1
0
mirror of synced 2024-11-15 03:27:38 +01:00
Switch-Toolbox/File_Format_Library/GUI/BFLYT/LayoutUndoManager.cs

235 lines
8.1 KiB
C#
Raw Normal View History

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Syroot.Maths;
using Toolbox.Library;
namespace LayoutBXLYT
{
public class LayoutUndoManager
{
protected Stack<IRevertAction> undoStack = new Stack<IRevertAction>();
protected Stack<IRevertAction> redoStack = new Stack<IRevertAction>();
public bool HasUndo => undoStack.Count > 0;
public bool HasRedo => redoStack.Count > 0;
public void Undo()
{
if (undoStack.Count > 0)
redoStack.Push(undoStack.Pop().Revert());
}
public void Redo()
{
if (redoStack.Count > 0)
undoStack.Push(redoStack.Pop().Revert());
}
public void AddToUndo(IRevertAction revertable)
{
undoStack.Push(revertable);
redoStack.Clear();
}
public interface IRevertAction
{
IRevertAction Revert();
}
public class UndoActionPaneHide : IRevertAction
{
private bool hidePane = true;
public List<BasePane> targetPanes = new List<BasePane>();
public UndoActionPaneHide(List<BasePane> panes, bool hide = true)
{
targetPanes = panes;
hidePane = hide;
foreach (var pane in targetPanes)
pane.DisplayInEditor = !hidePane;
}
public IRevertAction Revert()
{
foreach (var pane in targetPanes)
pane.DisplayInEditor = hidePane;
return this;
}
}
public class UndoActionPaneDelete : IRevertAction
{
public BxlytHeader layoutFile;
Tons more layout editor improvements. - The UI has been completely redone. It's far much more clean and intuitive to edit with. - All major pane types can be created now. Part panes are not supported but will be added in a future update due to being more complex to mess with. - Window panes can be fully customized now, with custom frame adjusting, adding, and editing materials per frame and content regions. - Picture panes have improved UV editing, and vertex color editing (which can set by corner or all at once). - Text boxes will have a dialog for selecting the font file. These also can be switchted in the text editor. - Improved pane deleting signifcantly. Material references are removed, and undo/redo works perfectly fine. - Fixed many flags for properties which didn't get set correctly if edited. - Fixed layout saving for text boxes with using the wrong encoding. Also some padding fixes. - Text panes now auto calculate the text length and allow restricted lengths to be edited. - Properties can now be scrolled down, and kept at that state when refocused. - Add a selection box for selecting multiple panes at once - Textures can be added, removed and edited in editor. Make sure these are in the same archive!!! Wii U auto does it in the same archive opened, switch must have a bntx in it. Automatic creaton of these will come - Picture panes can be generated via textures. Drag and drop one from a list. Also keeps the original image sizes. - Fixed window pane rendering with 1 frame and flipping textures. - Materials can add textures, and have new custom blend and alpha modes. when i finish the new layout export dialog. - Added an edit option for image editor to gamma fix smash ultimate bntx.
2019-10-14 03:02:39 +02:00
public List<BasePane> topMostPanes = new List<BasePane>();
public List<PaneInfo> targetPanes = new List<PaneInfo>();
public UndoActionPaneDelete(List<BasePane> panes, BxlytHeader header)
{
layoutFile = header;
Tons more layout editor improvements. - The UI has been completely redone. It's far much more clean and intuitive to edit with. - All major pane types can be created now. Part panes are not supported but will be added in a future update due to being more complex to mess with. - Window panes can be fully customized now, with custom frame adjusting, adding, and editing materials per frame and content regions. - Picture panes have improved UV editing, and vertex color editing (which can set by corner or all at once). - Text boxes will have a dialog for selecting the font file. These also can be switchted in the text editor. - Improved pane deleting signifcantly. Material references are removed, and undo/redo works perfectly fine. - Fixed many flags for properties which didn't get set correctly if edited. - Fixed layout saving for text boxes with using the wrong encoding. Also some padding fixes. - Text panes now auto calculate the text length and allow restricted lengths to be edited. - Properties can now be scrolled down, and kept at that state when refocused. - Add a selection box for selecting multiple panes at once - Textures can be added, removed and edited in editor. Make sure these are in the same archive!!! Wii U auto does it in the same archive opened, switch must have a bntx in it. Automatic creaton of these will come - Picture panes can be generated via textures. Drag and drop one from a list. Also keeps the original image sizes. - Fixed window pane rendering with 1 frame and flipping textures. - Materials can add textures, and have new custom blend and alpha modes. when i finish the new layout export dialog. - Added an edit option for image editor to gamma fix smash ultimate bntx.
