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Switch-Toolbox/File_Format_Library/libWiiSharp/TPL.cs

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/* This file is part of libWiiSharp
* Copyright (C) 2009 Leathl
*
* libWiiSharp is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* libWiiSharp is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
//TPL conversion based on Wii.py by Xuzz, SquidMan, megazig, Matt_P, Omega and The Lemon Man.
//Zetsubou by SquidMan was also a reference.
//Thanks to the authors!
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Net;
namespace libWiiSharp
{
#region Enums
public enum TPL_TextureFormat : int
{
/// <summary>
/// Intensity, 4bpp
/// </summary>
I4 = 0,
/// <summary>
/// Intensity, 8bpp
/// </summary>
I8 = 1,
/// <summary>
/// Intensity, Alpha, 8bpp
/// </summary>
IA4 = 2,
/// <summary>
/// Intensity, Alpha, 16bpp
/// </summary>
IA8 = 3,
/// <summary>
/// RGB, 16bpp
/// </summary>
RGB565 = 4,
/// <summary>
/// RGB, Alpha, 16bpp
/// </summary>
RGB5A3 = 5,
/// <summary>
/// RGB, Alpha, 32bpp
/// </summary>
RGBA8 = 6,
/// <summary>
/// Indexed, 4bpp
/// </summary>
CI4 = 8,
/// <summary>
/// Indexed, 8bpp
/// </summary>
CI8 = 9,
/// <summary>
/// Indexed, 14bpp
/// </summary>
CI14X2 = 10,
/// <summary>
/// S3TC Compressed
/// </summary>
CMP = 14,
}
public enum TPL_PaletteFormat : int
{
/// <summary>
/// No Palette
/// </summary>
None = 255,
/// <summary>
/// Intensity, Alpha, 16bpp
/// </summary>
IA8 = 0,
/// <summary>
/// RGB, 16bpp
/// </summary>
RGB565 = 1,
/// <summary>
/// RGB, Alpha, 16bpp
/// </summary>
RGB5A3 = 2,
}
#endregion
public class TPL : IDisposable
{
private TPL_Header tplHeader = new TPL_Header();
private List<TPL_TextureEntry> tplTextureEntries = new List<TPL_TextureEntry>();
private List<TPL_TextureHeader> tplTextureHeaders = new List<TPL_TextureHeader>();
private List<TPL_PaletteHeader> tplPaletteHeaders = new List<TPL_PaletteHeader>();
private List<byte[]> textureData = new List<byte[]>();
private List<byte[]> paletteData = new List<byte[]>();
/// <summary>
/// The Number of Textures in the TPL.
/// </summary>
public int NumOfTextures { get { return (int)tplHeader.NumOfTextures; } }
#region IDisposable Members
private bool isDisposed = false;
~TPL()
{
Dispose(false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (disposing && !isDisposed)
{
tplHeader = null;
tplTextureEntries.Clear();
tplTextureEntries = null;
tplTextureHeaders.Clear();
tplTextureHeaders = null;
tplPaletteHeaders.Clear();
tplPaletteHeaders = null;
textureData.Clear();
textureData = null;
paletteData.Clear();
paletteData = null;
}
isDisposed = true;
}
#endregion
#region Public Functions
/// <summary>
/// Loads a TPL file.
/// </summary>
/// <param name="pathToTpl"></param>
/// <returns></returns>
public static TPL Load(string pathToTpl)
{
TPL tmpTpl = new TPL();
MemoryStream ms = new MemoryStream(File.ReadAllBytes(pathToTpl));
try { tmpTpl.parseTpl(ms); }
catch { ms.Dispose(); throw; }
ms.Dispose();
return tmpTpl;
}
/// <summary>
/// Loads a TPL file.
/// </summary>
/// <param name="tplFile"></param>
/// <returns></returns>
public static TPL Load(byte[] tplFile)
{
TPL tmpTpl = new TPL();
MemoryStream ms = new MemoryStream(tplFile);
try { tmpTpl.parseTpl(ms); }
catch { ms.Dispose(); throw; }
ms.Dispose();
return tmpTpl;
}
/// <summary>
/// Loads a TPL file.
/// </summary>
/// <param name="tpl"></param>
/// <returns></returns>
public static TPL Load(Stream tpl)
{
TPL t = new TPL();
t.parseTpl(tpl);
return t;
}
public static Bitmap ToImage(byte[] imageData, int width, int height, TPL_TextureFormat format, byte[] paletteData, int count, TPL_PaletteFormat paletteFormat)
{
TPL t = new TPL();
uint[] paletteRgba = new uint[0];
byte[] rgba;
if (paletteData != null)
{
var tmpHeader = new TPL_PaletteHeader
{
NumberOfItems = (ushort)count,
PaletteFormat = (uint)paletteFormat
};
paletteRgba = t.paletteToRgba(tmpHeader, paletteData);
}
switch (format)
{
case TPL_TextureFormat.I4:
rgba = t.fromI4(imageData, width, height);
break;
case TPL_TextureFormat.I8:
rgba = t.fromI8(imageData, width, height);
break;
case TPL_TextureFormat.IA4:
rgba = t.fromIA4(imageData, width, height);
break;
case TPL_TextureFormat.IA8:
rgba = t.fromIA8(imageData, width, height);
break;
case TPL_TextureFormat.RGB565:
rgba = t.fromRGB565(imageData, width, height);
break;
case TPL_TextureFormat.RGB5A3:
rgba = t.fromRGB5A3(imageData, width, height);
break;
case TPL_TextureFormat.RGBA8:
rgba = t.fromRGBA8(imageData, width, height);
break;
case TPL_TextureFormat.CI4:
rgba = new byte[0];
rgba = t.fromCI4(imageData, paletteRgba, width, height);
break;
case TPL_TextureFormat.CI8:
rgba = new byte[0];
rgba = t.fromCI8(imageData, paletteRgba, width, height);
break;
case TPL_TextureFormat.CI14X2:
rgba = new byte[0];
rgba = t.fromCI14X2(imageData, paletteRgba, width, height);
break;
case TPL_TextureFormat.CMP:
rgba = t.fromCMP(imageData, width, height);
break;
default:
rgba = new byte[0];
break;
}
return t.rgbaToImage(rgba, width, height);
}
/// <summary>
/// Creates a TPL from an image.
/// Palette formats are only required for color indexed TPL formats (CI4, CI8 and CI14X2)!
/// </summary>
/// <param name="pathToImage"></param>
/// <param name="tplFormat"></param>
/// <returns></returns>
public static TPL FromImage(string pathToImage, TPL_TextureFormat tplFormat, TPL_PaletteFormat paletteFormat = TPL_PaletteFormat.RGB5A3)
{
return FromImages(new string[] { pathToImage }, new TPL_TextureFormat[] { tplFormat }, new TPL_PaletteFormat[] { paletteFormat });
}
/// <summary>
/// Creates a TPL from an image.
/// Palette formats are only required for color indexed TPL formats (CI4, CI8 and CI14X2)!
/// </summary>
/// <param name="img"></param>
/// <param name="tplFormat"></param>
/// <returns></returns>
public static TPL FromImage(Image img, TPL_TextureFormat tplFormat, TPL_PaletteFormat paletteFormat = TPL_PaletteFormat.RGB5A3)
{
return FromImages(new Image[] { img }, new TPL_TextureFormat[] { tplFormat }, new TPL_PaletteFormat[] { paletteFormat });
}
/// <summary>
/// Creates a TPL from multiple images.
/// Palette formats are only required for color indexed TPL formats (CI4, CI8 and CI14X2)!
/// If you use a color indexed format, please provide at least one palette format.
/// If you use multiple color indexed TPLs, the palette formats must have the same index as the image and tpl format!
/// </summary>
/// <param name="imagePaths"></param>
/// <param name="tplFormats"></param>
/// <returns></returns>
public static TPL FromImages(string[] imagePaths, TPL_TextureFormat[] tplFormats, TPL_PaletteFormat[] paletteFormats)
{
if (tplFormats.Length < imagePaths.Length)
throw new Exception("You must specify a format for each image!");
List<Image> images = new List<Image>();
foreach (string imagePath in imagePaths)
images.Add(Image.FromFile(imagePath));
TPL tmpTpl = new TPL();
tmpTpl.createFromImages(images.ToArray(), tplFormats, paletteFormats);
return tmpTpl;
}
/// <summary>
/// Creates a TPL from multiple images.
/// Palette formats are only required for color indexed TPL formats (CI4, CI8 and CI14X2)!
/// If you use a color indexed format, please provide at least one palette format.
/// If you use multiple color indexed TPLs, the palette formats must have the same index as the image and tpl format!
/// </summary>
/// <param name="images"></param>
/// <param name="tplFormats"></param>
/// <returns></returns>
public static TPL FromImages(Image[] images, TPL_TextureFormat[] tplFormats, TPL_PaletteFormat[] paletteFormats)
{
if (tplFormats.Length < images.Length)
throw new Exception("You must specify a format for each image!");
TPL tmpTpl = new TPL();
tmpTpl.createFromImages(images, tplFormats, paletteFormats);
return tmpTpl;
}
/// <summary>
/// Loads a TPL file.
/// </summary>
/// <param name="pathToTpl"></param>
public void LoadFile(string pathToTpl)
{
MemoryStream ms = new MemoryStream(File.ReadAllBytes(pathToTpl));
try { parseTpl(ms); }
catch { ms.Dispose(); throw; }
ms.Dispose();
}
/// <summary>
/// Loads a TPL file.
/// </summary>
/// <param name="tplFile"></param>
public void LoadFile(byte[] tplFile)
{
MemoryStream ms = new MemoryStream(tplFile);
try { parseTpl(ms); }
catch { ms.Dispose(); throw; }
ms.Dispose();
}
/// <summary>
/// Loads a TPL file.
/// </summary>
/// <param name="tpl"></param>
public void LoadFile(Stream tpl)
{
parseTpl(tpl);
}
/// <summary>
/// Creates a TPL from an image.
/// Palette formats are only required for color indexed TPL formats (CI4, CI8 and CI14X2)!
