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Switch-Toolbox/File_Format_Library/FileFormats/Grezzo/CSAB.cs

417 lines
14 KiB
C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Toolbox;
using System.Windows.Forms;
using Toolbox.Library;
using Toolbox.Library.IO;
using Toolbox.Library.Animations;
using OpenTK;
namespace FirstPlugin
{
public class CSAB : TreeNodeFile, IFileFormat, IAnimationContainer
{
public FileType FileType { get; set; } = FileType.Animation;
public bool CanSave { get; set; }
public string[] Description { get; set; } = new string[] { "CTR Skeletal Animation Binary" };
public string[] Extension { get; set; } = new string[] { "*.csab" };
public string FileName { get; set; }
public string FilePath { get; set; }
public IFileInfo IFileInfo { get; set; }
public bool Identify(System.IO.Stream stream)
{
using (var reader = new Toolbox.Library.IO.FileReader(stream, true))
{
return reader.CheckSignature(4, "csab");
}
}
public Type[] Types
{
get
{
List<Type> types = new List<Type>();
return types.ToArray();
}
}
public STAnimation AnimationController => header;
public override void OnClick(TreeView treeview)
{
}
public Header header;
public void Load(System.IO.Stream stream)
{
try
{
header = new Header();
header.Read(new FileReader(stream));
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
}
this.Text = FileName;
foreach (var bone in header.Nodes)
header.AnimGroups.Add(bone);
}
public void Unload()
{
}
public void Save(System.IO.Stream stream)
{
}
public enum GameVersion
{
OOT3D,
MM3D,
LM3DS,
}
public enum AnimationTrackType
{
LINEAR = 0x01,
HERMITE = 0x02,
};
public class Header : STSkeletonAnimation
{
public GameVersion Version;
public List<AnimationNode> Nodes = new List<AnimationNode>();
public override STSkeleton GetActiveSkeleton()
{
var containers = Toolbox.Library.Forms.ObjectEditor.GetDrawableContainers();
foreach (var container in containers) {
foreach (var draw in container.Drawables)
if (draw is STSkeleton)
return (STSkeleton)draw;
}
return base.GetActiveSkeleton();
}
public override void NextFrame()
{
if (Frame > FrameCount) return;
var skeleton = GetActiveSkeleton();
if (Frame == 0)
skeleton.reset();
bool Updated = false; // no need to update skeleton of animations that didn't change
foreach (var node in Nodes)
{
Console.WriteLine($"node.BoneIndex {node.BoneIndex}");
if (node.BoneIndex < skeleton.bones.Count) {
var b = skeleton.bones[node.BoneIndex];
if (b == null) continue;
Updated = true;
if (node.TranslateX.HasKeys)
b.pos.X = node.TranslateX.GetFrameValue(Frame);
if (node.TranslateY.HasKeys)
b.pos.Y = node.TranslateY.GetFrameValue(Frame);
if (node.TranslateZ.HasKeys)
b.pos.Z = node.TranslateZ.GetFrameValue(Frame);
if (node.ScaleX.HasKeys)
b.sca.X = node.ScaleX.GetFrameValue(Frame);
else b.sca.X = 1;
if (node.ScaleY.HasKeys)
b.sca.Y = node.ScaleY.GetFrameValue(Frame);
else b.sca.Y = 1;
if (node.ScaleZ.HasKeys)
b.sca.Z = node.ScaleZ.GetFrameValue(Frame);
else b.sca.Z = 1;
if (node.RotationX.HasKeys || node.RotationY.HasKeys || node.RotationZ.HasKeys)
{
float x = node.RotationX.HasKeys ? node.RotationX.GetFrameValue(Frame) : b.EulerRotation.X;
float y = node.RotationY.HasKeys ? node.RotationY.GetFrameValue(Frame) : b.EulerRotation.Y;
float z = node.RotationZ.HasKeys ? node.RotationZ.GetFrameValue(Frame) : b.EulerRotation.Z;
b.rot = EulerToQuat(z, y, x);
}
}
}
if (Updated) {
skeleton.update();
}
}
public static Quaternion EulerToQuat(float z, float y, float x)
{
{
Quaternion xRotation = Quaternion.FromAxisAngle(Vector3.UnitX, x);
Quaternion yRotation = Quaternion.FromAxisAngle(Vector3.UnitY, y);
Quaternion zRotation = Quaternion.FromAxisAngle(Vector3.UnitZ, z);
Quaternion q = (zRotation * yRotation * xRotation);
if (q.W < 0)
q *= -1;
//return xRotation * yRotation * zRotation;
return q;
}
}
public void Read(FileReader reader)
{
reader.SetByteOrder(false);
reader.ReadSignature(4, "csab");
uint FileSize = reader.ReadUInt32();
uint versionNum = reader.ReadUInt32();
if (versionNum == 5)
Version = GameVersion.MM3D;
else if (versionNum == 3)
Version = GameVersion.OOT3D;
else
Version = GameVersion.LM3DS;
uint padding = reader.ReadUInt32(); //Unsure
if (Version >= GameVersion.MM3D)
{
uint unknown = reader.ReadUInt32();//0x42200000
uint unknown2 = reader.ReadUInt32();//0x42200000
uint unknown3 = reader.ReadUInt32();//0x42200000
}
uint numAnimations = reader.ReadUInt32(); //Unsure
uint location = reader.ReadUInt32(); //Unsure
uint unknown4 = reader.ReadUInt32();//0x00
uint unknown5 = reader.ReadUInt32();//0x00
uint unknown6 = reader.ReadUInt32();//0x00
uint unknown7 = reader.ReadUInt32();//0x00
uint unknown8 = reader.ReadUInt32();//0x00