2019-10-14 03:02:39 +02:00
GetTopMostPanes(panes, topMostPanes, header.RootPane);
for (int i = 0; i < panes.Count; i++)
Tons more layout editor improvements. - The UI has been completely redone. It's far much more clean and intuitive to edit with. - All major pane types can be created now. Part panes are not supported but will be added in a future update due to being more complex to mess with. - Window panes can be fully customized now, with custom frame adjusting, adding, and editing materials per frame and content regions. - Picture panes have improved UV editing, and vertex color editing (which can set by corner or all at once). - Text boxes will have a dialog for selecting the font file. These also can be switchted in the text editor. - Improved pane deleting signifcantly. Material references are removed, and undo/redo works perfectly fine. - Fixed many flags for properties which didn't get set correctly if edited. - Fixed layout saving for text boxes with using the wrong encoding. Also some padding fixes. - Text panes now auto calculate the text length and allow restricted lengths to be edited. - Properties can now be scrolled down, and kept at that state when refocused. - Add a selection box for selecting multiple panes at once - Textures can be added, removed and edited in editor. Make sure these are in the same archive!!! Wii U auto does it in the same archive opened, switch must have a bntx in it. Automatic creaton of these will come - Picture panes can be generated via textures. Drag and drop one from a list. Also keeps the original image sizes. - Fixed window pane rendering with 1 frame and flipping textures. - Materials can add textures, and have new custom blend and alpha modes. when i finish the new layout export dialog. - Added an edit option for image editor to gamma fix smash ultimate bntx.
2019-10-14 03:02:39 +02:00
targetPanes.Add(new PaneInfo(panes[i], panes[i].Parent));
}
//Loop through each pane in the heiarchy until it finds the first set of panes
//The topmost panes are only going to be removed for adding with redo to be easier
private void GetTopMostPanes(List<BasePane> panes, List<BasePane> topMost, BasePane root)
{
foreach (var child in root.Childern)
{
if (panes.Contains(child))
topMost.Add(child);
}
if (topMost.Count == 0)
{
foreach (var child in root.Childern)
GetTopMostPanes(panes, topMost, child);
}
}
public IRevertAction Revert()
{
Tons more layout editor improvements. - The UI has been completely redone. It's far much more clean and intuitive to edit with. - All major pane types can be created now. Part panes are not supported but will be added in a future update due to being more complex to mess with. - Window panes can be fully customized now, with custom frame adjusting, adding, and editing materials per frame and content regions. - Picture panes have improved UV editing, and vertex color editing (which can set by corner or all at once). - Text boxes will have a dialog for selecting the font file. These also can be switchted in the text editor. - Improved pane deleting signifcantly. Material references are removed, and undo/redo works perfectly fine. - Fixed many flags for properties which didn't get set correctly if edited. - Fixed layout saving for text boxes with using the wrong encoding. Also some padding fixes. - Text panes now auto calculate the text length and allow restricted lengths to be edited. - Properties can now be scrolled down, and kept at that state when refocused. - Add a selection box for selecting multiple panes at once - Textures can be added, removed and edited in editor. Make sure these are in the same archive!!! Wii U auto does it in the same archive opened, switch must have a bntx in it. Automatic creaton of these will come - Picture panes can be generated via textures. Drag and drop one from a list. Also keeps the original image sizes. - Fixed window pane rendering with 1 frame and flipping textures. - Materials can add textures, and have new custom blend and alpha modes. when i finish the new layout export dialog. - Added an edit option for image editor to gamma fix smash ultimate bntx.