/// </summary>
/// <param name="pathToImage"></param>
/// <param name="tplFormat"></param>
public void CreateFromImage(string pathToImage, TPL_TextureFormat tplFormat, TPL_PaletteFormat paletteFormat = TPL_PaletteFormat.RGB5A3)
{
CreateFromImages(new string[] { pathToImage }, new TPL_TextureFormat[] { tplFormat }, new TPL_PaletteFormat[] { paletteFormat });
}
/// <summary>
/// Creates a TPL from an image.
/// Palette formats are only required for color indexed TPL formats (CI4, CI8 and CI14X2)!
/// </summary>
/// <param name="img"></param>
/// <param name="tplFormat"></param>
public void CreateFromImage(Image img, TPL_TextureFormat tplFormat, TPL_PaletteFormat paletteFormat = TPL_PaletteFormat.RGB5A3)
{
CreateFromImages(new Image[] { img }, new TPL_TextureFormat[] { tplFormat }, new TPL_PaletteFormat[] { paletteFormat });
}
/// <summary>
/// Creates a TPL from multiple images.
/// Palette formats are only required for color indexed TPL formats (CI4, CI8 and CI14X2)!
/// If you use a color indexed format, please provide at least one palette format.
/// If you use multiple color indexed TPLs, the palette formats must have the same index as the image and tpl format!
/// </summary>
/// <param name="imagePaths"></param>
/// <param name="tplFormats"></param>
public void CreateFromImages(string[] imagePaths, TPL_TextureFormat[] tplFormats, TPL_PaletteFormat[] paletteFormats)
{
if (tplFormats.Length < imagePaths.Length)
throw new Exception("You must specify a format for each image!");
List<Image> images = new List<Image>();
foreach (string imagePath in imagePaths)
images.Add(Image.FromFile(imagePath));
createFromImages(images.ToArray(), tplFormats, paletteFormats);
}
/// <summary>
/// Creates a TPL from multiple images.
/// Palette formats are only required for color indexed TPL formats (CI4, CI8 and CI14X2)!
/// If you use a color indexed format, please provide at least one palette format.
/// If you use multiple color indexed TPLs, the palette formats must have the same index as the image and tpl format!
/// </summary>
/// <param name="images"></param>
/// <param name="tplFormats"></param>
public void CreateFromImages(Image[] images, TPL_TextureFormat[] tplFormats, TPL_PaletteFormat[] paletteFormats)
{
if (tplFormats.Length < images.Length)
throw new Exception("You must specify a format for each image!");
createFromImages(images, tplFormats, paletteFormats);
}
/// <summary>
/// Saves the TPL.
/// </summary>
/// <param name="savePath"></param>
public void Save(string savePath)
{
if (File.Exists(savePath)) File.Delete(savePath);
FileStream fs = new FileStream(savePath, FileMode.Create);
try { writeToStream(fs); }
catch { fs.Dispose(); throw; }
fs.Dispose();
}
/// <summary>
/// Returns the TPL as a memory stream.
/// </summary>
/// <returns></returns>
public MemoryStream ToMemoryStream()
{
MemoryStream ms = new MemoryStream();
try { writeToStream(ms); }
catch { ms.Dispose(); throw; }
return ms;
}
/// <summary>
/// Returns the TPL as a byte array.
/// </summary>
/// <returns></returns>
public byte[] ToByteArray()
{
return ToMemoryStream().ToArray();
}
/// <summary>
/// Extracts the first Texture of the TPL.
/// </summary>
/// <returns></returns>
public Image ExtractTexture()
{
return ExtractTexture(0);
}
/// <summary>
/// Extracts the Texture with the given index.
/// </summary>
/// <param name="index"></param>
/// <returns></returns>
public Image ExtractTexture(int index)
{
byte[] rgbaData;
switch ((TPL_TextureFormat)tplTextureHeaders[index].TextureFormat)
{
case TPL_TextureFormat.I4:
rgbaData = fromI4(textureData[index], tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
break;
case TPL_TextureFormat.I8:
rgbaData = fromI8(textureData[index], tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
break;
case TPL_TextureFormat.IA4:
rgbaData = fromIA4(textureData[index], tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
break;
case TPL_TextureFormat.IA8:
rgbaData = fromIA8(textureData[index], tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
break;
case TPL_TextureFormat.RGB565:
rgbaData = fromRGB565(textureData[index], tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
break;
case TPL_TextureFormat.RGB5A3:
rgbaData = fromRGB5A3(textureData[index], tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
break;
case TPL_TextureFormat.RGBA8:
rgbaData = fromRGBA8(textureData[index], tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
break;
case TPL_TextureFormat.CI4:
rgbaData = fromCI4(textureData[index], paletteToRgba(index), tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
break;
case TPL_TextureFormat.CI8:
rgbaData = fromCI8(textureData[index], paletteToRgba(index), tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
break;
case TPL_TextureFormat.CI14X2:
rgbaData = fromCI14X2(textureData[index], paletteToRgba(index), tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
break;
case TPL_TextureFormat.CMP:
rgbaData = fromCMP(textureData[index], tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
break;
default:
throw new FormatException("Unsupported Texture Format!");
}
return rgbaToImage(rgbaData, tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
}
public ushort GetImageWidth(int index)
{
return tplTextureHeaders[index].TextureWidth;
}
public ushort GetImageHeight(int index)
{
return tplTextureHeaders[index].TextureHeight;
}
public byte[] ExtractTextureByteArray(int index)
{
byte[] rgbaData;
switch ((TPL_TextureFormat)tplTextureHeaders[index].TextureFormat)
{
case TPL_TextureFormat.I4:
rgbaData = fromI4(textureData[index], tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
break;
case TPL_TextureFormat.I8:
rgbaData = fromI8(textureData[index], tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
break;
case TPL_TextureFormat.IA4:
rgbaData = fromIA4(textureData[index], tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
break;
case TPL_TextureFormat.IA8:
rgbaData = fromIA8(textureData[index], tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
break;
case TPL_TextureFormat.RGB565:
rgbaData = fromRGB565(textureData[index], tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
break;
case TPL_TextureFormat.RGB5A3:
rgbaData = fromRGB5A3(textureData[index], tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
break;
case TPL_TextureFormat.RGBA8:
rgbaData = fromRGBA8(textureData[index], tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
break;
case TPL_TextureFormat.CI4:
rgbaData = fromCI4(textureData[index], paletteToRgba(index), tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
break;
case TPL_TextureFormat.CI8:
rgbaData = fromCI8(textureData[index], paletteToRgba(index), tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
break;
case TPL_TextureFormat.CI14X2:
rgbaData = fromCI14X2(textureData[index], paletteToRgba(index), tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
break;
case TPL_TextureFormat.CMP:
rgbaData = fromCMP(textureData[index], tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
break;
default:
throw new FormatException("Unsupported Texture Format!");
}
return rgbaData;
}
/// <summary>
/// Extracts the first Texture of the TPL.
/// </summary>
/// <param name="savePath"></param>
public void ExtractTexture(string savePath)
{
ExtractTexture(0, savePath);
}
/// <summary>
/// Extracts the Texture with the given index.
/// </summary>
/// <param name="index"></param>
/// <param name="savePath"></param>
public void ExtractTexture(int index, string savePath)
{
if (File.Exists(savePath)) File.Delete(savePath);
Image img = ExtractTexture(index);
switch (Path.GetExtension(savePath).ToLower())
{
case ".tif":
case ".tiff":
img.Save(savePath, System.Drawing.Imaging.ImageFormat.Tiff);
break;
case ".bmp":
img.Save(savePath, System.Drawing.Imaging.ImageFormat.Bmp);
break;
case ".gif":
img.Save(savePath, System.Drawing.Imaging.ImageFormat.Gif);
break;
case ".jpg":
case ".jpeg":
img.Save(savePath, System.Drawing.Imaging.ImageFormat.Jpeg);
break;
default:
img.Save(savePath, System.Drawing.Imaging.ImageFormat.Png);
break;
}
}
/// <summary>
/// Extracts all Textures of the TPL.
/// </summary>
/// <returns></returns>
public Image[] ExtractAllTextures()
{
List<Image> imgList = new List<Image>();
for (int i = 0; i < tplHeader.NumOfTextures; i++)
imgList.Add(ExtractTexture(i));
return imgList.ToArray();
}
/// <summary>
/// Extracts all Textures of the TPL.
/// </summary>
/// <param name="saveDir"></param>
public void ExtractAllTextures(string saveDir)
{
if (Directory.Exists(saveDir)) Directory.CreateDirectory(saveDir);
for (int i = 0; i < tplHeader.NumOfTextures; i++)
ExtractTexture(i, saveDir + Path.DirectorySeparatorChar + "Texture_" + i.ToString("x2") + ".png");
}
/// <summary>
/// Adds a Texture to the TPL.
/// </summary>
/// <param name="imagePath"></param>
/// <param name="tplFormat"></param>
public void AddTexture(string imagePath, TPL_TextureFormat tplFormat, TPL_PaletteFormat paletteFormat = TPL_PaletteFormat.RGB5A3)
{
Image img = Image.FromFile(imagePath);
AddTexture(img, tplFormat, paletteFormat);
}
/// <summary>
/// Adds a Texture to the TPL.
/// </summary>
/// <param name="img"></param>
/// <param name="tplFormat"></param>
public void AddTexture(Image img, TPL_TextureFormat tplFormat, TPL_PaletteFormat paletteFormat = TPL_PaletteFormat.RGB5A3)
{
TPL_TextureEntry tempTexture = new TPL_TextureEntry();
TPL_TextureHeader tempTextureHeader = new TPL_TextureHeader();
TPL_PaletteHeader tempPaletteHeader = new TPL_PaletteHeader();
byte[] tempTextureData = imageToTpl(img, tplFormat);
byte[] tempPaletteData = new byte[0];
tempTextureHeader.TextureHeight = (ushort)img.Height;
tempTextureHeader.TextureWidth = (ushort)img.Width;
tempTextureHeader.TextureFormat = (uint)tplFormat;
if (tplFormat == TPL_TextureFormat.CI4 || tplFormat == TPL_TextureFormat.CI8 || tplFormat == TPL_TextureFormat.CI14X2)
{
ColorIndexConverter cic = new ColorIndexConverter(imageToRgba(img), img.Width, img.Height, tplFormat, paletteFormat);
tempTextureData = cic.Data;
tempPaletteData = cic.Palette;
tempPaletteHeader.NumberOfItems = (ushort)(tempPaletteData.Length / 2);
tempPaletteHeader.PaletteFormat = (uint)paletteFormat;
}
tplTextureEntries.Add(tempTexture);
tplTextureHeaders.Add(tempTextureHeader);
tplPaletteHeaders.Add(tempPaletteHeader);
textureData.Add(tempTextureData);
paletteData.Add(tempPaletteData);
tplHeader.NumOfTextures++;
}
/// <summary>
/// Removes a Texture from the TPL.
