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Switch-Toolbox/File_Format_Library/FileFormats/MeshCodec/TexToGoFolder.cs

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2.5 KiB
C#
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using GL_EditorFramework.EditorDrawables;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Toolbox.Library;
using Toolbox.Library.IO;
namespace FirstPlugin
{
internal class TexToGoFolder : STTextureFolder
{
private MeshCodec MeshCodec;
public TexToGoFolder(MeshCodec codec) : base("TexToGo")
{
MeshCodec = codec;
foreach (var tex in MeshCodec.TextureList)
Nodes.Add(tex);
}
public override ToolStripItem[] GetContextMenuItems()
{
List<ToolStripItem> Items = new List<ToolStripItem>();
Items.Add(new ToolStripMenuItem("Save Edited Textures", null, (o, e) => SaveEdited(), Keys.Control | Keys.E));
Items.Add(new ToolStripSeparator());
Items.AddRange(base.GetContextMenuItems());
Items.Add(new ToolStripSeparator());
Items.Add(new ToolStripMenuItem("Import TXTG", null, (o, e) => AddTexture(), Keys.Control | Keys.E));
return Items.ToArray();
}
public void SaveEdited()
{
if (MeshCodec.TextureList.Count == 0)
return;
var folder = System.IO.Path.GetDirectoryName(MeshCodec.TextureList[0].FilePath);
FolderSelectDialog dlg = new FolderSelectDialog(folder);
if (dlg.ShowDialog() == DialogResult.OK)
{
foreach (var tex in MeshCodec.TextureList)
if (tex.IsEdited)
STFileSaver.SaveFileFormat(tex, System.IO.Path.Combine(dlg.SelectedPath, $"{tex.Text}.txtg"), false);
}
}
private void AddTexture()
{
Dictionary<string, string> extensions = new Dictionary<string, string>();
extensions.Add(".txtg", "Tex To Go");
OpenFileDialog ofd = new OpenFileDialog();
ofd.Filter = FileFilters.GetCompleteFilter(extensions);
ofd.Multiselect = false;
if (ofd.ShowDialog() == DialogResult.OK)
{
AddTexture(ofd.FileName);
}
}
private void AddTexture(string filePath)
{
TXTG txtg = STFileLoader.OpenFileFormat(filePath) as TXTG;
if (txtg == null)
{
MessageBox.Show($"File {filePath} not a valid TXTG file!");
return;
}
this.MeshCodec.TextureList.Add(txtg);
Nodes.Add(txtg);
}
}
}