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Switch-Toolbox/Switch_FileFormatsMain/GUI/Advanced Editor/PreviewEditor.cs

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2.2 KiB
C#
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2018-11-12 02:51:12 +01:00
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using WeifenLuo.WinFormsUI.Docking;
using Switch_Toolbox.Library;
using GL_Core.Public_Interfaces;
using GL_Core;
namespace FirstPlugin
{
public partial class PreviewEditor : Form
{
GL_ControlModern gL_ControlModern;
GL_ControlLegacy GL_ControlLegacy;
TextureViewer textureViewer;
public PreviewEditor()
{
InitializeComponent();
textureViewer = new TextureViewer();
textureViewer.LoadTextures();
textureViewer.Show(dockPanel1, DockState.DockLeft);
DockContent dockedViewport = new DockContent();
SetupViewport(dockedViewport);
dockedViewport.Show(dockPanel1, DockState.Document);
}
private void SetupViewport(DockContent dockContent)
{
if (!Runtime.UseLegacyGL)
{
gL_ControlModern = new GL_Core.GL_ControlModern();
gL_ControlModern.Dock = DockStyle.Fill;
gL_ControlModern.Visible = true;
dockContent.Controls.Add(gL_ControlModern);
}
else
{
GL_ControlLegacy = new GL_Core.GL_ControlLegacy();
GL_ControlLegacy.Dock = DockStyle.Fill;
GL_ControlLegacy.Visible = true;
dockContent.Controls.Add(GL_ControlLegacy);
}
}
private void PreviewEditor_FormClosed(object sender, FormClosedEventArgs e)
{
PluginRuntime.bntxContainers.Clear();
Runtime.abstractGlDrawables.Clear();
if (gL_ControlModern != null)
gL_ControlModern.Dispose();
if (GL_ControlLegacy != null)
GL_ControlLegacy.Dispose();
if (textureViewer != null)
{
textureViewer.Close();
}
textureViewer = null;
gL_ControlModern = null;
GL_ControlLegacy = null;
GC.Collect();
GC.WaitForPendingFinalizers();
}
}
}