reader.SeekBegin(0x28);
if (Version >= GameVersion.MM3D)
reader.SeekBegin(0x34);
uint duration = reader.ReadUInt32();
reader.SeekBegin(0x30);
if (Version >= GameVersion.MM3D)
reader.SeekBegin(0x3C);
uint nodeCount = reader.ReadUInt32();
uint boneCount = reader.ReadUInt32();
if (nodeCount != boneCount) throw new Exception("Unexpected bone and node count!");
FrameCount = duration;
Console.WriteLine($"duration {duration}");
Console.WriteLine($"boneCount {boneCount}");
uint nodeSize = 0x18;
reader.SeekBegin(0x38);
if (Version >= GameVersion.MM3D)
{
nodeSize = 0x24;
reader.SeekBegin(0x44);
}
ushort[] BoneIndexTable = reader.ReadUInt16s((int)boneCount);
reader.Align(4);
uint[] nodeOffsets = reader.ReadUInt32s((int)nodeCount);
for (int i = 0; i < nodeCount; i++)
{
reader.SeekBegin(nodeOffsets[i] + nodeSize);
AnimationNode node = new AnimationNode();
node.Read(reader, Version);
Nodes.Add(node);
}
}
}
public class AnimationNode : STAnimGroup
{
public ushort BoneIndex { get; set; }
public AnimTrack TranslateX { get; set; }
public AnimTrack TranslateY { get; set; }
public AnimTrack TranslateZ { get; set; }
public AnimTrack RotationX { get; set; }
public AnimTrack RotationY { get; set; }
public AnimTrack RotationZ { get; set; }
public AnimTrack ScaleX { get; set; }
public AnimTrack ScaleY { get; set; }
public AnimTrack ScaleZ { get; set; }
public override List<STAnimationTrack> GetTracks()
{
List<STAnimationTrack> tracks = new List<STAnimationTrack>();
tracks.Add(TranslateX);
tracks.Add(TranslateY);
tracks.Add(TranslateZ);
tracks.Add(RotationX);
tracks.Add(RotationY);
tracks.Add(RotationZ);
tracks.Add(ScaleX);
tracks.Add(ScaleY);
tracks.Add(ScaleZ);
return tracks;
}
public void Read(FileReader reader, GameVersion version)
{
long pos = reader.Position;
reader.ReadSignature(4, "anod");
BoneIndex = reader.ReadUInt16();
reader.ReadUInt16();//0x00
TranslateX = ParseTrack(reader, version, pos);
TranslateY = ParseTrack(reader, version, pos);
TranslateZ = ParseTrack(reader, version, pos);
RotationX = ParseTrack(reader, version, pos);
RotationY = ParseTrack(reader, version, pos);
RotationZ = ParseTrack(reader, version, pos);
ScaleX = ParseTrack(reader, version, pos);
ScaleY = ParseTrack(reader, version, pos);
ScaleZ = ParseTrack(reader, version, pos);
reader.ReadUInt16();//0x00
}
}
private static AnimTrack ParseTrack(FileReader reader, GameVersion version, long startPos)
{
long pos = reader.Position;
uint Offset = reader.ReadUInt16();
if (Offset == 0) return new AnimTrack();
reader.SeekBegin(startPos + Offset);
var track = new AnimTrack(reader, version);
reader.SeekBegin(pos + sizeof(ushort)); //Seek back to next offset
return track;
}
public class AnimTrack : STAnimationTrack
{
public List<LinearKeyFrame> KeyFramesLinear = new List<LinearKeyFrame>();
public List<HermiteKeyFrame> KeyFramesHermite = new List<HermiteKeyFrame>();
public uint TrackInterpolationType;
public AnimTrack() { }
public AnimTrack(FileReader reader, GameVersion version)
{
uint numKeyFrames =0;
if (version >= GameVersion.MM3D)
{
reader.ReadByte(); //unk
TrackInterpolationType = reader.ReadByte();
numKeyFrames = reader.ReadUInt16();
}
else
{
TrackInterpolationType = reader.ReadUInt32();
numKeyFrames = reader.ReadUInt32();
uint unknown = reader.ReadUInt32();
uint endFrame = reader.ReadUInt32();
}
if (TrackInterpolationType == (uint)AnimationTrackType.LINEAR)
{
InterpolationType = STInterpoaltionType.Linear;
if (version >= GameVersion.MM3D)
{
float scale = reader.ReadSingle();
float bias = reader.ReadSingle();
for (uint i = 0; i < numKeyFrames; i++)
{
float Value = reader.ReadUInt16() * scale - bias;
KeyFrames.Add(new STKeyFrame()
{
Frame = i,
Value = Value
});
}
}
else
{
for (int i = 0; i < numKeyFrames; i++)
{
uint Time = reader.ReadUInt32();
float Value = reader.ReadSingle();
KeyFrames.Add(new STKeyFrame()
{
Frame = Time,
Value = Value
});
}
}
}
else if (TrackInterpolationType == (uint)AnimationTrackType.HERMITE)
{
InterpolationType = STInterpoaltionType.Hermite;
for (int i = 0; i < numKeyFrames; i++)
{
uint Time = reader.ReadUInt32();
float Value = reader.ReadSingle();
float TangentIn = reader.ReadSingle();
float TangentOut = reader.ReadSingle();
KeyFrames.Add(new STHermiteKeyFrame()
{
Frame = Time,
TangentIn = TangentIn,
TangentOut = TangentOut,
Value = Value,
});
}
}
else
throw new Exception("Unknown interpolation type! " + InterpolationType);
}
}
public class HermiteKeyFrame
{
public uint Time { get; set; }
public float Value { get; set; }
public float TangentIn { get; set; }
public float TangentOut { get; set; }
}
public class LinearKeyFrame
{
public uint Time { get; set; }
public float Value { get; set; }
}
}
}