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Switch-Toolbox/Switch_FileFormatsMain/FileFormats/BARS.cs

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6.8 KiB
C#
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using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Threading.Tasks;
using Switch_Toolbox;
using System.Windows.Forms;
using Switch_Toolbox.Library;
using BarsLib;
using WeifenLuo.WinFormsUI.Docking;
using VGAudio.Formats;
using VGAudio;
using VGAudio.Containers.NintendoWare;
using VGAudio.Containers.Wave;
using NAudio.Wave;
namespace FirstPlugin
{
public class BARS : IFileFormat
{
public bool CanSave { get; set; } = false;
public bool FileIsEdited { get; set; } = false;
public bool FileIsCompressed { get; set; } = false;
public string[] Description { get; set; } = new string[] { "Sound Archive" };
public string[] Extension { get; set; } = new string[] { "*.bars" };
public string Magic { get; set; } = "BARS";
public CompressionType CompressionType { get; set; } = CompressionType.None;
public byte[] Data { get; set; }
public string FileName { get; set; }
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public TreeNodeFile EditorRoot { get; set; }
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public bool IsActive { get; set; } = false;
public bool UseEditMenu { get; set; } = false;
public int Alignment { get; set; } = 0;
public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public Type[] Types
{
get
{
List<Type> types = new List<Type>();
return types.ToArray();
}
}
public class AudioEntry : TreeNodeCustom
{
public AudioType Type;
public byte[] Data;
BFAVEditor BFAVEditor;
public AudioEntry()
{
ContextMenu = new ContextMenu();
MenuItem export = new MenuItem("Export");
ContextMenu.MenuItems.Add(export);
export.Click += Export;
MenuItem replace = new MenuItem("Replace");
ContextMenu.MenuItems.Add(replace);
replace.Click += Replace;
}
public void SetupMusic()
{
if (Type == AudioType.Bfwav)
{
ImageKey = "bfwav";
SelectedImageKey = "bfwav";
}
else if (Type == AudioType.Bfstp)
{
ImageKey = "bfstp";
SelectedImageKey = "bfstp";
}
else
{
ImageKey = "fileBlank";
SelectedImageKey = "fileBlank";
}
}
public AudioData GetAudioData()
{
BCFstmReader reader = new BCFstmReader();
return reader.Read(Data);
}
public byte[] BfwavToWav()
{
MemoryStream mem = new MemoryStream();
WaveWriter writer = new WaveWriter();
AudioData audioData = GetAudioData();
writer.WriteToStream(audioData, mem);
return mem.ToArray();
}
private void Export(object sender, EventArgs args)
{
SaveFileDialog sfd = new SaveFileDialog();
sfd.FileName = Text;
sfd.DefaultExt = Path.GetExtension(Text);
sfd.Filter = "All files(*.*)|*.*";
if (sfd.ShowDialog() == DialogResult.OK)
{
File.WriteAllBytes(sfd.FileName, Data);
}
}
private void Replace(object sender, EventArgs args)
{
OpenFileDialog ofd = new OpenFileDialog();
ofd.FileName = Text;
ofd.DefaultExt = Path.GetExtension(Text);
ofd.Filter = "All files(*.*)|*.*";
if (ofd.ShowDialog() == DialogResult.OK)
{
Data = File.ReadAllBytes(ofd.FileName);
}
}
public override void OnClick(TreeView treeview)
{
if (Type == AudioType.Bfwav)
{
LoadBFWAVEditor();
}
}
private void LoadBFWAVEditor()
{
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BFAVEditor BFAVEditor = new BFAVEditor();
BFAVEditor.Text = Text;
BFAVEditor.Dock = DockStyle.Fill;
BFAVEditor.LoadFile(this);
LibraryGUI.Instance.LoadDockContent(BFAVEditor, PluginRuntime.FSHPDockState);
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}
public bool EditorIsActive(DockContent dock)
{
foreach (Control ctrl in dock.Controls)
{
if (ctrl is BFAVEditor)
{
dock.Text = Text;
((BFAVEditor)ctrl).LoadFile(this);
return true;
}
}
return false;
}
}
public BarsLib.BARS bars;
public void Load()
{
IsActive = true;
CanSave = true;
bars = new BarsLib.BARS(new MemoryStream(Data));
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EditorRoot = new TreeNodeFile(FileName, this);
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EditorRoot.Nodes.Add("AMTA");
EditorRoot.Nodes.Add("Audio");
for (int i = 0; i < bars.AmtaList.Count; i++)
{
string audioName = bars.AmtaList[i].Name;
EditorRoot.Nodes[0].Nodes.Add(audioName + ".amta");
BARSAudioFile audio = bars.audioList[i];
AudioEntry node = new AudioEntry();
node.Type = audio.AudioType;
node.Data = audio.data;
node.SetupMusic();
if (audio.AudioType == AudioType.Bfwav)
node.Text = audioName + ".bfwav";
else if (audio.AudioType == AudioType.Bfstp)
node.Text = audioName + ".bfstp";
else
node.Text = audioName + ".UNKOWN";
EditorRoot.Nodes[1].Nodes.Add(node);
}
}
public void Unload()
{
}
public byte[] Save()
{
MemoryStream mem = new MemoryStream();
foreach (TreeNode node in EditorRoot.Nodes[1].Nodes)
{
for (int i = 0; i < bars.AmtaList.Count; i++)
{
string audioName = bars.AmtaList[i].Name;
if (Path.GetFileNameWithoutExtension(node.Text) == audioName)
{
Console.WriteLine(audioName);
bars.audioList[i].data = ((AudioEntry)node).Data;
}
}
}
bars.Save(mem);
return mem.ToArray();
}
}
}