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Switch-Toolbox/File_Format_Library/GL/LM3_Renderer.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Toolbox.Library.Rendering;
using GL_EditorFramework.GL_Core;
using GL_EditorFramework.Interfaces;
using OpenTK;
using OpenTK.Graphics.OpenGL;
using Toolbox.Library;
namespace FirstPlugin.LuigisMansion3
{
public class LM3_Renderer : GenericModelRenderer
{
public Dictionary<string, TexturePOWE> TextureList = new Dictionary<string, TexturePOWE>();
public override void OnRender(GLControl control)
{
}
public override int BindTexture(STGenericMatTexture tex, ShaderProgram shader)
{
GL.ActiveTexture(TextureUnit.Texture0 + tex.textureUnit + 1);
GL.BindTexture(TextureTarget.Texture2D, RenderTools.defaultTex.RenderableTex.TexID);
string activeTex = tex.Name;
foreach (var texture in TextureList)
{
if (TextureList.ContainsKey(tex.Name))
{
BindGLTexture(tex, shader, TextureList[tex.Name]);
return tex.textureUnit + 1;
}
}
return tex.textureUnit + 1;
}
}
}