2019-07-12 01:38:29 +02:00
|
|
|
|
using System;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using System.Linq;
|
|
|
|
|
using System.Text;
|
|
|
|
|
using System.Threading.Tasks;
|
|
|
|
|
using Switch_Toolbox.Library.Rendering;
|
2019-07-12 23:53:57 +02:00
|
|
|
|
using Switch_Toolbox.Library;
|
2019-07-12 01:38:29 +02:00
|
|
|
|
using GL_EditorFramework.GL_Core;
|
|
|
|
|
using GL_EditorFramework.Interfaces;
|
|
|
|
|
using OpenTK;
|
|
|
|
|
using OpenTK.Graphics.OpenGL;
|
2019-07-13 02:13:27 +02:00
|
|
|
|
using SuperBMDLib.Materials.Enums;
|
2019-07-12 01:38:29 +02:00
|
|
|
|
|
|
|
|
|
namespace FirstPlugin
|
|
|
|
|
{
|
|
|
|
|
public class BMD_Renderer : GenericModelRenderer
|
|
|
|
|
{
|
2019-07-12 23:53:57 +02:00
|
|
|
|
public List<BMDTextureWrapper> TextureList = new List<BMDTextureWrapper>();
|
|
|
|
|
|
2019-07-12 01:38:29 +02:00
|
|
|
|
public override void OnRender(GLControl control)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
2019-07-12 23:53:57 +02:00
|
|
|
|
|
2019-07-13 03:48:56 +02:00
|
|
|
|
public override void DrawModels(ShaderProgram shader, GL_ControlModern control)
|
|
|
|
|
{
|
|
|
|
|
shader.EnableVertexAttributes();
|
|
|
|
|
|
|
|
|
|
List<STGenericObject> opaque = new List<STGenericObject>();
|
|
|
|
|
List<STGenericObject> transparent = new List<STGenericObject>();
|
|
|
|
|
|
|
|
|
|
for (int m = 0; m < Meshes.Count; m++)
|
|
|
|
|
{
|
|
|
|
|
if (((BMDMaterialWrapper)Meshes[m].GetMaterial()).isTransparent)
|
|
|
|
|
transparent.Add(Meshes[m]);
|
|
|
|
|
else
|
|
|
|
|
opaque.Add(Meshes[m]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int m = 0; m < transparent.Count; m++)
|
|
|
|
|
{
|
|
|
|
|
DrawModel(control, Skeleton, transparent[m].GetMaterial(), transparent[m], shader);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int m = 0; m < opaque.Count; m++)
|
|
|
|
|
{
|
|
|
|
|
DrawModel(control, Skeleton, opaque[m].GetMaterial(), opaque[m], shader);
|
|
|
|
|
}
|
|
|
|
|
shader.DisableVertexAttributes();
|
|
|
|
|
}
|
|
|
|
|
|
2019-07-13 02:13:27 +02:00
|
|
|
|
public override void SetRenderData(STGenericMaterial mat, ShaderProgram shader, STGenericObject m)
|
|
|
|
|
{
|
|
|
|
|
var bmdMaterial = (BMDMaterialWrapper)mat;
|
|
|
|
|
|
2019-07-13 03:48:56 +02:00
|
|
|
|
shader.SetBoolToInt("isTransparent", bmdMaterial.isTransparent);
|
|
|
|
|
|
|
|
|
|
GXToOpenGL.SetBlendState(bmdMaterial.Material.BMode);
|
|
|
|
|
GXToOpenGL.SetCullState(bmdMaterial.Material.CullMode);
|
|
|
|
|
GXToOpenGL.SetDepthState(bmdMaterial.Material.ZMode, false);
|
|
|
|
|
GXToOpenGL.SetDitherEnabled(bmdMaterial.Material.Dither);
|
|
|
|
|
}
|
|
|
|
|
|
2019-07-12 23:53:57 +02:00
|
|
|
|
public override int BindTexture(STGenericMatTexture tex, ShaderProgram shader)
|
|
|
|
|
{
|
|
|
|
|
GL.ActiveTexture(TextureUnit.Texture0 + tex.textureUnit + 1);
|
|
|
|
|
GL.BindTexture(TextureTarget.Texture2D, RenderTools.defaultTex.RenderableTex.TexID);
|
|
|
|
|
|
|
|
|
|
string activeTex = tex.Name;
|
|
|
|
|
|
|
|
|
|
foreach (var texture in TextureList)
|
|
|
|
|
{
|
|
|
|
|
if (TextureList.IndexOf(texture) == ((BMDTextureMap)tex).TextureIndex)
|
|
|
|
|
{
|
|
|
|
|
BindGLTexture(tex, shader, TextureList[((BMDTextureMap)tex).TextureIndex]);
|
|
|
|
|
return tex.textureUnit + 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return tex.textureUnit + 1;
|
|
|
|
|
}
|
2019-07-12 01:38:29 +02:00
|
|
|
|
}
|
|
|
|
|
}
|