/// </summary>
/// <param name="index"></param>
public void RemoveTexture(int index)
{
if (tplHeader.NumOfTextures > index)
{
tplTextureEntries.RemoveAt(index);
tplTextureHeaders.RemoveAt(index);
tplPaletteHeaders.RemoveAt(index);
textureData.RemoveAt(index);
paletteData.RemoveAt(index);
tplHeader.NumOfTextures--;
}
}
/// <summary>
/// Gets the format of the Texture with the given index.
/// </summary>
/// <param name="index"></param>
/// <returns></returns>
public TPL_TextureFormat GetTextureFormat(int index)
{
return (TPL_TextureFormat)tplTextureHeaders[index].TextureFormat;
}
/// <summary>
/// Gets the palette format of the Texture with the given index.
/// </summary>
/// <param name="index"></param>
/// <returns></returns>
public TPL_PaletteFormat GetPaletteFormat(int index)
{
return (TPL_PaletteFormat)tplPaletteHeaders[index].PaletteFormat;
}
/// <summary>
/// Gets the size of the Texture with the given index.
/// </summary>
/// <param name="index"></param>
/// <returns></returns>
public Size GetTextureSize(int index)
{
return new Size(tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
}
#endregion
#region Private Functions
private void writeToStream(Stream writeStream)
{
fireDebug("Writing TPL...");
writeStream.Seek(0, SeekOrigin.Begin);
fireDebug(" Writing TPL Header... (Offset: 0x{0})", writeStream.Position);
tplHeader.Write(writeStream);
int textureEntriesPosition = (int)writeStream.Position;
writeStream.Seek(tplHeader.NumOfTextures * 8, SeekOrigin.Current);
//Get Number of Palettes
int paletteCount = 0;
for (int i = 0; i < tplHeader.NumOfTextures; i++)
if ((TPL_TextureFormat)tplTextureHeaders[i].TextureFormat == TPL_TextureFormat.CI4 ||
(TPL_TextureFormat)tplTextureHeaders[i].TextureFormat == TPL_TextureFormat.CI8 ||
(TPL_TextureFormat)tplTextureHeaders[i].TextureFormat == TPL_TextureFormat.CI14X2)
paletteCount++;
int paletteHeaderPosition = (int)writeStream.Position;
writeStream.Seek(paletteCount * 12, SeekOrigin.Current);
//Write Palette Data
for (int i = 0; i < tplHeader.NumOfTextures; i++)
{
if ((TPL_TextureFormat)tplTextureHeaders[i].TextureFormat == TPL_TextureFormat.CI4 ||
(TPL_TextureFormat)tplTextureHeaders[i].TextureFormat == TPL_TextureFormat.CI8 ||
(TPL_TextureFormat)tplTextureHeaders[i].TextureFormat == TPL_TextureFormat.CI14X2)
{
fireDebug(" Writing Palette of Texture #{1}... (Offset: 0x{0})", writeStream.Position, i + 1);
writeStream.Seek(Shared.AddPadding(writeStream.Position, 32), SeekOrigin.Begin);
tplPaletteHeaders[i].PaletteDataOffset = (uint)writeStream.Position;
writeStream.Write(paletteData[i], 0, paletteData[i].Length);
}
}
int textureHeaderPosition = (int)writeStream.Position;
writeStream.Seek(tplHeader.NumOfTextures * 36, SeekOrigin.Current);
//Write textureData
for (int i = 0; i < tplHeader.NumOfTextures; i++)
{
fireDebug(" Writing Texture #{1} of {2}... (Offset: 0x{0})", writeStream.Position, i + 1, tplHeader.NumOfTextures);
writeStream.Seek(Shared.AddPadding((int)writeStream.Position, 32), SeekOrigin.Begin);
tplTextureHeaders[i].TextureDataOffset = (uint)writeStream.Position;
writeStream.Write(textureData[i], 0, textureData[i].Length);
}
while (writeStream.Position % 32 != 0)
writeStream.WriteByte(0x00);
writeStream.Seek(paletteHeaderPosition, SeekOrigin.Begin);
//Write Palette Headers
for (int i = 0; i < tplHeader.NumOfTextures; i++)
{
if ((TPL_TextureFormat)tplTextureHeaders[i].TextureFormat == TPL_TextureFormat.CI4 ||
(TPL_TextureFormat)tplTextureHeaders[i].TextureFormat == TPL_TextureFormat.CI8 ||
(TPL_TextureFormat)tplTextureHeaders[i].TextureFormat == TPL_TextureFormat.CI14X2)
{
fireDebug(" Writing Palette Header of Texture #{1}... (Offset: 0x{0})", writeStream.Position, i + 1);
tplTextureEntries[i].PaletteHeaderOffset = (uint)writeStream.Position;
tplPaletteHeaders[i].Write(writeStream);
}
}
writeStream.Seek(textureHeaderPosition, SeekOrigin.Begin);
//Write Texture Headers
for (int i = 0; i < tplHeader.NumOfTextures; i++)
{
fireDebug(" Writing Texture Header #{1} of {2}... (Offset: 0x{0})", writeStream.Position, i + 1, tplHeader.NumOfTextures);
tplTextureEntries[i].TextureHeaderOffset = (uint)writeStream.Position;
tplTextureHeaders[i].Write(writeStream);
}
writeStream.Seek(textureEntriesPosition, SeekOrigin.Begin);
//Write Texture Entries
for (int i = 0; i < tplHeader.NumOfTextures; i++)
{
fireDebug(" Writing Texture Entry #{1} of {2}... (Offset: 0x{0})", writeStream.Position, i + 1, tplHeader.NumOfTextures);
tplTextureEntries[i].Write(writeStream);
}
fireDebug("Writing TPL Finished...");
}
private void parseTpl(Stream tplFile)
{
fireDebug("Parsing TPL...");
tplHeader = new TPL_Header();
tplTextureEntries = new List<TPL_TextureEntry>();
tplTextureHeaders = new List<TPL_TextureHeader>();
tplPaletteHeaders = new List<TPL_PaletteHeader>();
textureData = new List<byte[]>();
paletteData = new List<byte[]>();
tplFile.Seek(0, SeekOrigin.Begin);
byte[] temp = new byte[4];
fireDebug(" Reading TPL Header: Magic... (Offset: 0x{0})", tplFile.Position);
tplFile.Read(temp, 0, 4);
if (Shared.Swap(BitConverter.ToUInt32(temp, 0)) != tplHeader.TplMagic)
{
fireDebug(" -> Invalid Magic: 0x{0}", Shared.Swap(BitConverter.ToUInt32(temp, 0)));
throw new Exception("TPL Header: Invalid Magic!");
}
fireDebug(" Reading TPL Header: NumOfTextures... (Offset: 0x{0})", tplFile.Position);
tplFile.Read(temp, 0, 4);
tplHeader.NumOfTextures = Shared.Swap(BitConverter.ToUInt32(temp, 0));
fireDebug(" Reading TPL Header: Headersize... (Offset: 0x{0})", tplFile.Position);
tplFile.Read(temp, 0, 4);
if (Shared.Swap(BitConverter.ToUInt32(temp, 0)) != tplHeader.HeaderSize)
{
fireDebug(" -> Invalid Headersize: 0x{0}", Shared.Swap(BitConverter.ToUInt32(temp, 0)));
throw new Exception("TPL Header: Invalid Headersize!");
}
for (int i = 0; i < tplHeader.NumOfTextures; i++)
{
fireDebug(" Reading Texture Entry #{1} of {2}... (Offset: 0x{0})", tplFile.Position, i + 1, tplHeader.NumOfTextures);
TPL_TextureEntry tempTexture = new TPL_TextureEntry();
tplFile.Read(temp, 0, 4);
tempTexture.TextureHeaderOffset = Shared.Swap(BitConverter.ToUInt32(temp, 0));
tplFile.Read(temp, 0, 4);
tempTexture.PaletteHeaderOffset = Shared.Swap(BitConverter.ToUInt32(temp, 0));
tplTextureEntries.Add(tempTexture);
}
for (int i = 0; i < tplHeader.NumOfTextures; i++)
{
fireDebug(" Reading Texture Header #{1} of {2}... (Offset: 0x{0})", tplFile.Position, i + 1, tplHeader.NumOfTextures);
TPL_TextureHeader tempTextureHeader = new TPL_TextureHeader();
TPL_PaletteHeader tempPaletteHeader = new TPL_PaletteHeader();
tplFile.Seek(tplTextureEntries[i].TextureHeaderOffset, SeekOrigin.Begin);
tplFile.Read(temp, 0, 4);
tempTextureHeader.TextureHeight = Shared.Swap(BitConverter.ToUInt16(temp, 0));
tempTextureHeader.TextureWidth = Shared.Swap(BitConverter.ToUInt16(temp, 2));
tplFile.Read(temp, 0, 4);
tempTextureHeader.TextureFormat = Shared.Swap(BitConverter.ToUInt32(temp, 0));
tplFile.Read(temp, 0, 4);
tempTextureHeader.TextureDataOffset = Shared.Swap(BitConverter.ToUInt32(temp, 0));
tplFile.Read(temp, 0, 4);
tempTextureHeader.WrapS = Shared.Swap(BitConverter.ToUInt32(temp, 0));
tplFile.Read(temp, 0, 4);
tempTextureHeader.WrapT = Shared.Swap(BitConverter.ToUInt32(temp, 0));
tplFile.Read(temp, 0, 4);
tempTextureHeader.MinFilter = Shared.Swap(BitConverter.ToUInt32(temp, 0));
tplFile.Read(temp, 0, 4);
tempTextureHeader.MagFilter = Shared.Swap(BitConverter.ToUInt32(temp, 0));
tplFile.Read(temp, 0, 4);
tempTextureHeader.LodBias = Shared.Swap(BitConverter.ToUInt32(temp, 0));
