent5;
out vec4 coefficent6;
void main()
{
gl_Position = mtxCam * mtxMdl * vec4(vProbePosition.xyz, 1);
color = vec3(1,1,1);
coefficent0 = vCoefficent0;
coefficent1 = vCoefficent1;
coefficent2 = vCoefficent2;
coefficent3 = vCoefficent3;
coefficent4 = vCoefficent4;
coefficent5 = vCoefficent5;
coefficent6 = vCoefficent6;
}