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Switch-Toolbox/Switch_FileFormatsMain/YAML/YamlFmaa.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Bfres.Structs;
using SharpYaml;
using SharpYaml.Serialization;
using Syroot.NintenTools.NSW.Bfres;
namespace FirstPlugin
{
public class YamlFmaa
{
public class AnimConfig
{
public string Name { get; set; }
public string Path { get; set; }
public int FrameCount { get; set; }
}
public class MatAnimConfig
{
public string Name { get; set; }
public List<PatternInfo> TexturePatternInfos { get; set; }
public List<ParamInfo> ParamInfos { get; set; }
public List<PatternInfo> TexturePatternInfo { get; set; }
}
public class ParamInfo
{
public string Name { get; set; }
public bool IsConstant { get; set; }
public AnimCurve Curve { get; set; }
}
public class PatternInfo
{
public string Name { get; set; }
public bool IsConstant { get; set; }
}
public static string ToYaml(string Name, FMAA anim)
{
var serializerSettings = new SerializerSettings()
{
EmitTags = false
};
var MatAnim = anim.MaterialAnim;
var config = new AnimConfig();
var serializer = new Serializer(serializerSettings);
return serializer.Serialize(anim);
}
}
}