2019-07-11 23:22:59 +02:00
|
|
|
|
using System;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using System.Linq;
|
|
|
|
|
using System.Text;
|
|
|
|
|
using System.Threading.Tasks;
|
|
|
|
|
using Switch_Toolbox;
|
|
|
|
|
using System.Windows.Forms;
|
|
|
|
|
using Switch_Toolbox.Library;
|
|
|
|
|
using Switch_Toolbox.Library.IO;
|
|
|
|
|
using Switch_Toolbox.Library.Forms;
|
2019-07-12 01:38:29 +02:00
|
|
|
|
using Switch_Toolbox.Library.Rendering;
|
2019-07-11 23:22:59 +02:00
|
|
|
|
using SuperBMDLib;
|
|
|
|
|
using System.Drawing;
|
2019-07-12 01:38:29 +02:00
|
|
|
|
using SuperBMDLib.Rigging;
|
|
|
|
|
using SuperBMDLib.Geometry.Enums;
|
|
|
|
|
using SuperBMDLib.Util;
|
2019-07-11 23:22:59 +02:00
|
|
|
|
|
|
|
|
|
namespace FirstPlugin
|
|
|
|
|
{
|
2019-07-12 01:38:29 +02:00
|
|
|
|
public class BMD : TreeNodeFile, IFileFormat, IContextMenuNode, ITextureContainer
|
2019-07-11 23:22:59 +02:00
|
|
|
|
{
|
|
|
|
|
public FileType FileType { get; set; } = FileType.Layout;
|
|
|
|
|
|
|
|
|
|
public bool CanSave { get; set; }
|
|
|
|
|
public string[] Description { get; set; } = new string[] { "Gamecube/Wii Binary Model (BMD/BDL)" };
|
|
|
|
|
public string[] Extension { get; set; } = new string[] { "*.bmd", "*.bdl" };
|
|
|
|
|
public string FileName { get; set; }
|
|
|
|
|
public string FilePath { get; set; }
|
|
|
|
|
public IFileInfo IFileInfo { get; set; }
|
|
|
|
|
|
|
|
|
|
public bool Identify(System.IO.Stream stream)
|
|
|
|
|
{
|
|
|
|
|
using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
|
|
|
|
|
{
|
|
|
|
|
reader.SetByteOrder(true);
|
|
|
|
|
bool IsBMD = reader.ReadUInt32() == 0x4A334432;
|
|
|
|
|
reader.Position = 0;
|
|
|
|
|
|
|
|
|
|
return IsBMD;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public Type[] Types
|
|
|
|
|
{
|
|
|
|
|
get
|
|
|
|
|
{
|
|
|
|
|
List<Type> types = new List<Type>();
|
|
|
|
|
return types.ToArray();
|
|
|
|
|
}
|
|
|
|
|
}
|
2019-07-12 01:38:29 +02:00
|
|
|
|
|
|
|
|
|
Viewport viewport
|
|
|
|
|
{
|
|
|
|
|
get
|
|
|
|
|
{
|
|
|
|
|
var editor = LibraryGUI.GetObjectEditor();
|
|
|
|
|
return editor.GetViewport();
|
|
|
|
|
}
|
|
|
|
|
set
|
|
|
|
|
{
|
|
|
|
|
var editor = LibraryGUI.GetObjectEditor();
|
|
|
|
|
editor.LoadViewport(value);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public Dictionary<string, STGenericTexture> Textures { get; set; }
|
|
|
|
|
|
|
|
|
|
bool DrawablesLoaded = false;
|
|
|
|
|
public override void OnClick(TreeView treeView)
|
|
|
|
|
{
|
|
|
|
|
if (Runtime.UseOpenGL && !Runtime.UseLegacyGL)
|
|
|
|
|
{
|
|
|
|
|
if (viewport == null)
|
|
|
|
|
{
|
|
|
|
|
viewport = new Viewport(ObjectEditor.GetDrawableContainers());
|
|
|
|
|
viewport.Dock = DockStyle.Fill;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!DrawablesLoaded)
|
|
|
|
|
{
|
|
|
|
|
ObjectEditor.AddContainer(DrawableContainer);
|
|