tplFile.Read(temp, 0, 4);
tempTextureHeader.EdgeLod = temp[0];
tempTextureHeader.MinLod = temp[1];
tempTextureHeader.MaxLod = temp[2];
tempTextureHeader.Unpacked = temp[3];
if (tplTextureEntries[i].PaletteHeaderOffset != 0)
{
fireDebug(" Reading Palette Header #{1} of {2}... (Offset: 0x{0})", tplFile.Position, i + 1, tplHeader.NumOfTextures);
tplFile.Seek(tplTextureEntries[i].PaletteHeaderOffset, SeekOrigin.Begin);
tplFile.Read(temp, 0, 4);
tempPaletteHeader.NumberOfItems = Shared.Swap(BitConverter.ToUInt16(temp, 0));
tempPaletteHeader.Unpacked = temp[2];
tempPaletteHeader.Pad = temp[3];
tplFile.Read(temp, 0, 4);
tempPaletteHeader.PaletteFormat = Shared.Swap(BitConverter.ToUInt32(temp, 0));
tplFile.Read(temp, 0, 4);
tempPaletteHeader.PaletteDataOffset = Shared.Swap(BitConverter.ToUInt32(temp, 0));
}
tplFile.Seek(tempTextureHeader.TextureDataOffset, SeekOrigin.Begin);
byte[] tempTextureData = new byte[textureByteSize((TPL_TextureFormat)tempTextureHeader.TextureFormat, tempTextureHeader.TextureWidth, tempTextureHeader.TextureHeight)];
byte[] tempPaletteData = new byte[tempPaletteHeader.NumberOfItems * 2];
fireDebug(" Reading Texture #{1} of {2}... (Offset: 0x{0})", tplFile.Position, i + 1, tplHeader.NumOfTextures);
tplFile.Read(tempTextureData, 0, tempTextureData.Length);
if (tplTextureEntries[i].PaletteHeaderOffset > 0)
{
fireDebug(" Reading Palette #{1} of {2}... (Offset: 0x{0})", tplFile.Position, i + 1, tplHeader.NumOfTextures);
tplFile.Seek(tempPaletteHeader.PaletteDataOffset, SeekOrigin.Begin);
tplFile.Read(tempPaletteData, 0, tempPaletteData.Length);
}
else tempPaletteData = new byte[0];
tplTextureHeaders.Add(tempTextureHeader);
tplPaletteHeaders.Add(tempPaletteHeader);
textureData.Add(tempTextureData);
paletteData.Add(tempPaletteData);
}
}
private int textureByteSize(TPL_TextureFormat tplFormat, int width, int height)
{
switch (tplFormat)
{
case TPL_TextureFormat.I4:
return Shared.AddPadding(width, 8) * Shared.AddPadding(height, 8) / 2;
case TPL_TextureFormat.I8:
case TPL_TextureFormat.IA4:
return Shared.AddPadding(width, 8) * Shared.AddPadding(height, 4);
case TPL_TextureFormat.IA8:
case TPL_TextureFormat.RGB565:
case TPL_TextureFormat.RGB5A3:
return Shared.AddPadding(width, 4) * Shared.AddPadding(height, 4) * 2;
case TPL_TextureFormat.RGBA8:
return Shared.AddPadding(width, 4) * Shared.AddPadding(height, 4) * 4;
case TPL_TextureFormat.CI4:
return Shared.AddPadding(width, 8) * Shared.AddPadding(height, 8) / 2;
case TPL_TextureFormat.CI8:
return Shared.AddPadding(width, 8) * Shared.AddPadding(height, 4);
case TPL_TextureFormat.CI14X2:
return Shared.AddPadding(width, 4) * Shared.AddPadding(height, 4) * 2;
case TPL_TextureFormat.CMP:
return width * height;
default:
throw new FormatException("Unsupported Texture Format!");
}
}
private void createFromImages(Image[] images, TPL_TextureFormat[] tplFormats, TPL_PaletteFormat[] paletteFormats)
{
tplHeader = new TPL_Header();
tplTextureEntries = new List<TPL_TextureEntry>();
tplTextureHeaders = new List<TPL_TextureHeader>();
tplPaletteHeaders = new List<TPL_PaletteHeader>();
textureData = new List<byte[]>();
paletteData = new List<byte[]>();
tplHeader.NumOfTextures = (uint)images.Length;
for (int i = 0; i < images.Length; i++)
{
Image img = images[i];
TPL_TextureEntry tempTexture = new TPL_TextureEntry();
TPL_TextureHeader tempTextureHeader = new TPL_TextureHeader();
TPL_PaletteHeader tempPaletteHeader = new TPL_PaletteHeader();
byte[] tempTextureData = imageToTpl(img, tplFormats[i]);
byte[] tempPaletteData = new byte[0];
tempTextureHeader.TextureHeight = (ushort)img.Height;
tempTextureHeader.TextureWidth = (ushort)img.Width;
tempTextureHeader.TextureFormat = (uint)tplFormats[i];
if (tplFormats[i] == TPL_TextureFormat.CI4 || tplFormats[i] == TPL_TextureFormat.CI8 || tplFormats[i] == TPL_TextureFormat.CI14X2)
{
ColorIndexConverter cic = new ColorIndexConverter(imageToRgba(img), img.Width, img.Height, tplFormats[i], paletteFormats[i]);
tempTextureData = cic.Data;
tempPaletteData = cic.Palette;
tempPaletteHeader.NumberOfItems = (ushort)(tempPaletteData.Length / 2);
tempPaletteHeader.PaletteFormat = (uint)paletteFormats[i];
}
tplTextureEntries.Add(tempTexture);
tplTextureHeaders.Add(tempTextureHeader);
tplPaletteHeaders.Add(tempPaletteHeader);
textureData.Add(tempTextureData);
paletteData.Add(tempPaletteData);
}
}
private byte[] imageToTpl(Image img, TPL_TextureFormat tplFormat)
{
switch (tplFormat)
{
case TPL_TextureFormat.I4:
return toI4((Bitmap)img);
case TPL_TextureFormat.I8:
return toI8((Bitmap)img);
case TPL_TextureFormat.IA4:
return toIA4((Bitmap)img);
case TPL_TextureFormat.IA8:
return toIA8((Bitmap)img);
case TPL_TextureFormat.RGB565:
return toRGB565((Bitmap)img);
case TPL_TextureFormat.RGB5A3:
return toRGB5A3((Bitmap)img);
case TPL_TextureFormat.RGBA8:
return toRGBA8((Bitmap)img);
case TPL_TextureFormat.CI4:
case TPL_TextureFormat.CI8:
case TPL_TextureFormat.CI14X2:
return new byte[0];
case TPL_TextureFormat.CMP:
default:
throw new FormatException("Format not supported!\nCurrently, images can only be converted to the following formats:\nI4, I8, IA4, IA8, RGB565, RGB5A3, RGBA8, CI4, CI8 , CI14X2.");
}
}
private uint[] imageToRgba(Image img)
{
Bitmap bmp = (Bitmap)img;
System.Drawing.Imaging.BitmapData bmpData = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height),
System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
byte[] pixelData = new byte[bmpData.Height * (int)Math.Abs(bmpData.Stride)];
System.Runtime.InteropServices.Marshal.Copy(bmpData.Scan0, pixelData, 0, pixelData.Length);
bmp.UnlockBits(bmpData);
return Shared.ByteArrayToUIntArray(pixelData);
}
private Bitmap rgbaToImage(byte[] data, int width, int height)
{
if (width == 0) width = 1;
if (height == 0) height = 1;
Bitmap bmp = new Bitmap(width, height, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
try
{
System.Drawing.Imaging.BitmapData bmpData = bmp.LockBits(
new Rectangle(0, 0, bmp.Width, bmp.Height),
System.Drawing.Imaging.ImageLockMode.WriteOnly, bmp.PixelFormat);
System.Runtime.InteropServices.Marshal.Copy(data, 0, bmpData.Scan0, data.Length);
bmp.UnlockBits(bmpData);
}
catch { bmp.Dispose(); throw; }
return bmp;
}
private uint[] paletteToRgba(int index)
{
TPL_PaletteFormat paletteformat = (TPL_PaletteFormat)tplPaletteHeaders[index].PaletteFormat;
int itemcount = tplPaletteHeaders[index].NumberOfItems;
int r, g, b, a;
uint[] output = new uint[itemcount];
for (int i = 0; i < itemcount; i++)
{
if (i >= itemcount) continue;
ushort pixel = BitConverter.ToUInt16(new byte[] { paletteData[index][i * 2 + 1], paletteData[index][i * 2] }, 0);
if (paletteformat == TPL_PaletteFormat.IA8) //IA8
{
r = pixel & 0xff;
b = r;
g = r;
a = pixel >> 8;
}
else if (paletteformat == TPL_PaletteFormat.RGB565) //RGB565
{
b = (((pixel >> 11) & 0x1F) << 3) & 0xff;
g = (((pixel >> 5) & 0x3F) << 2) & 0xff;
r = (((pixel >> 0) & 0x1F) << 3) & 0xff;
a = 255;
}
else //RGB5A3
{
if ((pixel & (1 << 15)) != 0) //RGB555
{
a = 255;
b = (((pixel >> 10) & 0x1F) * 255) / 31;
g = (((pixel >> 5) & 0x1F) * 255) / 31;
r = (((pixel >> 0) & 0x1F) * 255) / 31;
}
else //RGB4A3
{
a = (((pixel >> 12) & 0x07) * 255) / 7;
b = (((pixel >> 8) & 0x0F) * 255) / 15;
g = (((pixel >> 4) & 0x0F) * 255) / 15;
r = (((pixel >> 0) & 0x0F) * 255) / 15;
}
}
output[i] = (uint)((r << 0) | (g << 8) | (b << 16) | (a << 24));
}
return output;
}
private uint[] paletteToRgba(TPL_PaletteHeader header, byte[] data)
