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Switch-Toolbox/File_Format_Library/FileFormats/Texture/TPL.cs

317 lines
11 KiB
C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Threading.Tasks;
using Toolbox;
using System.Windows.Forms;
using Toolbox.Library;
using Toolbox.Library.Forms;
using Toolbox.Library.IO;
namespace FirstPlugin
{
public class TPL : TreeNodeFile, IFileFormat, ITextureContainer
{
public FileType FileType { get; set; } = FileType.Image;
public bool CanSave { get; set; }
public string[] Description { get; set; } = new string[] { "TPL" };
public string[] Extension { get; set; } = new string[] { "*.tpl" };
public string FileName { get; set; }
public string FilePath { get; set; }
public IFileInfo IFileInfo { get; set; }
public bool Identify(System.IO.Stream stream)
{
using (var reader = new FileReader(stream, true))
{
reader.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
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return reader.ReadUInt32() == 0x0020AF30 || Utils.GetExtension(FileName) == ".tpl";
}
}
public Type[] Types
{
get
{
List<Type> types = new List<Type>();
return types.ToArray();
}
}
public bool DisplayIcons => true;
public List<STGenericTexture> TextureList
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{
get
{
List<STGenericTexture> textures = new List<STGenericTexture>();
foreach (STGenericTexture node in Nodes)
textures.Add(node);
return textures;
}
set { }
}
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public List<ImageHeader> ImageHeaders = new List<ImageHeader>();
public List<PaletteHeader> PaletteHeaders = new List<PaletteHeader>();
public override void OnAfterAdded()
{
if (Nodes.Count > 0 && this.TreeView != null)
this.TreeView.SelectedNode = Nodes[0];
}
public void Load(System.IO.Stream stream)
{
Text = FileName;
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using (var reader = new FileReader(stream))
{
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reader.SetByteOrder(true);
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uint Identifier = reader.ReadUInt32();
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//TPL has multiple versions i assume? Some games like F Zero use a custom one so try that
if (Identifier != 0x0020AF30)
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{
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reader.Position = 0;
uint ImageCount = reader.ReadUInt32();
Console.WriteLine("ImageCount" + ImageCount);
for (int i = 0; i < ImageCount; i++)
{
reader.SeekBegin(4 + (i * 0x10));
uint format = reader.ReadUInt32();
uint offset = reader.ReadUInt32();
uint width = reader.ReadUInt16();
uint height = reader.ReadUInt16();
uint mipCount = reader.ReadUInt16();
ushort unknown = reader.ReadUInt16();
if (format == 256)
break;
Console.WriteLine(offset);
Console.WriteLine(format);
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var GXFormat = (Decode_Gamecube.TextureFormats)format;
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//Now create a wrapper
var texWrapper = new TplTextureWrapper();
texWrapper.Text = $"Texture {i}";
texWrapper.ImageKey = "Texture";
texWrapper.SelectedImageKey = "Texture";
texWrapper.Format = Decode_Gamecube.ToGenericFormat(GXFormat);
texWrapper.Width = width;
texWrapper.Height = height;
texWrapper.MipCount = mipCount;
texWrapper.ImageData = reader.getSection(offset, (uint)Decode_Gamecube.GetDataSize(GXFormat, (int)width, (int)height));
texWrapper.PlatformSwizzle = PlatformSwizzle.Platform_Gamecube;
Nodes.Add(texWrapper);
}
}
else
{
uint ImageCount = reader.ReadUInt32();
uint ImageOffsetTable = reader.ReadUInt32();
for (int i = 0; i < ImageCount; i++)
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{
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reader.SeekBegin(ImageOffsetTable + (i * 8));
uint ImageHeaderOffset = reader.ReadUInt32();
uint PaletteHeaderOffset = reader.ReadUInt32();
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reader.SeekBegin(ImageHeaderOffset);
var image = new ImageHeader();
image.Read(reader);
ImageHeaders.Add(image);
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var GXFormat = (Decode_Gamecube.TextureFormats)image.Format;
Console.WriteLine($"ImageOffset {image.ImageOffset}");
//Now create a wrapper
var texWrapper = new TplTextureWrapper();
texWrapper.Text = $"Texture {i}";
texWrapper.ImageKey = "Texture";
texWrapper.SelectedImageKey = "Texture";
texWrapper.Format = Decode_Gamecube.ToGenericFormat(GXFormat);
texWrapper.Width = image.Width;
texWrapper.Height = image.Height;
texWrapper.MipCount = 1;
texWrapper.PlatformSwizzle = PlatformSwizzle.Platform_Gamecube;
texWrapper.ImageData = reader.getSection(image.ImageOffset,
