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Switch-Toolbox/Switch_FileFormatsMain/GUI/SMO/OdysseyCostumeLoader.cs

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1.6 KiB
C#
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO;
using Switch_Toolbox.Library;
using Switch_Toolbox.Library.Forms;
namespace FirstPlugin.Forms
{
public partial class OdysseyCostumeSelector : STForm
{
public string SelectedCostumeName = "";
public List<string> ExcludeFileList = new List<string>(new string[] {
"Eye","Face", "Head", "HeadTexture","Under","HandL","HandR","HandTexture", "BodyTexture","Hair","2D","Cap","Tail","Ruck",
"aHakama","Skirt","Shell","PonchoPoncho","PonchoGuitar"
});
public OdysseyCostumeSelector(string GamePath)
{
InitializeComponent();
foreach (string dir in Directory.GetFiles($"{GamePath}\\ObjectData", "Mario*"))
{
string filename = Path.GetFileNameWithoutExtension(dir);
listViewCustom1.BeginUpdate();
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bool Exluded = ExcludeFileList.Any(filename.Contains);
if (Exluded == false)
{
listViewCustom1.Items.Add(new ListViewItem(filename) { Tag = dir });
}
listViewCustom1.EndUpdate();
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}
}
private void listViewCustom1_DoubleClick(object sender, EventArgs e)
{
if (listViewCustom1.SelectedIndices.Count <= 0)
return;
SelectedCostumeName = (string)listViewCustom1.SelectedItems[0].Tag;
DialogResult = DialogResult.OK;
}
}
}