{
TPL_PaletteFormat paletteformat = (TPL_PaletteFormat)header.PaletteFormat;
int itemcount = header.NumberOfItems;
int r, g, b, a;
uint[] output = new uint[itemcount];
for (int i = 0; i < itemcount; i++)
{
if (i >= itemcount) continue;
ushort pixel = BitConverter.ToUInt16(new byte[] { data[i * 2 + 1], data[i * 2] }, 0);
if (paletteformat == TPL_PaletteFormat.IA8) //IA8
{
r = pixel & 0xff;
b = r;
g = r;
a = pixel >> 8;
}
else if (paletteformat == TPL_PaletteFormat.RGB565) //RGB565
{
b = (((pixel >> 11) & 0x1F) << 3) & 0xff;
g = (((pixel >> 5) & 0x3F) << 2) & 0xff;
r = (((pixel >> 0) & 0x1F) << 3) & 0xff;
a = 255;
}
else //RGB5A3
{
if ((pixel & (1 << 15)) != 0) //RGB555
{
a = 255;
b = (((pixel >> 10) & 0x1F) * 255) / 31;
g = (((pixel >> 5) & 0x1F) * 255) / 31;
r = (((pixel >> 0) & 0x1F) * 255) / 31;
}
else //RGB4A3
{
a = (((pixel >> 12) & 0x07) * 255) / 7;
b = (((pixel >> 8) & 0x0F) * 255) / 15;
g = (((pixel >> 4) & 0x0F) * 255) / 15;
r = (((pixel >> 0) & 0x0F) * 255) / 15;
}
}
output[i] = (uint)((r << 0) | (g << 8) | (b << 16) | (a << 24));
}
return output;
}
private int avg(int w0, int w1, int c0, int c1)
{
int a0 = c0 >> 11;
int a1 = c1 >> 11;
int a = (w0 * a0 + w1 * a1) / (w0 + w1);
int c = (a << 11) & 0xffff;
a0 = (c0 >> 5) & 63;
a1 = (c1 >> 5) & 63;
a = (w0 * a0 + w1 * a1) / (w0 + w1);
c = c | ((a << 5) & 0xffff);
a0 = c0 & 31;
a1 = c1 & 31;
a = (w0 * a0 + w1 * a1) / (w0 + w1);
c = c | a;
return c;
}
#endregion
#region Conversions
#region RGBA8
private byte[] fromRGBA8(byte[] tpl, int width, int height)
{
uint[] output = new uint[width * height];
int inp = 0;
for (int y = 0; y < height; y += 4)
{
for (int x = 0; x < width; x += 4)
{
for (int k = 0; k < 2; k++)
{
for (int y1 = y; y1 < y + 4; y1++)
{
for (int x1 = x; x1 < x + 4; x1++)
{
ushort pixel = Shared.Swap(BitConverter.ToUInt16(tpl, inp++ * 2));
if ((x1 >= width) || (y1 >= height))
continue;
if (k == 0)
{
int a = (pixel >> 8) & 0xff;
int r = (pixel >> 0) & 0xff;
output[x1 + (y1 * width)] |= (uint)((r << 16) | (a << 24));
}
else
{
int g = (pixel >> 8) & 0xff;
int b = (pixel >> 0) & 0xff;
output[x1 + (y1 * width)] |= (uint)((g << 8) | (b << 0));
}
}
}
}
}
}
return Shared.UIntArrayToByteArray(output);
}
private byte[] toRGBA8(Bitmap img)
{
uint[] pixeldata = imageToRgba(img);
int w = img.Width;
int h = img.Height;
int z = 0, iv = 0;
byte[] output = new byte[Shared.AddPadding(w, 4) * Shared.AddPadding(h, 4) * 4];
uint[] lr = new uint[32], lg = new uint[32], lb = new uint[32], la = new uint[32];
for (int y1 = 0; y1 < h; y1 += 4)
{
for (int x1 = 0; x1 < w; x1 += 4)
{
for (int y = y1; y < (y1 + 4); y++)
{
for (int x = x1; x < (x1 + 4); x++)
{
uint rgba;
if (y >= h || x >= w)
rgba = 0;
else
rgba = pixeldata[x + (y * w)];
lr[z] = (uint)(rgba >> 16) & 0xff;
lg[z] = (uint)(rgba >> 8) & 0xff;
lb[z] = (uint)(rgba >> 0) & 0xff;
la[z] = (uint)(rgba >> 24) & 0xff;
z++;
}
}
if (z == 16)
{
for (int i = 0; i < 16; i++)
{
output[iv++] = (byte)(la[i]);
output[iv++] = (byte)(lr[i]);
}
for (int i = 0; i < 16; i++)
{
output[iv++] = (byte)(lg[i]);
output[iv++] = (byte)(lb[i]);
}
z = 0;
}
}
}
return output;
}
#endregion
#region RGB5A3
private byte[] fromRGB5A3(byte[] tpl, int width, int height)
{
uint[] output = new uint[width * height];
int inp = 0;
int r, g, b;
int a = 0;
for (int y = 0; y < height; y += 4)
{
for (int x = 0; x < width; x += 4)
{
for (int y1 = y; y1 < y + 4; y1++)
{
for (int x1 = x; x1 < x + 4; x1++)
{
ushort pixel = Shared.Swap(BitConverter.ToUInt16(tpl, inp++ * 2));
if (y1 >= height || x1 >= width)
continue;
if ((pixel & (1 << 15)) != 0)
{
b = (((pixel >> 10) & 0x1F) * 255) / 31;
g = (((pixel >> 5) & 0x1F) * 255) / 31;
r = (((pixel >> 0) & 0x1F) * 255) / 31;
a = 255;
}
else
{
a = (((pixel >> 12) & 0x07) * 255) / 7;
b = (((pixel >> 8) & 0x0F) * 255) / 15;
g = (((pixel >> 4) & 0x0F) * 255) / 15;
r = (((pixel >> 0) & 0x0F) * 255) / 15;
}
output[(y1 * width) + x1] = (uint)((r << 0) | (g << 8) | (b << 16) | (a << 24));
}
}
}
}
return Shared.UIntArrayToByteArray(output);
}
private byte[] toRGB5A3(Bitmap img)
{
uint[] pixeldata = imageToRgba(img);
int w = img.Width;
int h = img.Height;
int z = -1;
byte[] output = new byte[Shared.AddPadding(w, 4) * Shared.AddPadding(h, 4) * 2];
for (int y1 = 0; y1 < h; y1 += 4)
{
for (int x1 = 0; x1 < w; x1 += 4)
{
for (int y = y1; y < y1 + 4; y++)
{
for (int x = x1; x < x1 + 4; x++)
{
int newpixel;
if (y >= h || x >= w)
newpixel = 0;
else
{
int rgba = (int)pixeldata[x + (y * w)];
newpixel = 0;
int r = (rgba >> 16) & 0xff;
int g = (rgba >> 8) & 0xff;
int b = (rgba >> 0) & 0xff;
int a = (rgba >> 24) & 0xff;
if (a <= 0xda) //RGB4A3
{
newpixel &= ~(1 << 15);
r = ((r * 15) / 255) & 0xf;
g = ((g * 15) / 255) & 0xf;
b = ((b * 15) / 255) & 0xf;
a = ((a * 7) / 255) & 0x7;
newpixel |= (a << 12) | (r << 8) | (g << 4) | b;
}
else //RGB5
{
newpixel |= (1 << 15);
r = ((r * 31) / 255) & 0x1f;
g = ((g * 31) / 255) & 0x1f;
b = ((b * 31) / 255) & 0x1f;
newpixel |= (r << 10) | (g << 5) | b;
}
}
output[++z] = (byte)(newpixel >> 8);
output[++z] = (byte)(newpixel & 0xff);
}
}
}
}
return output;
}
#endregion
#region RGB565
private byte[] fromRGB565(byte[] tpl, int width, int height)
{
uint[] output = new uint[width * height];
int inp = 0;
for (int y = 0; y < height; y += 4)
{
for (int x = 0; x < width; x += 4)
{
for (int y1 = y; y1 < y + 4; y1++)
{
for (int x1 = x; x1 < x + 4; x1++)
{
ushort pixel = Shared.Swap(BitConverter.ToUInt16(tpl, inp++ * 2));
if (y1 >= height || x1 >= width)
continue;
int b = (((pixel >> 11) & 0x1F) << 3) & 0xff;
int g = (((pixel >> 5) & 0x3F) << 2) & 0xff;
int r = (((pixel >> 0) & 0x1F) << 3) & 0xff;
output[y1 * width + x1] = (uint)((r << 0) | (g << 8) | (b << 16) | (255 << 24));
}
}
}
}
return Shared.UIntArrayToByteArray(output);
}
private byte[] toRGB565(Bitmap img)
{
uint[] pixeldata = imageToRgba(img);
int w = img.Width;
int h = img.Height;
int z = -1;
byte[] output = new byte[Shared.AddPadding(w, 4) * Shared.AddPadding(h, 4) * 2];
for (int y1 = 0; y1 < h; y1 += 4)
{
for (int x1 = 0; x1 < w; x1 += 4)
{
for (int y = y1; y < y1 + 4; y++)
{
for (int x = x1; x < x1 + 4; x++)
{
ushort newpixel;
if (y >= h || x >= w)
newpixel = 0;
else
{
uint rgba = pixeldata[x + (y * w)];
uint b = (rgba >> 16) & 0xff;
uint g = (rgba >> 8) & 0xff;
uint r = (rgba >> 0) & 0xff;
newpixel = (ushort)(((b >> 3) << 11) | ((g >> 2) << 5) | ((r >> 3) << 0));
}
output[++z] = (byte)(newpixel >> 8);
output[++z] = (byte)(newpixel & 0xff);
}
}
}
}
return output;
}
#endregion
#region I4
private byte[] fromI4(byte[] tpl, int width, int height)
{
uint[] output = new uint[width * height];
int inp = 0;
for (int y = 0; y < height; y += 8)
{
for (int x = 0; x < width; x += 8)
{
for (int y1 = y; y1 < y + 8; y1++)
{
for (int x1 = x; x1 < x + 8; x1 += 2)
{
int pixel = tpl[inp++];
if (y1 >= height || x1 >= width)
continue;
int i = (pixel >> 4) * 255 / 15;
output[y1 * width + x1] = (uint)((i << 0) | (i << 8) | (i << 16) | (255 << 24));
i = (pixel & 0x0F) * 255 / 15;
if (y1 * width + x1 + 1 < output.Length) output[y1 * width + x1 + 1] = (uint)((i << 0) | (i << 8) | (i << 16) | (255 << 24));
}
}
}
}
return Shared.UIntArrayToByteArray(output);
}
private byte[] toI4(Bitmap img)
{
uint[] pixeldata = imageToRgba(img);
int w = img.Width;
int h = img.Height;
int inp = 0;
byte[] output = new byte[Shared.AddPadding(w, 8) * Shared.AddPadding(h, 8) / 2];
for (int y1 = 0; y1 < h; y1 += 8)
{
for (int x1 = 0; x1 < w; x1 += 8)
{
for (int y = y1; y < y1 + 8; y++)
{