(uint)Decode_Gamecube.GetDataSize(GXFormat, (int)image.Width, (int)image.Height));
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//Palette is sometimes unused to check
if (PaletteHeaderOffset != 0)
{
reader.SeekBegin(PaletteHeaderOffset);
var palette = new PaletteHeader();
palette.Read(reader);
PaletteHeaders.Add(palette);
var GXPaletteFormat = (Decode_Gamecube.PaletteFormats)palette.PaletteFormat;
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Console.WriteLine($"GXPaletteFormat {GXPaletteFormat}");
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texWrapper.SetPaletteData(palette.Data, Decode_Gamecube.ToGenericPaletteFormat(GXPaletteFormat));
}
Nodes.Add(texWrapper);
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}
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}
}
}
public class TplTextureWrapper : STGenericTexture
{
public byte[] ImageData { get; set; }
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public override TEX_FORMAT[] SupportedFormats
{
get
{
return new TEX_FORMAT[]
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{
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TEX_FORMAT.I4,
TEX_FORMAT.I8,
TEX_FORMAT.IA4,
TEX_FORMAT.IA8,
TEX_FORMAT.RGB565,
TEX_FORMAT.RGB5A3,
TEX_FORMAT.RGBA32,
TEX_FORMAT.C4,
TEX_FORMAT.C8,
TEX_FORMAT.C14X2,
TEX_FORMAT.CMPR,
};
}
}
public override bool CanEdit { get; set; } = false;
public override void SetImageData(System.Drawing.Bitmap bitmap, int ArrayLevel)
{
}
public override byte[] GetImageData(int ArrayLevel = 0, int MipLevel = 0)
{
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return Decode_Gamecube.GetMipLevel(ImageData, Width, Height, MipCount, (uint)MipLevel, Format);
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}
public override void OnClick(TreeView treeView)
{
ImageEditorBase editor = (ImageEditorBase)LibraryGUI.GetActiveContent(typeof(ImageEditorBase));
if (editor == null)
{
editor = new ImageEditorBase();
editor.Dock = DockStyle.Fill;
LibraryGUI.LoadEditor(editor);
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}
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editor.LoadProperties(GenericProperties);
editor.LoadImage(this);
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}
}
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public class PaletteHeader
{
public ushort EntryCount { get; set; }
public byte Unpacked { get; set; }
public uint PaletteFormat { get; set; }
public uint PaletteDataOffset { get; set; }
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public byte[] Data;
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public void Read(FileReader reader)
{
EntryCount = reader.ReadUInt16();
Unpacked = reader.ReadByte();
reader.ReadByte();
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PaletteFormat = reader.ReadUInt32();
PaletteDataOffset = reader.ReadUInt32();
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using (reader.TemporarySeek(PaletteDataOffset, SeekOrigin.Begin))
{
Data = reader.ReadBytes(EntryCount * 2);
}
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}
public void Write(FileWriter writer)
{
writer.Write(EntryCount);
writer.Write(Unpacked);
writer.Write((byte)0);
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writer.Write(PaletteFormat);
writer.Write(PaletteDataOffset);
}
}
public class ImageHeader
{
public ushort Width { get; set; }
public ushort Height { get; set; }
public uint Format { get; set; }
public uint ImageOffset { get; set; }
public uint WrapS { get; set; }
public uint WrapT { get; set; }
public uint MinFilter { get; set; }
public uint MagFilter { get; set; }
public float LODBias { get; set; }
public bool EdgeLODEnable { get; set; }
public byte MinLOD { get; set; }
public byte MaxLOD { get; set; }
public byte Unpacked { get; set; }
public void Read(FileReader reader)
{
Height = reader.ReadUInt16();
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Width = reader.ReadUInt16();
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Format = reader.ReadUInt32();
ImageOffset = reader.ReadUInt32();
WrapS = reader.ReadUInt32();
WrapT = reader.ReadUInt32();
MinFilter = reader.ReadUInt32();
MagFilter = reader.ReadUInt32();
LODBias = reader.ReadSingle();
EdgeLODEnable = reader.ReadBoolean();
MinLOD = reader.ReadByte();
MaxLOD = reader.ReadByte();
Unpacked = reader.ReadByte();
}
public void Write(FileWriter writer)
{
writer.Write(Width);
writer.Write(Height);
writer.Write(Format);
writer.Write(ImageOffset);
writer.Write(WrapS);
writer.Write(WrapT);
writer.Write(MinFilter);
writer.Write(MagFilter);
writer.Write(LODBias);
writer.Write(EdgeLODEnable);
writer.Write(MinLOD);
writer.Write(MaxLOD);
writer.Write(Unpacked);
}
}
public void Unload()
{
}
public void Save(System.IO.Stream stream)
{
}
}
}