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Switch-Toolbox/Switch_FileFormatsMain/FileFormats/BMD/BMDShapeWrapper.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Switch_Toolbox.Library;
using Switch_Toolbox.Library.IO;
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using Switch_Toolbox.Library.Rendering;
using Switch_Toolbox.Library.Forms;
using SuperBMDLib.Geometry;
namespace FirstPlugin
{
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public class BMDShapeWrapper : GenericRenderedObject
{
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SuperBMDLib.Model ParentModel;
Shape BMDShape;
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private STGenericMaterial material;
public BMDShapeWrapper(Shape shape, SuperBMDLib.Model model, int Index)
{
BMDShape = shape;
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ParentModel = model;
material = new STGenericMaterial();
// material.Text = $"Material {Index}";
var mat = model.Materials.m_Materials[Index];
int textureUnit = 1;
if (mat.TextureIndices[0] != -1)
{
int texIndex = mat.TextureIndices[0];
STGenericMatTexture matTexture = new STGenericMatTexture();
matTexture.Name = ParentModel.Textures[texIndex].Name;
matTexture.Type = STGenericMatTexture.TextureType.Diffuse;
matTexture.textureUnit = textureUnit++;
matTexture.wrapModeS = 0;
matTexture.wrapModeT = 0;
material.TextureMaps.Add(matTexture);
}
}
public override STGenericMaterial GetMaterial()
{
return material;
}
public override void OnClick(TreeView treeView)
{
STPropertyGrid editor = (STPropertyGrid)LibraryGUI.GetActiveContent(typeof(STPropertyGrid));
if (editor == null)
{
editor = new STPropertyGrid();
LibraryGUI.LoadEditor(editor);
}
editor.Text = Text;
editor.Dock = DockStyle.Fill;
editor.LoadProperty(BMDShape, null);
}
}
}