125 lines
5.2 KiB
C#
125 lines
5.2 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using OpenTK;
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namespace FirstPlugin
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{
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public class MarioCostumeEditor
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{
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public static Matrix4 SetTransform(string fileName)
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{
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Vector3 position;
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Vector3 scale;
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Vector3 rotation;
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if (fileName.Contains("Mario") && fileName.Contains("Face"))
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{
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Console.WriteLine("Positioning Face Mesh.....");
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position = new Vector3(0, 97.0f, 0);
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scale = new Vector3(1, 1, 1);
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rotation = new Vector3(0, 0, 0);
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}
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else if (fileName.Contains("Mario") && fileName.Contains("Head"))
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{
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Console.WriteLine("Positioning Head Mesh.....");
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position = new Vector3(0, 97.0f, 0);
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scale = new Vector3(1, 1, 1);
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rotation = new Vector3(0, 0, 0);
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}
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else if (fileName.Contains("Mario") && fileName.Contains("HandL"))
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{
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Console.WriteLine("Positioning Face Mesh.....");
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position = new Vector3(48.877f, 82.551f, -3.3f);
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scale = new Vector3(1, 1, 1);
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rotation = new Vector3(0, 90f, 0);
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}
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else if (fileName.Contains("Mario") && fileName.Contains("HandR"))
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{
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Console.WriteLine("Positioning HandR Mesh.....");
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position = new Vector3(-48.877f, 82.551f, -3.3f);
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scale = new Vector3(1, 1, 1);
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rotation = new Vector3(0, -90f, 0);
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}
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else if (fileName.Contains("Mario") && fileName.Contains("Eye"))
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{
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Console.WriteLine("Positioning Eye Mesh.....");
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position = new Vector3(0, 97.0f, 0);
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scale = new Vector3(1, 1, 1);
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rotation = new Vector3(0, 0f, 0);
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}
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else if (fileName.Contains("Mario") && fileName.Contains("Hair"))
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{
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Console.WriteLine("Positioning Hair Mesh.....");
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position = new Vector3(0, 97.0f, 0);
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scale = new Vector3(1, 1, 1);
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rotation = new Vector3(0, 0f, 0);
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}
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else if (fileName.Contains("Mario") && fileName.Contains("Skirt"))
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{
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Console.WriteLine("Positioning Skirt Mesh.....");
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position = new Vector3(0, 56.0f, 0);
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scale = new Vector3(1, 1, 1);
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rotation = new Vector3(0, 0f, 0);
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}
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else if (fileName.Contains("Mario") && fileName.Contains("Tail"))
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{
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Console.WriteLine("Positioning Tail Mesh.....");
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position = new Vector3(0, 56.0f, 0);
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scale = new Vector3(1, 1, 1);
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rotation = new Vector3(0, 0f, 0);
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}
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else if (fileName.Contains("Mario") && fileName.Contains("Shell"))
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{
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Console.WriteLine("Positioning Tail Mesh.....");
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position = new Vector3(0, 75.0f, 0);
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scale = new Vector3(1, 1, 1);
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rotation = new Vector3(0, 0f, 0);
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}
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else if (fileName.Contains("Mario") && fileName.Contains("aHakama"))
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{
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Console.WriteLine("Positioning Hakama Mesh.....");
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position = new Vector3(0, 61.0f, -3.0f);
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scale = new Vector3(1, 1, 1);
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rotation = new Vector3(0, 0f, 0);
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}
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else if (fileName.Contains("Mario") && fileName.Contains("Under"))
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{
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Console.WriteLine("Positioning Under Mesh.....");
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position = new Vector3(0, 56.0f, 0);
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scale = new Vector3(1, 1, 1);
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rotation = new Vector3(0, 0f, 0);
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}
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else if (fileName.Contains("Mario") && fileName.Contains("PonchoPoncho"))
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{
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Console.WriteLine("Positioning Poncho Mesh.....");
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position = new Vector3(0, 60.5f, -4.0f);
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scale = new Vector3(1, 1, 1);
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rotation = new Vector3(0, 0f, 0);
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}
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else if (fileName.Contains("Mario") && fileName.Contains("PonchoGuitar"))
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{
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Console.WriteLine("Positioning Guitar Mesh.....");
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position = new Vector3(48.877f, 0, -12.3f);
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scale = new Vector3(1, 1, 1);
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rotation = new Vector3(0, 90f, 0);
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}
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else
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{
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position = new Vector3(0, 0, 0);
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scale = new Vector3(1, 1, 1);
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rotation = new Vector3(0, 0, 0);
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}
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Matrix4 positionMat = Matrix4.CreateTranslation(position);
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Matrix4 rotXMat = Matrix4.CreateRotationX(MathHelper.DegreesToRadians(rotation.X));
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Matrix4 rotYMat = Matrix4.CreateRotationY(MathHelper.DegreesToRadians(rotation.Y));
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Matrix4 rotZMat = Matrix4.CreateRotationZ(MathHelper.DegreesToRadians(rotation.Z));
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Matrix4 scaleMat = Matrix4.CreateScale(scale);
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return scaleMat * (rotXMat * rotYMat * rotZMat) * positionMat;
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}
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}
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}
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