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Switch-Toolbox/Switch_FileFormatsMain/GUI/Editors/BFAVEditor.cs

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C#
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2018-11-12 02:51:12 +01:00
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using VGAudio;
using NAudio.Wave;
using WeifenLuo.WinFormsUI.Docking;
using WMPLib;
namespace FirstPlugin
{
public partial class BFAVEditor : UserControl
{
public BFAVEditor()
{
InitializeComponent();
}
public void LoadFile(BARS.AudioEntry entry)
{
propertyGrid1.SelectedObject = entry;
MemoryStream audio = new MemoryStream(entry.BfwavToWav());
if (!Directory.Exists("Temp"))
Directory.CreateDirectory("Temp");
File.WriteAllBytes($"Temp/{entry.Text}.wav", audio.ToArray());
axWindowsMediaPlayer1.URL = $"Temp/{entry.Text}.wav";
axWindowsMediaPlayer1.Ctlcontrols.play();
}
private void btnPlay_Click(object sender, EventArgs e)
{
axWindowsMediaPlayer1.settings.autoStart = true;
}
private void onPlaybackFinished(object sender, StoppedEventArgs e)
{
}
bool IsPlaying = false;
private void axWindowsMediaPlayer1_PlayStateChange(object sender, AxWMPLib._WMPOCXEvents_PlayStateChangeEvent e)
{
if (!IsPlaying)
{
axWindowsMediaPlayer1.Ctlcontrols.play();
IsPlaying = true;
}
else
{
axWindowsMediaPlayer1.Ctlcontrols.stop();
IsPlaying = false;
}
}
}
}