for (int x = x1; x < x1 + 8; x += 2)
{
byte newpixel;
if (x >= w || y >= h)
newpixel = 0;
else
{
uint rgba = pixeldata[x + (y * w)];
uint r = (rgba >> 0) & 0xff;
uint g = (rgba >> 8) & 0xff;
uint b = (rgba >> 16) & 0xff;
uint i1 = ((r + g + b) / 3) & 0xff;
if ((x + (y * w) + 1) >= pixeldata.Length) rgba = 0;
else rgba = pixeldata[x + (y * w) + 1];
r = (rgba >> 0) & 0xff;
g = (rgba >> 8) & 0xff;
b = (rgba >> 16) & 0xff;
uint i2 = ((r + g + b) / 3) & 0xff;
newpixel = (byte)((((i1 * 15) / 255) << 4) | (((i2 * 15) / 255) & 0xf));
}
output[inp++] = newpixel;
}
}
}
}
return output;
}
#endregion
#region I8
private byte[] fromI8(byte[] tpl, int width, int height)
{
uint[] output = new uint[width * height];
int inp = 0;
for (int y = 0; y < height; y += 4)
{
for (int x = 0; x < width; x += 8)
{
for (int y1 = y; y1 < y + 4; y1++)
{
for (int x1 = x; x1 < x + 8; x1++)
{
int pixel = tpl[inp++];
if (y1 >= height || x1 >= width)
continue;
output[y1 * width + x1] = (uint)((pixel << 0) | (pixel << 8) | (pixel << 16) | (255 << 24));
}
}
}
}
return Shared.UIntArrayToByteArray(output);
}
private byte[] toI8(Bitmap img)
{
uint[] pixeldata = imageToRgba(img);
int w = img.Width;
int h = img.Height;
int inp = 0;
byte[] output = new byte[Shared.AddPadding(w, 8) * Shared.AddPadding(h, 4)];
for (int y1 = 0; y1 < h; y1 += 4)
{
for (int x1 = 0; x1 < w; x1 += 8)
{
for (int y = y1; y < y1 + 4; y++)
{
for (int x = x1; x < x1 + 8; x++)
{
byte newpixel;
if (x >= w || y >= h)
newpixel = 0;
else
{
uint rgba = pixeldata[x + (y * w)];
uint r = (rgba >> 0) & 0xff;
uint g = (rgba >> 8) & 0xff;
uint b = (rgba >> 16) & 0xff;
newpixel = (byte)(((r + g + b) / 3) & 0xff);
}
output[inp++] = newpixel;
}
}
}
}
return output;
}
#endregion
#region IA4
private byte[] fromIA4(byte[] tpl, int width, int height)
{
uint[] output = new uint[width * height];
int inp = 0;
for (int y = 0; y < height; y += 4)
{
for (int x = 0; x < width; x += 8)
{
for (int y1 = y; y1 < y + 4; y1++)
{
for (int x1 = x; x1 < x + 8; x1++)
{
int pixel = tpl[inp++];
if (y1 >= height || x1 >= width)
continue;
int i = ((pixel & 0x0F) * 255 / 15) & 0xff;
int a = (((pixel >> 4) * 255) / 15) & 0xff;
output[y1 * width + x1] = (uint)((i << 0) | (i << 8) | (i << 16) | (a << 24));
}
}
}
}
return Shared.UIntArrayToByteArray(output);
}
private byte[] toIA4(Bitmap img)
{
uint[] pixeldata = imageToRgba(img);
int w = img.Width;
int h = img.Height;
int inp = 0;
byte[] output = new byte[Shared.AddPadding(w, 8) * Shared.AddPadding(h, 4)];
for (int y1 = 0; y1 < h; y1 += 4)
{
for (int x1 = 0; x1 < w; x1 += 8)
{
for (int y = y1; y < y1 + 4; y++)
{
for (int x = x1; x < x1 + 8; x++)
{
byte newpixel;
if (x >= w || y >= h)
newpixel = 0;
else
{
uint rgba = pixeldata[x + (y * w)];
uint r = (rgba >> 0) & 0xff;
uint g = (rgba >> 8) & 0xff;
uint b = (rgba >> 16) & 0xff;
uint i = ((r + g + b) / 3) & 0xff;
uint a = (rgba >> 24) & 0xff;
newpixel = (byte)((((i * 15) / 255) & 0xf) | (((a * 15) / 255) << 4));
}
output[inp++] = newpixel;
}
}
}
}
return output;
}
#endregion
#region IA8
private byte[] fromIA8(byte[] tpl, int width, int height)
{
uint[] output = new uint[width * height];
int inp = 0;
for (int y = 0; y < height; y += 4)
{
for (int x = 0; x < width; x += 4)
{
for (int y1 = y; y1 < y + 4; y1++)
{
for (int x1 = x; x1 < x + 4; x1++)
{
int pixel = Shared.Swap(BitConverter.ToUInt16(tpl, inp++ * 2));
if (y1 >= height || x1 >= width)
continue;
uint a = (uint)(pixel >> 8);
uint i = (uint)(pixel & 0xff);
output[y1 * width + x1] = (i << 0) | (i << 8) | (i << 16) | (a << 24);
}
}
}
}
return Shared.UIntArrayToByteArray(output);
}
private byte[] toIA8(Bitmap img)
{
uint[] pixeldata = imageToRgba(img);
int w = img.Width;
int h = img.Height;
int inp = 0;
byte[] output = new byte[Shared.AddPadding(w, 4) * Shared.AddPadding(h, 4) * 2];
for (int y1 = 0; y1 < h; y1 += 4)
{
for (int x1 = 0; x1 < w; x1 += 4)
{
for (int y = y1; y < y1 + 4; y++)
{
for (int x = x1; x < x1 + 4; x++)
{
ushort newpixel;
if (x >= w || y >= h)
newpixel = 0;
else
{
uint rgba = pixeldata[x + (y * w)];
uint r = (rgba >> 0) & 0xff;
uint g = (rgba >> 8) & 0xff;
uint b = (rgba >> 16) & 0xff;
uint i = ((r + g + b) / 3) & 0xff;
uint a = (rgba >> 24) & 0xff;
newpixel = (ushort)((a << 8) | i);
}
byte[] temp = BitConverter.GetBytes(newpixel);
Array.Reverse(temp);
output[inp++] = (byte)(newpixel >> 8);
output[inp++] = (byte)(newpixel & 0xff);
}
}
}
}
return output;
}
#endregion
#region CI4
private byte[] fromCI4(byte[] tpl, uint[] paletteData, int width, int height)
{
uint[] output = new uint[width * height];
int i = 0;
for (int y = 0; y < height; y += 8)
{
for (int x = 0; x < width; x += 8)
{
for (int y1 = y; y1 < y + 8; y1++)
{
for (int x1 = x; x1 < x + 8; x1 += 2)
{
byte pixel = tpl[i++];
if (y1 >= height || x1 >= width)
continue;
output[y1 * width + x1] = paletteData[pixel >> 4]; ;
if (y1 * width + x1 + 1 < output.Length) output[y1 * width + x1 + 1] = paletteData[pixel & 0x0F];
}
}
}
}
return Shared.UIntArrayToByteArray(output);
}
//toCI4 done in class ColorIndexConverter
#endregion
#region CI8
private byte[] fromCI8(byte[] tpl, uint[] paletteData, int width, int height)
{
uint[] output = new uint[width * height];
int i = 0;
for (int y = 0; y < height; y += 4)
{
for (int x = 0; x < width; x += 8)
{
for (int y1 = y; y1 < y + 4; y1++)
{
for (int x1 = x; x1 < x + 8; x1++)
{
ushort pixel = tpl[i++];
if (y1 >= height || x1 >= width)
continue;
output[y1 * width + x1] = paletteData[pixel];
}
}
}
}
return Shared.UIntArrayToByteArray(output);
}
//toCI8 done in class ColorIndexConverter
#endregion
#region CI14X2
private byte[] fromCI14X2(byte[] tpl, uint[] paletteData, int width, int height)
{
uint[] output = new uint[width * height];
int i = 0;
for (int y = 0; y < height; y += 4)
{
for (int x = 0; x < width; x += 4)
{
for (int y1 = y; y1 < y + 4; y1++)
{
for (int x1 = x; x1 < x + 4; x1++)
{
ushort pixel = Shared.Swap(BitConverter.ToUInt16(tpl, i++ * 2));
if (y1 >= height || x1 >= width)
continue;
output[y1 * width + x1] = paletteData[pixel & 0x3FFF];
}
}
}
}
return Shared.UIntArrayToByteArray(output);
}
//toCI14X2 done in class ColorIndexConverter
#endregion
#region CMP
private byte[] fromCMP(byte[] tpl, int width, int height)
{
uint[] output = new uint[width * height];
ushort[] c = new ushort[4];
int[] pix = new int[4];
int inp = 0;
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
int ww = Shared.AddPadding(width, 8);
int x0 = x & 0x03;
int x1 = (x >> 2) & 0x01;
int x2 = x >> 3;
int y0 = y & 0x03;
int y1 = (y >> 2) & 0x01;
int y2 = y >> 3;
int off = (8 * x1) + (16 * y1) + (32 * x2) + (4 * ww * y2);
c[0] = Shared.Swap(BitConverter.ToUInt16(tpl, off));
c[1] = Shared.Swap(BitConverter.ToUInt16(tpl, off + 2));
if (c[0] > c[1])
{
c[2] = (ushort)avg(2, 1, c[0], c[1]);
c[3] = (ushort)avg(1, 2, c[0], c[1]);
}
else
{
c[2] = (ushort)avg(1, 1, c[0], c[1]);
c[3] = 0;
}
uint pixel = Shared.Swap(BitConverter.ToUInt32(tpl, off + 4));
int ix = x0 + (4 * y0);
int raw = c[(pixel >> (30 - (2 * ix))) & 0x03];
pix[0] = (raw >> 8) & 0xf8;
pix[1] = (raw >> 3) & 0xf8;
pix[2] = (raw << 3) & 0xf8;
pix[3] = 0xff;
if (((pixel >> (30 - (2 * ix))) & 0x03) == 3 && c[0] <= c[1]) pix[3] = 0x00;
output[inp] = (uint)((pix[0] << 16) | (pix[1] << 8) | (pix[2] << 0) | (pix[3] << 24));
inp++;
}
}
return Shared.UIntArrayToByteArray(output);
}
//There's currently no conversion to CMP
#endregion
#endregion
#region Events
/// <summary>
/// Fires debugging messages. You may write them into a log file or log textbox.
