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Switch-Toolbox/Switch_FileFormatsMain/FileFormats/GFBMDL/GFBMDL.cs

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3.6 KiB
C#
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using System;
using System.Collections.Generic;
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using System.IO;
using System.Text;
using System.Threading.Tasks;
using Switch_Toolbox;
using System.Windows.Forms;
using Switch_Toolbox.Library;
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using Switch_Toolbox.Library.IO;
namespace FirstPlugin
{
public class GFBMDL : TreeNodeFile, IFileFormat
{
public FileType FileType { get; set; } = FileType.Model;
public bool CanSave { get; set; }
public string[] Description { get; set; } = new string[] { "Graphic Model" };
public string[] Extension { get; set; } = new string[] { "*.gfbmdl" };
public string FileName { get; set; }
public string FilePath { get; set; }
public IFileInfo IFileInfo { get; set; }
public bool Identify(System.IO.Stream stream)
{
using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
{
reader.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
bool IsMatch = reader.ReadUInt32() == 0x20000000;
reader.Position = 0;
return IsMatch;
}
}
public Type[] Types
{
get
{
List<Type> types = new List<Type>();
return types.ToArray();
}
}
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public Header header;
public void Load(System.IO.Stream stream)
{
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header = new Header();
header.Read(new FileReader(stream));
}
public void Unload()
{
}
public byte[] Save()
{
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var mem = new System.IO.MemoryStream();
header.Write(new FileWriter(mem));
return mem.ToArray();
}
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public class Header
{
public uint Version { get; set; }
public float[] Boundings { get; set; }
public List<string> TextureMaps = new List<string>();
public List<string> Materials = new List<string>();
public void Read(FileReader reader)
{
reader.SetByteOrder(false);
Version = reader.ReadUInt32();
Boundings = reader.ReadSingles(9);
long TextureOffset = reader.ReadOffset(true, typeof(uint));
long MaterialOffset = reader.ReadOffset(true, typeof(uint));
long UnknownOffset = reader.ReadOffset(true, typeof(uint));
long Unknown2Offset = reader.ReadOffset(true, typeof(uint));
long ShaderOffset = reader.ReadOffset(true, typeof(uint));
long VisGroupOffset = reader.ReadOffset(true, typeof(uint));
long BoneDataOffset = reader.ReadOffset(true, typeof(uint));
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if (TextureOffset != 0)
{
reader.Seek(TextureOffset, SeekOrigin.Begin);
uint Count = reader.ReadUInt32();
TextureMaps = reader.ReadNameOffsets(Count, true, typeof(uint), true);
}
foreach (var tex in TextureMaps)
Console.WriteLine("TEXNAME " + tex);
if (MaterialOffset != 0)
{
reader.Seek(MaterialOffset, SeekOrigin.Begin);
uint Count = reader.ReadUInt32();
Materials = reader.ReadNameOffsets(Count, true, typeof(uint));
}
}
public void Write(FileWriter writer)
{
writer.Write(Version);
}
}
public class Bone
{
}
public class Material
{
}
}
}