2019-10-14 03:02:39 +02:00
Console.WriteLine("Redo pane remove ");
for (int i = 0; i < targetPanes.Count; i++)
Tons more layout editor improvements. - The UI has been completely redone. It's far much more clean and intuitive to edit with. - All major pane types can be created now. Part panes are not supported but will be added in a future update due to being more complex to mess with. - Window panes can be fully customized now, with custom frame adjusting, adding, and editing materials per frame and content regions. - Picture panes have improved UV editing, and vertex color editing (which can set by corner or all at once). - Text boxes will have a dialog for selecting the font file. These also can be switchted in the text editor. - Improved pane deleting signifcantly. Material references are removed, and undo/redo works perfectly fine. - Fixed many flags for properties which didn't get set correctly if edited. - Fixed layout saving for text boxes with using the wrong encoding. Also some padding fixes. - Text panes now auto calculate the text length and allow restricted lengths to be edited. - Properties can now be scrolled down, and kept at that state when refocused. - Add a selection box for selecting multiple panes at once - Textures can be added, removed and edited in editor. Make sure these are in the same archive!!! Wii U auto does it in the same archive opened, switch must have a bntx in it. Automatic creaton of these will come - Picture panes can be generated via textures. Drag and drop one from a list. Also keeps the original image sizes. - Fixed window pane rendering with 1 frame and flipping textures. - Materials can add textures, and have new custom blend and alpha modes. when i finish the new layout export dialog. - Added an edit option for image editor to gamma fix smash ultimate bntx.
2019-10-14 03:02:39 +02:00
{
Console.WriteLine("mats " + targetPanes[i].Materials.Count);
//Try to add any linked materials. If there is none, the list won't add any
if (targetPanes[i].Materials.Count > 0)
{
var mat = targetPanes[i].Materials[0];
var pane = targetPanes[i].Pane;
if (pane is IPicturePane)
{
Console.WriteLine("IPicturePane pane ");
layoutFile.AddMaterial(mat, ((IPicturePane)pane).MaterialIndex);
((IPicturePane)pane).Material = mat;
}
else if (pane is ITextPane)
{
layoutFile.AddMaterial(mat, ((ITextPane)pane).MaterialIndex);
((ITextPane)pane).Material = mat;
}
else if (pane is IWindowPane)
{
var wnd = pane as IWindowPane;
layoutFile.AddMaterial(mat, wnd.Content.MaterialIndex);
wnd.Content.Material = mat;
for (int m = 0; m < wnd.WindowFrames.Count; m++)
{
mat = targetPanes[i].Materials[m + 1];
layoutFile.AddMaterial(mat, wnd.WindowFrames[m].MaterialIndex);
wnd.WindowFrames[m].Material = mat;
}
}
}
//Add the panes
if (!layoutFile.PaneLookup.ContainsKey(targetPanes[i].Pane.Name))
layoutFile.PaneLookup.Add(targetPanes[i].Pane.Name, targetPanes[i].Pane);
}
//Handle children via topmost list
foreach (var pane in topMostPanes)
layoutFile.AddPane(pane, pane.Parent);
return this;
}
public class PaneInfo
{
public BasePane Parent;
public BasePane Pane;
Tons more layout editor improvements. - The UI has been completely redone. It's far much more clean and intuitive to edit with. - All major pane types can be created now. Part panes are not supported but will be added in a future update due to being more complex to mess with. - Window panes can be fully customized now, with custom frame adjusting, adding, and editing materials per frame and content regions. - Picture panes have improved UV editing, and vertex color editing (which can set by corner or all at once). - Text boxes will have a dialog for selecting the font file. These also can be switchted in the text editor. - Improved pane deleting signifcantly. Material references are removed, and undo/redo works perfectly fine. - Fixed many flags for properties which didn't get set correctly if edited. - Fixed layout saving for text boxes with using the wrong encoding. Also some padding fixes. - Text panes now auto calculate the text length and allow restricted lengths to be edited. - Properties can now be scrolled down, and kept at that state when refocused. - Add a selection box for selecting multiple panes at once - Textures can be added, removed and edited in editor. Make sure these are in the same archive!!! Wii U auto does it in the same archive opened, switch must have a bntx in it. Automatic creaton of these will come - Picture panes can be generated via textures. Drag and drop one from a list. Also keeps the original image sizes. - Fixed window pane rendering with 1 frame and flipping textures. - Materials can add textures, and have new custom blend and alpha modes. when i finish the new layout export dialog. - Added an edit option for image editor to gamma fix smash ultimate bntx.