/// </summary>
private void fireDebug(string debugMessage, params object[] args)
{
System.Diagnostics.Debug.WriteLine($"{debugMessage}");
}
#endregion
}
public class TPL_Header
{
private uint tplMagic = 0x0020AF30;
private uint numOfTextures = 0;
private uint headerSize = 0x0C;
public uint TplMagic { get { return tplMagic; } }
public uint NumOfTextures { get { return numOfTextures; } set { numOfTextures = value; } }
public uint HeaderSize { get { return headerSize; } }
public void Write(Stream writeStream)
{
writeStream.Write(BitConverter.GetBytes(Shared.Swap(tplMagic)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(numOfTextures)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(headerSize)), 0, 4);
}
}
public class TPL_TextureEntry
{
private uint textureHeaderOffset = 0x00000000;
private uint paletteHeaderOffset = 0x00000000;
public uint TextureHeaderOffset { get { return textureHeaderOffset; } set { textureHeaderOffset = value; } }
public uint PaletteHeaderOffset { get { return paletteHeaderOffset; } set { paletteHeaderOffset = value; } }
public void Write(Stream writeStream)
{
writeStream.Write(BitConverter.GetBytes(Shared.Swap(textureHeaderOffset)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(paletteHeaderOffset)), 0, 4);
}
}
public class TPL_TextureHeader
{
private ushort textureHeight;
private ushort textureWidth;
private uint textureFormat;
private uint textureDataOffset;
private uint wrapS = 0x00000000;
private uint wrapT = 0x00000000;
private uint minFilter = 0x00000001;
private uint magFilter = 0x00000001;
private uint lodBias = 0x00000000;
private byte edgeLod = 0x00;
private byte minLod = 0x00;
private byte maxLod = 0x00;
private byte unpacked = 0x00;
public ushort TextureHeight { get { return textureHeight; } set { textureHeight = value; } }
public ushort TextureWidth { get { return textureWidth; } set { textureWidth = value; } }
public uint TextureFormat { get { return textureFormat; } set { textureFormat = value; } }
public uint TextureDataOffset { get { return textureDataOffset; } set { textureDataOffset = value; } }
public uint WrapS { get { return wrapS; } set { wrapS = value; } }
public uint WrapT { get { return wrapT; } set { wrapT = value; } }
public uint MinFilter { get { return minFilter; } set { minFilter = value; } }
public uint MagFilter { get { return magFilter; } set { magFilter = value; } }
public uint LodBias { get { return lodBias; } set { lodBias = value; } }
public byte EdgeLod { get { return edgeLod; } set { edgeLod = value; } }
public byte MinLod { get { return minLod; } set { minLod = value; } }
public byte MaxLod { get { return maxLod; } set { maxLod = value; } }
public byte Unpacked { get { return unpacked; } set { unpacked = value; } }
public void Write(Stream writeStream)
{
writeStream.Write(BitConverter.GetBytes(Shared.Swap(textureHeight)), 0, 2);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(textureWidth)), 0, 2);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(textureFormat)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(textureDataOffset)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(wrapS)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(wrapT)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(minFilter)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(magFilter)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(lodBias)), 0, 4);
writeStream.WriteByte(edgeLod);
writeStream.WriteByte(minLod);
writeStream.WriteByte(maxLod);
writeStream.WriteByte(unpacked);
}
}
public class TPL_PaletteHeader
{
private ushort numberOfItems = 0x0000;
private byte unpacked = 0x00;
private byte pad = 0x00;
private uint paletteFormat = 255;
private uint paletteDataOffset;
public ushort NumberOfItems { get { return numberOfItems; } set { numberOfItems = value; } }
public byte Unpacked { get { return unpacked; } set { unpacked = value; } }
public byte Pad { get { return pad; } set { pad = value; } }
public uint PaletteFormat { get { return paletteFormat; } set { paletteFormat = value; } }
public uint PaletteDataOffset { get { return paletteDataOffset; } set { paletteDataOffset = value; } }
public void Write(Stream writeStream)
{
writeStream.Write(BitConverter.GetBytes(Shared.Swap(numberOfItems)), 0, 2);
writeStream.WriteByte(unpacked);
writeStream.WriteByte(pad);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(paletteFormat)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(paletteDataOffset)), 0, 4);
}
}
internal class ColorIndexConverter
{
private uint[] rgbaPalette;
private byte[] tplPalette;
private uint[] rgbaData;
private byte[] tplData;
private TPL_TextureFormat tplFormat;
private TPL_PaletteFormat paletteFormat;
private int width;
private int height;
public byte[] Palette { get { return tplPalette; } }
public byte[] Data { get { return tplData; } }
public ColorIndexConverter(uint[] rgbaData, int width, int height, TPL_TextureFormat tplFormat, TPL_PaletteFormat paletteFormat)
{
if (tplFormat != TPL_TextureFormat.CI4 && tplFormat != TPL_TextureFormat.CI8) // && tplFormat != TPL_TextureFormat.CI14X2)
throw new Exception("Texture format must be either CI4 or CI8"); // or CI14X2!");
if (paletteFormat != TPL_PaletteFormat.IA8 && paletteFormat != TPL_PaletteFormat.RGB565 && paletteFormat != TPL_PaletteFormat.RGB5A3)
throw new Exception("Palette format must be either IA8, RGB565 or RGB5A3!");
this.rgbaData = rgbaData;
this.width = width;
this.height = height;
this.tplFormat = tplFormat;
this.paletteFormat = paletteFormat;
buildPalette();
if (tplFormat == TPL_TextureFormat.CI4) toCI4();
else if (tplFormat == TPL_TextureFormat.CI8) toCI8();
else toCI14X2();
}
#region Private Functions
private void toCI4()
{
byte[] indexData = new byte[libWiiSharp.Shared.AddPadding(width, 8) * libWiiSharp.Shared.AddPadding(height, 8) / 2];
int i = 0;
for (int y = 0; y < height; y += 8)
{
for (int x = 0; x < width; x += 8)
{
for (int y1 = y; y1 < y + 8; y1++)
{
for (int x1 = x; x1 < x + 8; x1 += 2)
{
uint pixel;
if (y1 >= height || x1 >= width)
pixel = 0;
else
pixel = rgbaData[y1 * width + x1];
uint index1 = getColorIndex(pixel);
if (y1 >= height || x1 >= width)
pixel = 0;
else if (y1 * width + x1 + 1 >= rgbaData.Length)
pixel = 0;
else
pixel = rgbaData[y1 * width + x1 + 1];
uint index2 = getColorIndex(pixel);
indexData[i++] = (byte)(((byte)index1 << 4) | (byte)index2);
}
}
}
}
this.tplData = indexData;
}
private void toCI8()
{
byte[] indexData = new byte[libWiiSharp.Shared.AddPadding(width, 8) * libWiiSharp.Shared.AddPadding(height, 4)];
int i = 0;
for (int y = 0; y < height; y += 4)
{
for (int x = 0; x < width; x += 8)
{
for (int y1 = y; y1 < y + 4; y1++)
{
for (int x1 = x; x1 < x + 8; x1++)
{
uint pixel;
if (y1 >= height || x1 >= width)
pixel = 0;
else
pixel = rgbaData[y1 * width + x1];
indexData[i++] = (byte)getColorIndex(pixel);
}
}
}
}
this.tplData = indexData;
}
private void toCI14X2()
{
byte[] indexData = new byte[libWiiSharp.Shared.AddPadding(width, 4) * libWiiSharp.Shared.AddPadding(height, 4) * 2];
int i = 0;
for (int y = 0; y < height; y += 4)
{
for (int x = 0; x < width; x += 4)
{
for (int y1 = y; y1 < y + 4; y1++)
{
for (int x1 = x; x1 < x + 4; x1++)
{
uint pixel;
if (y1 >= height || x1 >= width)
pixel = 0;
else
pixel = rgbaData[y1 * width + x1];
byte[] temp = BitConverter.GetBytes((ushort)getColorIndex(pixel));
indexData[i++] = temp[1];
indexData[i++] = temp[0];
}
}
}
}
this.tplData = indexData;
}
private void buildPalette()
{
int palLength = 256;
if (tplFormat == TPL_TextureFormat.CI4) palLength = 16;
else if (tplFormat == TPL_TextureFormat.CI14X2) palLength = 16384;
List<uint> palette = new List<uint>();
List<ushort> tPalette = new List<ushort>();
palette.Add(0);
tPalette.Add(0);
for (int i = 1; i < rgbaData.Length; i++)
{
if (palette.Count == palLength) break;
if (((rgbaData[i] >> 24) & 0xff) < ((tplFormat == TPL_TextureFormat.CI14X2) ? 1 : 25)) continue;
ushort tplValue = libWiiSharp.Shared.Swap(convertToPaletteValue((int)rgbaData[i]));
if (!palette.Contains(rgbaData[i]) && !tPalette.Contains(tplValue))
{
palette.Add(rgbaData[i]);
tPalette.Add(tplValue);
}
}
while (palette.Count % 16 != 0)
{ palette.Add(0xffffffff); tPalette.Add(0xffff); }
tplPalette = libWiiSharp.Shared.UShortArrayToByteArray(tPalette.ToArray());
rgbaPalette = palette.ToArray();
}
private ushort convertToPaletteValue(int rgba)
{
int newpixel = 0, r, g, b, a;
if (paletteFormat == TPL_PaletteFormat.IA8)
{
int intensity = ((((rgba >> 0) & 0xff) + ((rgba >> 8) & 0xff) + ((rgba >> 16) & 0xff)) / 3) & 0xff;
int alpha = (rgba >> 24) & 0xff;
newpixel = (ushort)((alpha << 8) | intensity);
}
else if (paletteFormat == TPL_PaletteFormat.RGB565)
{
