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Switch-Toolbox/Switch_Toolbox_Library/FileFormats/OBJ.cs

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4.6 KiB
C#
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using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using OpenTK;
namespace Switch_Toolbox.Library
{
public class OBJ
{
public static void ExportModel(string FileName, STGenericModel Model, List<STGenericTexture> Textures)
{
string fileNoExt = Path.GetFileNameWithoutExtension(FileName);
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string fileMtlPath = FileName.Replace("obj", "mtl");
//Write model
StringBuilder writer = new StringBuilder();
SaveMeshes(writer, Model, $"{fileNoExt}.mtl");
File.WriteAllText(FileName, writer.ToString());
//Write materials
StringBuilder writerMtl = new StringBuilder();
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SaveMaterials(writerMtl, Model);
File.WriteAllText(fileMtlPath, writerMtl.ToString());
}
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public static void ExportMesh(string FileName, STGenericObject genericMesh)
{
string fileNoExt = Path.GetFileNameWithoutExtension(FileName);
string fileMtlPath = FileName.Replace("obj", "mtl");
//Write mesh
StringBuilder writer = new StringBuilder();
SaveMesh(writer, genericMesh, null, 0);
File.WriteAllText(FileName, writer.ToString());
}
private static void SaveMeshes(StringBuilder writer, STGenericModel Model, string MtlName)
{
writer.AppendLine($"mtllib {MtlName}");
int VertexCount = 1;
foreach (STGenericObject mesh in Model.Nodes[0].Nodes)
{
var mat = GetMaterial(mesh.MaterialIndex, Model);
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SaveMesh(writer, mesh, mat, VertexCount);
}
}
private static void SaveMesh(StringBuilder writer, STGenericObject mesh, STGenericMaterial mat, int VertexCount)
{
writer.AppendLine($"o {mesh.Text}");
writer.AppendLine($"g {mesh.Text}");
foreach (var v in mesh.vertices)
{
writer.AppendLine($"v {v.pos.X} {v.pos.Y} {v.pos.Z}");
writer.AppendLine($"vn {v.nrm.X} {v.nrm.Y} {v.nrm.Z}");
writer.AppendLine($"vt {v.uv0.X} {v.uv0.Y}");
}
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if (mat != null)
writer.AppendLine($"usemtl {mat.Text}");
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for (int i = 0; i < mesh.faces.Count; i++)
{
int[] indices = new int[3]
{
mesh.faces[i++],
mesh.faces[i++],
mesh.faces[i]
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};
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writer.AppendLine($"f {indices[0] + VertexCount}/{indices[0] + VertexCount}/{indices[0] + VertexCount}" +
$" {indices[1] + VertexCount}/{indices[1] + VertexCount}/{indices[1] + VertexCount}" +
$" {indices[2] + VertexCount}/{indices[2] + VertexCount}/{indices[2] + VertexCount}");
}
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VertexCount += mesh.vertices.Count;
}
private static STGenericMaterial GetMaterial(int MaterialIndex, STGenericModel Model)
{
if (MaterialIndex < Model.Nodes[1].Nodes.Count)
return (STGenericMaterial)Model.Nodes[1].Nodes[MaterialIndex];
else
return null;
}
public static float Ns = -3.921569f;
public static Vector3 Ka = new Vector3(1.000000f, 1.000000f, 1.000000f);
public static Vector3 Kd = new Vector3(0.640000f, 0.640000f, 0.640000f);
public static Vector3 Ks = new Vector3(0.500000f, 0.500000f, 0.500000f);
public static Vector3 Ke = new Vector3(0.000000f, 0.000000f, 0.000000f);
public static float Ni = -1f;
public static float d = -1f;
public static float illum = 2;
private static void SaveMaterials(StringBuilder writer, STGenericModel Model)
{
foreach (STGenericMaterial mat in Model.Nodes[1].Nodes)
{
writer.AppendLine($"newmtl {mat.Text}");
writer.AppendLine($"Ns {Ns}");
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writer.AppendLine($"Ka {Ka.X} {Ka.Y} {Ka.Z}");
writer.AppendLine($"Kd {Kd.X} {Kd.Y} {Kd.Z}");
writer.AppendLine($"Ks {Ks.X} {Ks.Y} {Ks.Z}");
writer.AppendLine($"Ke {Ke.X} {Ke.Y} {Ke.Z}");
writer.AppendLine($"Ni {Ni}");
writer.AppendLine($"d {d}");
writer.AppendLine($"illum {illum}");
foreach (var tex in mat.TextureMaps)
{
if (tex.Type == STGenericMatTexture.TextureType.Diffuse)
writer.AppendLine($"map_Kd {tex.Name}.png");
}
}
}
}
}