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Switch-Toolbox/File_Format_Library/FileFormats/Rom/GCDisk.cs

313 lines
10 KiB
C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
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using System.Windows.Forms;
using Toolbox.Library;
using LibHac.IO;
using Toolbox.Library.IO;
using LibHac;
namespace FirstPlugin
{
public class GCDisk : IArchiveFile, IFileFormat, ISaveOpenedFileStream
{
public FileType FileType { get; set; } = FileType.Rom;
public bool CanSave { get; set; }
public string[] Description { get; set; } = new string[] { "Gamecube ISO" };
public string[] Extension { get; set; } = new string[] { "*.iso" };
public string FileName { get; set; }
public string FilePath { get; set; }
public IFileInfo IFileInfo { get; set; }
public Type[] Types
{
get
{
List<Type> types = new List<Type>();
return types.ToArray();
}
}
public bool CanAddFiles { get; set; }
public bool CanRenameFiles { get; set; }
public bool CanReplaceFiles { get; set; }
public bool CanDeleteFiles { get; set; }
public List<FileEntry> files = new List<FileEntry>();
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public IEnumerable<ArchiveFileInfo> Files => files;
public void ClearFiles() { files.Clear(); }
public bool Identify(System.IO.Stream stream)
{
using (var reader = new FileReader(stream, true))
{
return reader.CheckSignature(1033843650, 28);
}
}
public DiskHeader Header;
public void Load(System.IO.Stream stream)
{
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CanSave = true;
using (var reader = new FileReader(stream))
{
Header = new DiskHeader();
Header.Read(reader, this);
}
}
public class DiskHeader
{
public char[] GameCode { get; set; }
public byte DiskID { get; set; }
public byte Version { get; set; }
public bool AudioStreaming { get; set; }
public byte StreamBufferSize { get; set; }
public char[] GameName { get; set; }
public FileSystemTable FileTable;
public void Read(FileReader reader, GCDisk disk)
{
reader.SetByteOrder(true);
GameCode = reader.ReadChars(6);
DiskID = reader.ReadByte();
Version = reader.ReadByte();
AudioStreaming = reader.ReadBoolean();
StreamBufferSize = reader.ReadByte();
byte[] Padding = reader.ReadBytes(0x12);
uint DvdMagic = reader.ReadUInt32();
GameName = reader.ReadChars(0x3e0);
uint DebugMonitorOffset = reader.ReadUInt32();
uint DebugLoadAddress = reader.ReadUInt32();
byte[] Padding2 = reader.ReadBytes(0x18);
uint DolOffset = reader.ReadUInt32();
uint FstOffset = reader.ReadUInt32();
uint FstSize = reader.ReadUInt32();
uint FstMaxSize = reader.ReadUInt32();
uint userPos = reader.ReadUInt32();
uint userLength = reader.ReadUInt32();
uint unknown = reader.ReadUInt32();
uint padding = reader.ReadUInt32();
reader.SeekBegin(FstOffset);
FileTable = new FileSystemTable();
FileTable.Read(reader, disk.files, disk.FilePath);
}
public void Write(FileWriter writer, GCDisk disk)
{
writer.Write(GameCode);
writer.Write(DiskID);
writer.Write(Version);
writer.Write(AudioStreaming);
writer.Write(StreamBufferSize);
writer.Seek(0x12);
writer.Write(1033843650);
FileTable.Write(writer, disk.files);
}
}
public class FileSystemTable
{
public void Read(FileReader reader, List<FileEntry> Files, string FileName)
{
long pos = reader.Position;
FSTEntry root = new FSTEntry(FileName);
root.NameOffset = reader.ReadUInt32();
root.Offset = reader.ReadUInt32();
root.Size = reader.ReadUInt32();
List<FSTEntry> Entires = new List<FSTEntry>();
uint stringTableOffset = (uint)pos;
for (int i = 0; i < root.Size; i++)
{
uint offset = (uint)(pos + (i * 0xC));
reader.BaseStream.Position = offset;
