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Switch-Toolbox/Switch_FileFormatsMain/MaterialPresetConfig.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FirstPlugin
{
public class MaterialPresetConfig
{
public List<string> MaterialConfigs = new List<string>();
public class MaterialEntry
{
//The name of the preset
public string Name { get; set; }
//The effects of the material
public string Description { get; set; }
//The game material belongs to
public string Game { get; set; }
//The shader used by the material (optional)
//If a game does not use multiple shaders per bfres this is not necessary
public string ShaderPath { get; set; }
}
}
}