using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Toolbox.Library
{
public class TextureHelper
public static Tuple<uint, uint> GetCurrentMipSize(uint width, uint height, uint blkWidth, uint blkHeight, uint bpp, int CurLevel)
uint offset = 0;
uint width_ = 0;
uint height_ = 0;
for (int mipLevel = 0; mipLevel < CurLevel; mipLevel++)
width_ = DIV_ROUND_UP(Math.Max(1, width >> mipLevel), blkWidth);
height_ = DIV_ROUND_UP(Math.Max(1, height >> mipLevel), blkHeight);
offset += width_ * height_ * bpp;
}
width_ = DIV_ROUND_UP(Math.Max(1, width >> CurLevel), blkWidth);
height_ = DIV_ROUND_UP(Math.Max(1, height >> CurLevel), blkHeight);
uint size = width_ * height_ * bpp;
return Tuple.Create(offset, size);
private static uint DIV_ROUND_UP(uint n, uint d)
return (n + d - 1) / d;