|
|
|
DrawablesLoaded = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
viewport.ReloadDrawables(DrawableContainer);
|
|
|
|
|
LibraryGUI.LoadEditor(viewport);
|
|
|
|
|
|
|
|
|
|
viewport.Text = Text;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public BMD_Renderer Renderer;
|
|
|
|
|
|
|
|
|
|
public DrawableContainer DrawableContainer = new DrawableContainer();
|
|
|
|
|
|
2019-07-11 23:22:59 +02:00
|
|
|
|
public Model BMDFile;
|
|
|
|
|
private TreeNode TextureFolder;
|
|
|
|
|
private TreeNode ShapeFolder;
|
2019-07-12 02:23:47 +02:00
|
|
|
|
private TreeNode MaterialFolder;
|
2019-07-11 23:22:59 +02:00
|
|
|
|
|
|
|
|
|
public void Load(System.IO.Stream stream)
|
|
|
|
|
{
|
|
|
|
|
Text = FileName;
|
|
|
|
|
CanSave = true;
|
|
|
|
|
|
2019-07-12 01:38:29 +02:00
|
|
|
|
//Set renderer
|
|
|
|
|
Renderer = new BMD_Renderer();
|
|
|
|
|
DrawableContainer.Name = FileName;
|
|
|
|
|
DrawableContainer.Drawables.Add(Renderer);
|
|
|
|
|
Textures = new Dictionary<string, STGenericTexture>();
|
|
|
|
|
|
|
|
|
|
BMD_Renderer.TextureContainers.Add(this);
|
|
|
|
|
|
2019-07-12 02:23:47 +02:00
|
|
|
|
ShapeFolder = new TreeNode("Shapes");
|
|
|
|
|
MaterialFolder = new TreeNode("Materials");
|
2019-07-11 23:22:59 +02:00
|
|
|
|
TextureFolder = new TreeNode("Textures");
|
|
|
|
|
Nodes.Add(ShapeFolder);
|
2019-07-12 02:23:47 +02:00
|
|
|
|
Nodes.Add(MaterialFolder);
|
2019-07-11 23:22:59 +02:00
|
|
|
|
Nodes.Add(TextureFolder);
|
|
|
|
|
|
|
|
|
|
BMDFile = Model.Load(stream);
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < BMDFile.Shapes.Shapes.Count; i++)
|
|
|
|
|
{
|
2019-07-12 02:56:11 +02:00
|
|
|
|
var mat = new BMDMaterialWrapper(BMDFile.Materials.GetMaterial(i), BMDFile);
|
2019-07-12 03:02:30 +02:00
|
|
|
|
mat.Text = BMDFile.Materials.GetMaterialName(i);
|
2019-07-12 02:23:47 +02:00
|
|
|
|
MaterialFolder.Nodes.Add(mat);
|
|
|
|
|
|
|
|
|
|
var shpWrapper = new BMDShapeWrapper(BMDFile.Shapes.Shapes[i], BMDFile, mat);
|
2019-07-11 23:22:59 +02:00
|
|
|
|
shpWrapper.Text = $"Shape {i}";
|
|
|
|
|
ShapeFolder.Nodes.Add(shpWrapper);
|
2019-07-12 01:38:29 +02:00
|
|
|
|
Renderer.Meshes.Add(shpWrapper);
|
|
|
|
|
|
|
|
|
|
var polyGroup = new STGenericPolygonGroup();
|
|
|
|
|
shpWrapper.PolygonGroups.Add(polyGroup);
|
|
|
|
|
|
|
|
|
|
var curShape = BMDFile.Shapes.Shapes[i];
|
|
|
|
|
var VertexAttributes = BMDFile.VertexData.Attributes;
|
|
|
|
|
|
|
|
|
|
int vertexID = 0;
|
|
|
|
|
foreach (SuperBMDLib.Geometry.Packet pack in curShape.Packets)
|
|
|
|
|
{
|
|
|
|
|
foreach (SuperBMDLib.Geometry.Primitive prim in pack.Primitives)
|
|
|
|
|
{
|
|
|
|
|
List<SuperBMDLib.Geometry.Vertex> triVertices = J3DUtility.PrimitiveToTriangles(prim);
|
|
|
|
|
for (int triIndex = 0; triIndex < triVertices.Count; triIndex += 3)
|
|
|
|
|
{
|
|
|
|
|
polyGroup.faces.AddRange(new int[] { vertexID + 2, vertexID + 1, vertexID });
