92 lines
3.2 KiB
C#
92 lines
3.2 KiB
C#
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Xml;
|
|||
|
using System.Drawing;
|
|||
|
using System.IO;
|
|||
|
using Switch_Toolbox.Library;
|
|||
|
|
|||
|
namespace FirstPlugin
|
|||
|
{
|
|||
|
//Based on
|
|||
|
// https://github.com/jam1garner/Smash-Forge/blob/26e0dcbd84cdf8a4ffe3fbe0b0317520a4099286/Smash%20Forge/Filetypes/Application/Config.cs
|
|||
|
class Config
|
|||
|
{
|
|||
|
public static void StartupFromFile(string fileName)
|
|||
|
{
|
|||
|
if (!File.Exists(fileName))
|
|||
|
{
|
|||
|
Save();
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
ReadConfigFromFile(fileName);
|
|||
|
}
|
|||
|
|
|||
|
private static void ReadConfigFromFile(string fileName)
|
|||
|
{
|
|||
|
int discordImageKey;
|
|||
|
XmlDocument doc = new XmlDocument();
|
|||
|
doc.Load(fileName);
|
|||
|
Queue<XmlNode> que = new Queue<XmlNode>();
|
|||
|
|
|||
|
foreach (XmlNode node in doc.ChildNodes)
|
|||
|
que.Enqueue(node);
|
|||
|
|
|||
|
while (que.Count > 0)
|
|||
|
{
|
|||
|
XmlNode node = que.Dequeue();
|
|||
|
|
|||
|
foreach (XmlNode n in node.ChildNodes)
|
|||
|
que.Enqueue(n);
|
|||
|
|
|||
|
switch (node.Name)
|
|||
|
{
|
|||
|
case "ExternalFMATPath":
|
|||
|
if (node.ParentNode != null && node.ParentNode.Name.Equals("PATHSETTINGS"))
|
|||
|
if (File.Exists(node.InnerText))
|
|||
|
PluginRuntime.ExternalFMATPath = node.InnerText;
|
|||
|
break;
|
|||
|
case "MarioOdysseyGamePath":
|
|||
|
if (node.ParentNode != null && node.ParentNode.Name.Equals("PATHSETTINGS"))
|
|||
|
if (File.Exists(node.InnerText))
|
|||
|
PluginRuntime.OdysseyGamePath = node.InnerText;
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
public static void Save()
|
|||
|
{
|
|||
|
XmlDocument doc = CreateXmlFromSettings();
|
|||
|
doc.Save("Lib/Plugins/config.xml");
|
|||
|
}
|
|||
|
private static XmlDocument CreateXmlFromSettings()
|
|||
|
{
|
|||
|
XmlDocument doc = new XmlDocument();
|
|||
|
XmlNode mainNode = doc.CreateElement("FORGECONFIG");
|
|||
|
doc.AppendChild(mainNode);
|
|||
|
|
|||
|
AppendDOCKSettings(doc, mainNode);
|
|||
|
AppendPathSettings(doc, mainNode);
|
|||
|
return doc;
|
|||
|
}
|
|||
|
private static void AppendPathSettings(XmlDocument doc, XmlNode parentNode)
|
|||
|
{
|
|||
|
XmlNode pathSettingsNode = doc.CreateElement("PATHSETTINGS");
|
|||
|
parentNode.AppendChild(pathSettingsNode);
|
|||
|
pathSettingsNode.AppendChild(createNode(doc, "ExternalFMATPath", PluginRuntime.ExternalFMATPath));
|
|||
|
pathSettingsNode.AppendChild(createNode(doc, "MarioOdysseyGamePath", PluginRuntime.OdysseyGamePath));
|
|||
|
}
|
|||
|
private static void AppendDOCKSettings(XmlDocument doc, XmlNode parentNode)
|
|||
|
{
|
|||
|
XmlNode renderSettingsNode = doc.CreateElement("DOCKSETTINGS");
|
|||
|
parentNode.AppendChild(renderSettingsNode);
|
|||
|
}
|
|||
|
public static XmlNode createNode(XmlDocument doc, string el, string v)
|
|||
|
{
|
|||
|
XmlNode floorstyle = doc.CreateElement(el);
|
|||
|
floorstyle.InnerText = v;
|
|||
|
return floorstyle;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|