2019-10-14 03:02:39 +02:00
public List<BxlytMaterial> Materials = new List<BxlytMaterial>();
public PaneInfo(BasePane pane, BasePane parent)
{
Pane = pane;
Parent = parent;
Tons more layout editor improvements. - The UI has been completely redone. It's far much more clean and intuitive to edit with. - All major pane types can be created now. Part panes are not supported but will be added in a future update due to being more complex to mess with. - Window panes can be fully customized now, with custom frame adjusting, adding, and editing materials per frame and content regions. - Picture panes have improved UV editing, and vertex color editing (which can set by corner or all at once). - Text boxes will have a dialog for selecting the font file. These also can be switchted in the text editor. - Improved pane deleting signifcantly. Material references are removed, and undo/redo works perfectly fine. - Fixed many flags for properties which didn't get set correctly if edited. - Fixed layout saving for text boxes with using the wrong encoding. Also some padding fixes. - Text panes now auto calculate the text length and allow restricted lengths to be edited. - Properties can now be scrolled down, and kept at that state when refocused. - Add a selection box for selecting multiple panes at once - Textures can be added, removed and edited in editor. Make sure these are in the same archive!!! Wii U auto does it in the same archive opened, switch must have a bntx in it. Automatic creaton of these will come - Picture panes can be generated via textures. Drag and drop one from a list. Also keeps the original image sizes. - Fixed window pane rendering with 1 frame and flipping textures. - Materials can add textures, and have new custom blend and alpha modes. when i finish the new layout export dialog. - Added an edit option for image editor to gamma fix smash ultimate bntx.
2019-10-14 03:02:39 +02:00
if (parent == null)
throw new Exception("parent is null!");
//We need to add any materials that the material referenced
if (pane is IPicturePane)
Materials.Add(((IPicturePane)pane).Material);
else if (pane is ITextPane)
Materials.Add(((ITextPane)pane).Material);
else if (pane is IWindowPane)
{
var wnd = pane as IWindowPane;
Materials.Add(wnd.Content.Material);
foreach (var windowFrame in wnd.WindowFrames)
Materials.Add(windowFrame.Material);
}
Console.WriteLine($"Pane Undo {pane.Name} {pane} mats " + Materials.Count);
}
}
}
public class UndoActionTransform : IRevertAction
{
bool TransformChidlren = false;
public List<PaneInfo> Panes = new List<PaneInfo>();
public UndoActionTransform(List<BasePane> panes)
{
foreach (var pane in panes)
{
TransformChidlren = Runtime.LayoutEditor.TransformChidlren;
Panes.Add(new PaneInfo()
{
targetPane = pane,
Translate = pane.Translate,
Scale = pane.Scale,
Rotate = pane.Rotate,
Width = pane.Width,
Height = pane.Height,
});
}
}
public IRevertAction Revert()
{
foreach (var pane in Panes)
{
if (!TransformChidlren)
pane.targetPane.KeepChildrenTransform(pane.Translate.X, pane.Translate.Y);
pane.targetPane.Translate = pane.Translate;
pane.targetPane.Scale = pane.Scale;
pane.targetPane.Rotate = pane.Rotate;
pane.targetPane.Width = pane.Width;
pane.targetPane.Height = pane.Height;
}
return this;
}
public class PaneInfo
{
public Vector3F Translate;
public Vector3F Rotate;
public Vector2F Scale;
public float Width;
public float Height;
public BasePane targetPane;
}
}
}
}