FSTEntry entry = new FSTEntry(FileName);
entry.NameOffset = reader.ReadUInt32();
entry.Offset = reader.ReadUInt32();
entry.Size = reader.ReadUInt32();
Entires.Add(entry);
stringTableOffset += 0x0C;
}
SetFileNames(reader, Entires, 1, Entires.Count, "", stringTableOffset);
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for (int i = 0; i < Entires.Count - 1; i++)
{
if (!Entires[i].IsDirectory)
{
var fileEntry = new FileEntry(Entires[i]);
fileEntry.FileName = Entires[i].FullPath;
Files.Add(fileEntry);
}
}
}
//Based on https://github.com/lioncash/GameFormatReader/blob/master/GameFormatReader/GCWii/Discs/GC/FST.cs#L72
private int SetFileNames(FileReader reader, List<FSTEntry> fileEntries, int firstIndex, int lastIndex, string directory, uint stringTableOffset)
{
int currentIndex = firstIndex;
while (currentIndex < lastIndex)
{
FSTEntry entry = fileEntries[currentIndex];
uint tableOffset = stringTableOffset + (entry.NameOffset & 0xFFFFFF);
reader.BaseStream.Position = tableOffset;
string filename = reader.ReadZeroTerminatedString();
entry.FullPath = directory + filename;
if (entry.IsDirectory)
{
entry.FullPath += "/";
currentIndex = SetFileNames(reader, fileEntries, currentIndex + 1, (int)entry.Size, entry.FullPath, stringTableOffset);
}
else
{
++currentIndex;
}
}
return currentIndex;
}
public void Write(FileWriter writer, List<FileEntry> Files)
{
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STProgressBar progressBar = new STProgressBar();
progressBar.Task = "Writing File Tree...";
progressBar.Value = 0;
progressBar.StartPosition = FormStartPosition.CenterScreen;
progressBar.Show();
progressBar.Refresh();
long pos = writer.Position;
//reserve space
for (int i = 0; i < Files.Count; i++)
{
writer.Write(uint.MaxValue);
writer.Write(uint.MaxValue);
writer.Write(uint.MaxValue);
}
for (int i = 0; i < Files.Count; i++)
{
writer.WriteUint32Offset(pos + (i * 12));
writer.Write(Files[i].FileName);
}
for (int i = 0; i < Files.Count; i++)
{
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progressBar.Value = (i * 100) / Files.Count;
progressBar.Task = $"Packing {Files[i].FileName}";
progressBar.Refresh();
writer.WriteUint32Offset(pos + (i * 12) + 4);
//More simple to get the size this way than getting file data over and over
//Also we don't need to store the bytes in memory
// long _fileStart = writer.Position;
writer.Write(Files[i].FileData);
// long _fileEnd = writer.Position;
/* using (writer.TemporarySeek(pos + (i * 12) + 8, System.IO.SeekOrigin.Begin))
{
writer.Write((uint)(_fileEnd - _fileStart));
}*/
}
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progressBar.Close();
progressBar.Dispose();
}
}
public void Unload()
{
}
public void Save(System.IO.Stream stream)
{
Header.Write(new FileWriter(stream), this);
}
public bool AddFile(ArchiveFileInfo archiveFileInfo)
{
return false;
}
public bool DeleteFile(ArchiveFileInfo archiveFileInfo)
{
return false;
}
public class FileEntry : ArchiveFileInfo
{
FSTEntry FstEntry;
public FileEntry(FSTEntry entry)
{
FstEntry = entry;
}
public override byte[] FileData
{
get
{
GC.Collect(); //Memory fills up so fill any previous file data
using (var reader = new FileReader(FstEntry.SourceFile))
{
return reader.getSection((int)FstEntry.Offset, (int)FstEntry.Size);
}
}
set
{
}
}
}
public class FSTEntry
{
public bool IsDirectory
{
get { return (NameOffset & 0xFF000000) != 0; }
}
public string SourceFile { get; set; }
public uint NameOffset { get; set; }
public uint Offset { get; set; }
public uint Size { get; set; }
public string FullPath { get; set; }
public FSTEntry(string sourceFile)
{
SourceFile = sourceFile;
}
}
}
}