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Switch-Toolbox/Switch_FileFormatsMain/FileFormats/Texture/TegraX1Swizzle.cs

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C#
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2018-11-12 02:51:12 +01:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FirstPlugin
{
public class TegraX1Swizzle
{
public struct Surface
{
public sbyte dim;
public int depth;
public ushort numMips;
public uint format;
public int imageSize;
public sbyte tileMode;
public ushort swizzle;
public int alignment;
public int sizeRange;
public List<byte[]> data;
public int[] mipOffset;
public int width
{
set;
get;
}
public int height
{
set;
get;
}
}
/*---------------------------------------
*
* Code ported from AboodXD's BNTX Extractor https://github.com/aboood40091/BNTX-Extractor/blob/master/swizzle.py
*
*---------------------------------------*/
public static uint GetBlockHeight(uint height)
{
uint blockHeight = pow2_round_up(height / 8);
if (blockHeight > 16)
blockHeight = 16;
return blockHeight;
}
public static uint DIV_ROUND_UP(uint n, uint d)
{
return (n + d - 1) / d;
}
public static uint round_up(uint x, uint y)
{
return ((x - 1) | (y - 1)) + 1;
}
public static uint pow2_round_up(uint x)
{
x -= 1;
x |= x >> 1;
x |= x >> 2;
x |= x >> 4;
x |= x >> 8;
x |= x >> 16;
return x + 1;
}
public static byte[] _swizzle(uint width, uint height, uint blkWidth, uint blkHeight, int roundPitch, uint bpp, uint tileMode, int blockHeightLog2, byte[] data, int toSwizzle)
{
uint block_height = (uint)(1 << blockHeightLog2);
// Console.WriteLine($"Swizzle {width} {height} {blkWidth} {blkHeight} {roundPitch} {bpp} {tileMode} {blockHeightLog2} {data.Length} {toSwizzle}");
width = DIV_ROUND_UP(width, blkWidth);
height = DIV_ROUND_UP(height, blkHeight);
uint pitch;
uint surfSize;
if (tileMode == 1)
{
pitch = width * bpp;
if (roundPitch == 1)
pitch = round_up(pitch, 32);
surfSize = pitch * height;
}
else
{
pitch = round_up(width * bpp, 64);
surfSize = pitch * round_up(height, block_height * 8);
}
byte[] result = new byte[surfSize];
for (uint y = 0; y < height; y++)
{
for (uint x = 0; x < width; x++)
{
uint pos;
uint pos_;
if (tileMode == 1)
pos = y * pitch + x * bpp;
else
pos = getAddrBlockLinear(x, y, width, bpp, 0, block_height);
pos_ = (y * width + x) * bpp;
if (pos + bpp <= surfSize)
{
if (toSwizzle == 0)
Array.Copy(data, pos, result, pos_, bpp);
else
Array.Copy(data, pos_, result, pos, bpp);
}
}
}
return result;
}
public static byte[] deswizzle(uint width, uint height, uint blkWidth, uint blkHeight, int roundPitch, uint bpp, uint tileMode, int size_range, byte[] data)
{
return _swizzle(width, height, blkWidth, blkHeight, roundPitch, bpp, tileMode, size_range, data, 0);
}
public static byte[] swizzle(uint width, uint height, uint blkWidth, uint blkHeight, int roundPitch, uint bpp, uint tileMode, int size_range, byte[] data)
{
return _swizzle(width, height, blkWidth, blkHeight, roundPitch, bpp, tileMode, size_range, data, 1);
}
static uint getAddrBlockLinear(uint x, uint y, uint width, uint bytes_per_pixel, uint base_address, uint block_height)
{
/*
From Tega X1 TRM
*/
uint image_width_in_gobs = DIV_ROUND_UP(width * bytes_per_pixel, 64);
uint GOB_address = (base_address
+ (y / (8 * block_height)) * 512 * block_height * image_width_in_gobs
+ (x * bytes_per_pixel / 64) * 512 * block_height
+ (y % (8 * block_height) / 8) * 512);
x *= bytes_per_pixel;
uint Address = (GOB_address + ((x % 64) / 32) * 256 + ((y % 8) / 2) * 64
+ ((x % 32) / 16) * 32 + (y % 2) * 16 + (x % 16));
return Address;
}
}
}