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Switch-Toolbox/Switch_Toolbox_Library/Compression/Formats/Zlib.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.IO.Compression;
using System.Threading.Tasks;
using Toolbox.Library.IO;
namespace Toolbox.Library
{
public class Zlib : ICompressionFormat
{
public string[] Description { get; set; } = new string[] { "ZLIB Compressed" };
public string[] Extension { get; set; } = new string[] { "*.z", "*.zlib", };
private long startPosition = 0;
public override string ToString() { return "Zlib"; }
public bool Identify(Stream stream, string fileName)
{
using (var reader = new FileReader(stream, true))
{
startPosition = stream.Position;
reader.SetByteOrder(true);
ushort magicNumber = reader.ReadUInt16();
// reader.Position = stream.Position + 4;
ushort magicNumber2 = reader.ReadUInt16();
//Check 2 cases which the file is zlibbed.
//One is that it is compressed with magic at start
//Another is a size (uint) then magic
bool IsValid = magicNumber == 0x789C || magicNumber == 0x78DA;
bool IsValid2 = magicNumber2 == 0x789C || magicNumber2 == 0x78DA;
if (IsValid2)
startPosition = stream.Position + 4;
return IsValid || IsValid2;
}
}
public bool CanCompress { get; } = true;
public Stream Decompress(Stream stream)
{
stream.Position = startPosition;
var data = STLibraryCompression.ZLIB.Decompress(stream.ToArray());
return new MemoryStream(data);
}
public Stream Compress(Stream stream)
{
stream.Position = startPosition;
var data = STLibraryCompression.ZLIB.Compress(stream.ToArray());
return new MemoryStream(data);
}
}
}