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using System ;
using System.Windows.Forms ;
using Switch_Toolbox.Library ;
using FirstPlugin ;
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using Syroot.NintenTools.NSW.Bfres ;
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namespace Bfres.Structs
{
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public class FmaaFolder : TreeNodeCustom
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{
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public FmaaFolder ( )
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{
Text = "Material Animations" ;
Name = "FMAA" ;
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ContextMenu = new ContextMenu ( ) ;
MenuItem import = new MenuItem ( "Import" ) ;
ContextMenu . MenuItems . Add ( import ) ;
import . Click + = Import ;
MenuItem exportAll = new MenuItem ( "Export All" ) ;
ContextMenu . MenuItems . Add ( exportAll ) ;
exportAll . Click + = ExportAll ;
MenuItem clear = new MenuItem ( "Clear" ) ;
ContextMenu . MenuItems . Add ( clear ) ;
clear . Click + = Clear ;
}
public void Import ( object sender , EventArgs args )
{
}
public void ExportAll ( object sender , EventArgs args )
{
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FolderSelectDialog sfd = new FolderSelectDialog ( ) ;
if ( sfd . ShowDialog ( ) = = DialogResult . OK )
{
string folderPath = sfd . SelectedPath ;
foreach ( FMAA fmaa in Nodes )
{
string FileName = folderPath + '\\' + fmaa . Text + ".bfmaa" ;
( ( FMAA ) fmaa ) . MaterialAnim . Export ( FileName , fmaa . BFRESRender . resFile ) ;
}
}
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}
private void Clear ( object sender , EventArgs args )
{
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DialogResult dialogResult = MessageBox . Show ( "Are you sure you want to remove all material animations? This cannot be undone!" , "" , MessageBoxButtons . YesNo ) ;
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if ( dialogResult = = DialogResult . Yes )
{
Nodes . Clear ( ) ;
}
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}
public override void OnClick ( TreeView treeView )
{
FormLoader . LoadEditor ( this , Text ) ;
}
}
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public class FMAA : TreeNodeCustom
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{
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public BFRESRender BFRESRender ;
public MaterialAnim MaterialAnim ;
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public void Read ( MaterialAnim anim )
{
MaterialAnim = anim ;
}
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}
}