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Switch-Toolbox/Switch_FileFormatsMain/FileFormats/BFRES/Bfres Structs/FSCN.cs

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using System;
using System.Windows.Forms;
using Switch_Toolbox.Library;
using FirstPlugin;
using Syroot.NintenTools.NSW.Bfres;
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namespace Bfres.Structs
{
public class FscnFolder : TreeNodeCustom
{
public FscnFolder()
{
Text = "Scene Animations";
Name = "FSCN";
ContextMenu = new ContextMenu();
MenuItem import = new MenuItem("Import");
ContextMenu.MenuItems.Add(import);
import.Click += Import;
MenuItem exportAll = new MenuItem("Export All");
ContextMenu.MenuItems.Add(exportAll);
exportAll.Click += ExportAll;
MenuItem clear = new MenuItem("Clear");
ContextMenu.MenuItems.Add(clear);
clear.Click += Clear;
}
private void Import(object sender, EventArgs args)
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{
}
private void ExportAll(object sender, EventArgs args)
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{
}
private void Clear(object sender, EventArgs args)
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{
DialogResult dialogResult = MessageBox.Show("Are you sure you want to remove all scene animations? This cannot be undone!", "", MessageBoxButtons.YesNo);
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if (dialogResult == DialogResult.Yes)
{
Nodes.Clear();
}
}
public override void OnClick(TreeView treeView)
{
FormLoader.LoadEditor(this, Text);
}
}
public class FSCN : TreeNodeCustom
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{
public SceneAnim SceneAnim;
public FSCN()
{
ImageKey = "skeletonAnimation";
SelectedImageKey = "skeletonAnimation";
ContextMenu = new ContextMenu();
MenuItem export = new MenuItem("Export");
ContextMenu.MenuItems.Add(export);
export.Click += Export;
MenuItem replace = new MenuItem("Replace");
ContextMenu.MenuItems.Add(replace);
replace.Click += Replace;
}
public ResFile GetResFile()
{
return ((ResourceFile)Parent.Parent).resFile;
}
private void Export(object sender, EventArgs args)
{
SaveFileDialog sfd = new SaveFileDialog();
sfd.Filter = "Supported Formats|*.bfska;";
sfd.FileName = Text;
sfd.DefaultExt = ".bfska";
if (sfd.ShowDialog() == DialogResult.OK)
{
SceneAnim.Export(sfd.FileName, GetResFile());
}
}
private void Replace(object sender, EventArgs args)
{
OpenFileDialog ofd = new OpenFileDialog();
ofd.Filter = "Supported Formats|*.bfska;";
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if (ofd.ShowDialog() == DialogResult.OK)
{
SceneAnim.Import(ofd.FileName);
}
SceneAnim.Name = Text;
}
public void Read(SceneAnim scn)
{
SceneAnim = scn;
}
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}
}