|
|
|
|
|
|
|
|
|
|
for (int triVertIndex = 0; triVertIndex < 3; triVertIndex++)
|
|
|
|
|
{
|
|
|
|
|
SuperBMDLib.Geometry.Vertex vert = triVertices[triIndex + triVertIndex];
|
|
|
|
|
|
|
|
|
|
Vertex vertex = new Vertex();
|
|
|
|
|
vertex.pos = VertexAttributes.Positions[(int)vert.GetAttributeIndex(GXVertexAttribute.Position)];
|
|
|
|
|
shpWrapper.vertices.Add(vertex);
|
|
|
|
|
|
|
|
|
|
if (curShape.Descriptor.CheckAttribute(GXVertexAttribute.Normal))
|
|
|
|
|
vertex.nrm = VertexAttributes.Normals[(int)vert.NormalIndex];
|
|
|
|
|
if (curShape.Descriptor.CheckAttribute(GXVertexAttribute.Color0))
|
|
|
|
|
{
|
|
|
|
|
var color0 = VertexAttributes.Color_0[(int)vert.Color0Index];
|
|
|
|
|
vertex.col = new OpenTK.Vector4(color0.R, color0.G, color0.B, color0.A);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int texCoordNum = 0; texCoordNum < 8; texCoordNum++)
|
|
|
|
|
{
|
|
|
|
|
if (curShape.Descriptor.CheckAttribute(GXVertexAttribute.Tex0 + texCoordNum))
|
|
|
|
|
{
|
|
|
|
|
switch (texCoordNum)
|
|
|
|
|
{
|
|
|
|
|
case 0:
|
|
|
|
|
vertex.uv0 = VertexAttributes.TexCoord_0[(int)vert.TexCoord0Index];
|
|
|
|
|
break;
|
|
|
|
|
case 1:
|
|
|
|
|
vertex.uv1 = VertexAttributes.TexCoord_0[(int)vert.TexCoord0Index];
|
|
|
|
|
break;
|
|
|
|
|
case 2:
|
|
|
|
|
vertex.uv2 = VertexAttributes.TexCoord_0[(int)vert.TexCoord0Index];
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
vertexID++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2019-07-11 23:22:59 +02:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < BMDFile.Textures.Textures.Count; i++)
|
|
|
|
|
{
|
|
|
|
|
var texWrapper = new BMDTextureWrapper(BMDFile.Textures.Textures[i]);
|
|
|
|
|
TextureFolder.Nodes.Add(texWrapper);
|
2019-07-12 01:38:29 +02:00
|
|
|
|
Textures.Add(texWrapper.Text, texWrapper);
|
2019-07-11 23:22:59 +02:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public ToolStripItem[] GetContextMenuItems()
|
|
|
|
|
{
|
|
|
|
|
List<ToolStripItem> Items = new List<ToolStripItem>();
|
|
|
|
|
Items.Add(new STToolStipMenuItem("Save", null, SaveAction, Keys.Control | Keys.S));
|
|
|
|
|
return Items.ToArray();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void SaveAction(object sender, EventArgs args)
|
|
|
|
|
{
|
|
|
|
|
SaveFileDialog sfd = new SaveFileDialog();
|
|
|
|
|
sfd.Filter = Utils.GetAllFilters(this);
|
|
|
|
|
sfd.FileName = FileName;
|
|
|
|
|
|
|
|
|
|
if (sfd.ShowDialog() == DialogResult.OK)
|
|
|
|
|
{
|
|
|
|
|
STFileSaver.SaveFileFormat(this, sfd.FileName);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void Unload()
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public byte[] Save()
|
|
|
|
|
{
|
|
|
|
|
var mem = new System.IO.MemoryStream();
|
|
|
|
|
BMDFile.ExportBMD(mem);
|
|
|
|
|
return mem.ToArray();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|