newpixel = (ushort)(((((rgba >> 16) & 0xff) >> 3) << 11) | ((((rgba >> 8) & 0xff) >> 2) << 5) | ((((rgba >> 0) & 0xff) >> 3) << 0));
}
else
{
r = (rgba >> 16) & 0xff;
g = (rgba >> 8) & 0xff;
b = (rgba >> 0) & 0xff;
a = (rgba >> 24) & 0xff;
if (a <= 0xda) //RGB4A3
{
newpixel &= ~(1 << 15);
r = ((r * 15) / 255) & 0xf;
g = ((g * 15) / 255) & 0xf;
b = ((b * 15) / 255) & 0xf;
a = ((a * 7) / 255) & 0x7;
newpixel |= a << 12;
newpixel |= b << 0;
newpixel |= g << 4;
newpixel |= r << 8;
}
else //RGB5
{
newpixel |= (1 << 15);
r = ((r * 31) / 255) & 0x1f;
g = ((g * 31) / 255) & 0x1f;
b = ((b * 31) / 255) & 0x1f;
newpixel |= b << 0;
newpixel |= g << 5;
newpixel |= r << 10;
}
}
return (ushort)newpixel;
}
private uint getColorIndex(uint value)
{
uint minDistance = 0x7FFFFFFF;
uint colorIndex = 0;
if (((value >> 24) & 0xFF) < ((tplFormat == TPL_TextureFormat.CI14X2) ? 1 : 25)) return 0;
ushort color = convertToPaletteValue((int)value);
for (int i = 0; i < rgbaPalette.Length; i++)
{
ushort curPal = convertToPaletteValue((int)rgbaPalette[i]);
if (color == curPal) return (uint)i;
uint curDistance = getDistance(color, curPal); //(uint)Math.Abs(Math.Abs(color) - Math.Abs(curVal));
if (curDistance < minDistance)
{
minDistance = curDistance;
colorIndex = (uint)i;
}
}
return colorIndex;
}
private uint getDistance(ushort color, ushort paletteColor)
{
uint curCol = convertToRgbaValue(color);
uint palCol = convertToRgbaValue(paletteColor);
uint curA = (curCol >> 24) & 0xFF;
uint curR = (curCol >> 16) & 0xFF;
uint curG = (curCol >> 8) & 0xFF;
uint curB = (curCol >> 0) & 0xFF;
uint palA = (palCol >> 24) & 0xFF;
uint palR = (palCol >> 16) & 0xFF;
uint palG = (palCol >> 8) & 0xFF;
uint palB = (palCol >> 0) & 0xFF;
uint distA = Math.Max(curA, palA) - Math.Min(curA, palA);
uint distR = Math.Max(curR, palR) - Math.Min(curR, palR);
uint distG = Math.Max(curG, palG) - Math.Min(curG, palG);
uint distB = Math.Max(curB, palB) - Math.Min(curB, palB);
return distA + distR + distG + distB;
}
private uint convertToRgbaValue(ushort pixel)
{
int rgba = 0, r, g, b, a;
if (paletteFormat == TPL_PaletteFormat.IA8)
{
int i = (pixel >> 8);
a = pixel & 0xff;
rgba = (i << 0) | (i << 8) | (i << 16) | (a << 24);
}
else if (paletteFormat == TPL_PaletteFormat.RGB565)
{
b = (((pixel >> 11) & 0x1F) << 3) & 0xff;
g = (((pixel >> 5) & 0x3F) << 2) & 0xff;
r = (((pixel >> 0) & 0x1F) << 3) & 0xff;
a = 255;
rgba = (r << 0) | (g << 8) | (b << 16) | (a << 24);
}
else
{
if ((pixel & (1 << 15)) != 0)
{
b = (((pixel >> 10) & 0x1F) * 255) / 31;
g = (((pixel >> 5) & 0x1F) * 255) / 31;
r = (((pixel >> 0) & 0x1F) * 255) / 31;
a = 255;
}
else
{
a = (((pixel >> 12) & 0x07) * 255) / 7;
b = (((pixel >> 8) & 0x0F) * 255) / 15;
g = (((pixel >> 4) & 0x0F) * 255) / 15;
r = (((pixel >> 0) & 0x0F) * 255) / 15;
}
rgba = (r << 0) | (g << 8) | (b << 16) | (a << 24);
}
return (uint)rgba;
}
#endregion
}
public static class Shared
{
/// <summary>
/// Merges two string arrays into one without double entries.
/// </summary>
/// <param name="a"></param>
/// <param name="b"></param>
/// <returns></returns>
public static string[] MergeStringArrays(string[] a, string[] b)
{
List<string> sList = new List<string>(a);
foreach (string currentString in b)
if (!sList.Contains(currentString)) sList.Add(currentString);
sList.Sort();
return sList.ToArray();
}
/// <summary>
/// Compares two byte arrays.
/// </summary>
/// <param name="first"></param>
/// <param name="firstIndex"></param>
/// <param name="second"></param>
/// <param name="secondIndex"></param>
/// <param name="length"></param>
/// <returns></returns>
public static bool CompareByteArrays(byte[] first, int firstIndex, byte[] second, int secondIndex, int length)
{
if (first.Length < length || second.Length < length) return false;
for (int i = 0; i < length; i++)
if (first[firstIndex + i] != second[secondIndex + i]) return false;
return true;
}
/// <summary>
/// Compares two byte arrays.
/// </summary>
/// <param name="first"></param>
/// <param name="second"></param>
/// <returns></returns>
public static bool CompareByteArrays(byte[] first, byte[] second)
{
if (first.Length != second.Length) return false;
else
for (int i = 0; i < first.Length; i++)
if (first[i] != second[i]) return false;
return true;
}
/// <summary>
/// Turns a byte array into a string, default separator is a space.
/// </summary>
/// <param name="byteArray"></param>
/// <param name="separator"></param>
/// <returns></returns>
public static string ByteArrayToString(byte[] byteArray, char separator = ' ')
{
string res = string.Empty;
foreach (byte b in byteArray)
res += b.ToString("x2").ToUpper() + separator;
return res.Remove(res.Length - 1);
}
/// <summary>
/// Turns a hex string into a byte array.
/// </summary>
/// <param name="hexString"></param>
/// <returns></returns>
public static byte[] HexStringToByteArray(string hexString)
{
byte[] ba = new byte[hexString.Length / 2];
for (int i = 0; i < hexString.Length / 2; i++)
ba[i] = byte.Parse(hexString.Substring(i * 2, 2), System.Globalization.NumberStyles.HexNumber);
return ba;
}
/// <summary>
/// Counts how often the given char exists in the given string.
/// </summary>
/// <param name="theString"></param>
/// <param name="theChar"></param>
/// <returns></returns>
public static int CountCharsInString(string theString, char theChar)
{
int count = 0;
foreach (char thisChar in theString)
if (thisChar == theChar)
count++;
return count;
}
/// <summary>
/// Pads the given value to a multiple of the given padding value, default padding value is 64.
/// </summary>
/// <param name="value"></param>
/// <returns></returns>
public static long AddPadding(long value)
{
return AddPadding(value, 64);
}
/// <summary>
/// Pads the given value to a multiple of the given padding value, default padding value is 64.
/// </summary>
/// <param name="value"></param>
/// <param name="padding"></param>
/// <returns></returns>
public static long AddPadding(long value, int padding)
{
if (value % padding != 0)
{
value = value + (padding - (value % padding));
}
return value;
}
/// <summary>
/// Pads the given value to a multiple of the given padding value, default padding value is 64.
/// </summary>
/// <param name="value"></param>
/// <returns></returns>
public static int AddPadding(int value)
{
return AddPadding(value, 64);
}
/// <summary>
/// Pads the given value to a multiple of the given padding value, default padding value is 64.
/// </summary>
/// <param name="value"></param>
/// <param name="padding"></param>
/// <returns></returns>
public static int AddPadding(int value, int padding)
{
if (value % padding != 0)
{
value = value + (padding - (value % padding));
}
return value;
}
/// <summary>
/// Swaps endianness.
/// </summary>
/// <param name="value"></param>
/// <returns></returns>
public static ushort Swap(ushort value)
{
return (ushort)IPAddress.HostToNetworkOrder((short)value);
}
/// <summary>
/// Swaps endianness.
/// </summary>
/// <param name="value"></param>
/// <returns></returns>
public static uint Swap(uint value)
{
return (uint)IPAddress.HostToNetworkOrder((int)value);
}
/// <summary>
/// Swaps endianness
/// </summary>
/// <param name="value"></param>
/// <returns></returns>
public static ulong Swap(ulong value)
{
return (ulong)IPAddress.HostToNetworkOrder((long)value);
}
/// <summary>
/// Turns a ushort array into a byte array.
/// </summary>
/// <param name="array"></param>
/// <returns></returns>
public static byte[] UShortArrayToByteArray(ushort[] array)
{
List<byte> results = new List<byte>();
foreach (ushort value in array)
{
byte[] converted = BitConverter.GetBytes(value);
results.AddRange(converted);
}
return results.ToArray();
}
/// <summary>
/// Turns a uint array into a byte array.
/// </summary>
/// <param name="array"></param>
/// <returns></returns>
public static byte[] UIntArrayToByteArray(uint[] array)
{
List<byte> results = new List<byte>();
foreach (uint value in array)
{
byte[] converted = BitConverter.GetBytes(value);
results.AddRange(converted);
}
return results.ToArray();
}
/// <summary>
/// Turns a byte array into a uint array.
/// </summary>
/// <param name="array"></param>
/// <returns></returns>
public static uint[] ByteArrayToUIntArray(byte[] array)
{
UInt32[] converted = new UInt32[array.Length / 4];
int j = 0;
for (int i = 0; i < array.Length; i += 4)
converted[j++] = BitConverter.ToUInt32(array, i);
return converted;
}
/// <summary>
/// Turns a byte array into a ushort array.
/// </summary>
/// <param name="array"></param>
/// <returns></returns>
public static ushort[] ByteArrayToUShortArray(byte[] array)
{
ushort[] converted = new ushort[array.Length / 2];
int j = 0;
for (int i = 0; i < array.Length; i += 2)
converted[j++] = BitConverter.ToUInt16(array, i);
return converted;
}
}
}