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Switch-Toolbox/File_Format_Library/GL/BFRES/RedPro/ShaderProgram.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Toolbox.Library;
using OpenTK.Graphics.OpenGL;
using OpenTK;
using Bfres.Structs;
using Toolbox.Library.IO;
namespace FirstPlugin.RedPro
{
public class SHShaderProgram : GLShaderGeneric
{
public SHARC.Header ShaderArchive { get; set; }
public SHARC.ShaderProgram Program { get; set; }
public SHShaderProgram(SHARC.Header shader, SHARC.ShaderProgram program)
{
ShaderArchive = shader;
Program = program;
this.Compile();
}
public bool IsLinked(string shaderArchive, string shaderProgram)
{
return (ShaderArchive.Name == shaderArchive.Replace(" ", string.Empty) && Program.Text.Replace(" ", string.Empty) == shaderProgram);
}
public void LoadUniforms(FMDL fmdl, FSHP shp, STSkeleton skeleton, GL_EditorFramework.GL_Core.GL_ControlBase control)
{
}
}
}