16 lines
323 B
GLSL
16 lines
323 B
GLSL
|
#version 330 core
|
|||
|
out vec4 FragColor;
|
|||
|
|
|||
|
in vec3 TexCoords;
|
|||
|
|
|||
|
uniform samplerCube environmentMap;
|
|||
|
|
|||
|
void main()
|
|||
|
{
|
|||
|
vec3 envColor = textureLod(environmentMap, TexCoords, 0.0).rgb;
|
|||
|
|
|||
|
envColor = envColor / (envColor + vec3(1.0));
|
|||
|
envColor = pow(envColor, vec3(1.0/2.2));
|
|||
|
|
|||
|
FragColor = vec4(envColor, 1.0);
|
|||
|
}
|