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Switch-Toolbox/Switch_Toolbox_Library/Rendering/ProbeLighting.cs

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1.6 KiB
C#
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using System;
using System.Collections.Generic;
using OpenTK;
using System.Text;
using System.Threading.Tasks;
using GL_EditorFramework.GL_Core;
using GL_EditorFramework.Interfaces;
using GL_EditorFramework.EditorDrawables;
using GL_EditorFramework;
namespace Switch_Toolbox.Library.Rendering
{
public class ProbeLighting : AbstractGlDrawable
{
public List<Entry> Entries = new List<Entry>();
public class Entry
{
public string Name { get { return $"b_{Index}"; } }
public uint Index = 0;
public uint Type = 0;
public Grid Grid = new Grid();
//Index Buffer
public uint IndexType = 1;
public uint UsedIndexNum;
public uint MaxIndexNum;
public uint[] IndexBuffer = new uint[0];
//Data Buffer
public uint DataType = 0;
public uint UsedShDataNum;
public uint MaxShDataNum;
public uint PerProbeNum = 27;
public float[] DataBuffer = new float[0];
}
public class Grid
{
public Vector3 AABB_Max_Position;
public Vector3 AABB_Min_Position;
public Vector3 Voxel_Step_Position;
}
public override void Draw(GL_ControlModern control, Pass pass)
{
}
public override void Draw(GL_ControlLegacy control, Pass pass)
{
}
public override void Prepare(GL_ControlModern control)
{
}
public override void Prepare(GL_ControlLegacy control)
{
}
}
}