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Switch-Toolbox/File_Format_Library/FileFormats/Grezzo/CSAB.cs

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3.3 KiB
C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Toolbox;
using System.Windows.Forms;
using Toolbox.Library;
using Toolbox.Library.IO;
using Toolbox.Library.Animations;
namespace FirstPlugin
{
public class CSAB : Animation, IFileFormat
{
public FileType FileType { get; set; } = FileType.Animation;
public bool CanSave { get; set; }
public string[] Description { get; set; } = new string[] { "CTR Skeletal Animation Binary" };
public string[] Extension { get; set; } = new string[] { "*.csab" };
public string FileName { get; set; }
public string FilePath { get; set; }
public IFileInfo IFileInfo { get; set; }
public bool Identify(System.IO.Stream stream)
{
using (var reader = new Toolbox.Library.IO.FileReader(stream, true))
{
return reader.CheckSignature(4, "csab");
}
}
public Type[] Types
{
get
{
List<Type> types = new List<Type>();
return types.ToArray();
}
}
public Header header;
public void Load(System.IO.Stream stream)
{
header = new Header();
header.Read(new FileReader(stream));
ImageKey = "";
}
public void Unload()
{
}
public byte[] Save()
{
return null;
}
public enum GameVersion
{
OOT3D,
MM3D,
LM3DS,
}
public class Header
{
public GameVersion Version;
public void Read(FileReader reader)
{
reader.CheckSignature(4, "csab");
uint FileSize = reader.ReadUInt32();
uint versionNum = reader.ReadUInt32();
if (versionNum == 5)
Version = GameVersion.MM3D;
else if (versionNum == 3)
Version = GameVersion.OOT3D;
else
Version = GameVersion.LM3DS;
uint padding = reader.ReadUInt32(); //Unsure
if (Version >= GameVersion.MM3D)
{
uint unknown = reader.ReadUInt32();//0x42200000
uint unknown2 = reader.ReadUInt32();//0x42200000
uint unknown3 = reader.ReadUInt32();//0x42200000
}
uint numAnimations = reader.ReadUInt32(); //Unsure
uint location = reader.ReadUInt32(); //Unsure
uint unknown4 = reader.ReadUInt32();//0x00
uint unknown5 = reader.ReadUInt32();//0x00
uint unknown6 = reader.ReadUInt32();//0x00
uint unknown7 = reader.ReadUInt32();//0x00
uint duration = reader.ReadUInt32();
uint nodeCount = reader.ReadUInt32();
uint boneCount = reader.ReadUInt32();
if (nodeCount != boneCount) throw new Exception("Unexpected bone and node count!");
ushort[] BoneIndexTable = reader.ReadUInt16s((int)boneCount);
for (int i = 0; i < boneCount; i++)
{
}
}
}
}
}