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Switch-Toolbox/Switch_FileFormatsMain/Config.cs

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C#
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2018-11-12 02:51:12 +01:00
using System;
using System.Collections.Generic;
using System.Xml;
using System.Drawing;
using System.IO;
using Switch_Toolbox.Library;
namespace FirstPlugin
{
//Based on
// https://github.com/jam1garner/Smash-Forge/blob/26e0dcbd84cdf8a4ffe3fbe0b0317520a4099286/Smash%20Forge/Filetypes/Application/Config.cs
class Config
{
public static void StartupFromFile(string fileName)
{
if (!File.Exists(fileName))
{
Save();
return;
}
ReadConfigFromFile(fileName);
}
private static void ReadConfigFromFile(string fileName)
{
int discordImageKey;
XmlDocument doc = new XmlDocument();
doc.Load(fileName);
Queue<XmlNode> que = new Queue<XmlNode>();
foreach (XmlNode node in doc.ChildNodes)
que.Enqueue(node);
while (que.Count > 0)
{
XmlNode node = que.Dequeue();
foreach (XmlNode n in node.ChildNodes)
que.Enqueue(n);
switch (node.Name)
{
case "FSHPDockState":
if (node.ParentNode != null && node.ParentNode.Name.Equals("DOCKSETTINGS"))
Enum.TryParse(node.InnerText, out PluginRuntime.FSHPDockState);
break;
case "ExternalFMATPath":
if (node.ParentNode != null && node.ParentNode.Name.Equals("PATHSETTINGS"))
if (File.Exists(node.InnerText))
PluginRuntime.ExternalFMATPath = node.InnerText;
break;
case "MarioOdysseyGamePath":
if (node.ParentNode != null && node.ParentNode.Name.Equals("PATHSETTINGS"))
if (File.Exists(node.InnerText))
PluginRuntime.OdysseyGamePath = node.InnerText;
break;
}
}
}
public static void Save()
{
XmlDocument doc = CreateXmlFromSettings();
doc.Save("Lib/Plugins/config.xml");
}
private static XmlDocument CreateXmlFromSettings()
{
XmlDocument doc = new XmlDocument();
XmlNode mainNode = doc.CreateElement("FORGECONFIG");
doc.AppendChild(mainNode);
AppendDOCKSettings(doc, mainNode);
AppendPathSettings(doc, mainNode);
return doc;
}
private static void AppendPathSettings(XmlDocument doc, XmlNode parentNode)
{
XmlNode pathSettingsNode = doc.CreateElement("PATHSETTINGS");
parentNode.AppendChild(pathSettingsNode);
pathSettingsNode.AppendChild(createNode(doc, "ExternalFMATPath", PluginRuntime.ExternalFMATPath));
pathSettingsNode.AppendChild(createNode(doc, "MarioOdysseyGamePath", PluginRuntime.OdysseyGamePath));
}
private static void AppendDOCKSettings(XmlDocument doc, XmlNode parentNode)
{
XmlNode renderSettingsNode = doc.CreateElement("DOCKSETTINGS");
parentNode.AppendChild(renderSettingsNode);
renderSettingsNode.AppendChild(createNode(doc, "FSHPDockState", PluginRuntime.FSHPDockState.ToString()));
}
public static XmlNode createNode(XmlDocument doc, string el, string v)
{
XmlNode floorstyle = doc.CreateElement(el);
floorstyle.InnerText = v;
return floorstyle;
}
}
}