119 lines
3.5 KiB
C#
119 lines
3.5 KiB
C#
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Linq;
|
|||
|
using System.Text;
|
|||
|
using System.Threading.Tasks;
|
|||
|
using Toolbox;
|
|||
|
using System.Windows.Forms;
|
|||
|
using Toolbox.Library;
|
|||
|
using Toolbox.Library.IO;
|
|||
|
using Toolbox.Library.Forms;
|
|||
|
using System.IO;
|
|||
|
using System.Diagnostics;
|
|||
|
|
|||
|
namespace FirstPlugin
|
|||
|
{
|
|||
|
public class LUAC : IEditor<TextEditor>, IFileFormat, IConvertableTextFormat
|
|||
|
{
|
|||
|
public FileType FileType { get; set; } = FileType.Parameter;
|
|||
|
|
|||
|
public bool CanSave { get; set; }
|
|||
|
public string[] Description { get; set; } = new string[] { "LUAC" };
|
|||
|
public string[] Extension { get; set; } = new string[] { "*.lua" };
|
|||
|
public string FileName { get; set; }
|
|||
|
public string FilePath { get; set; }
|
|||
|
public IFileInfo IFileInfo { get; set; }
|
|||
|
|
|||
|
public bool Identify(System.IO.Stream stream)
|
|||
|
{
|
|||
|
using (var reader = new Toolbox.Library.IO.FileReader(stream, true)) {
|
|||
|
return reader.CheckSignature(3, "Lua", 1);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public Type[] Types
|
|||
|
{
|
|||
|
get
|
|||
|
{
|
|||
|
List<Type> types = new List<Type>();
|
|||
|
return types.ToArray();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public TextEditor OpenForm()
|
|||
|
{
|
|||
|
var textEditor = new TextEditor();
|
|||
|
return textEditor;
|
|||
|
}
|
|||
|
|
|||
|
public void FillEditor(UserControl control)
|
|||
|
{
|
|||
|
((TextEditor)control).FileFormat = this;
|
|||
|
((TextEditor)control).FillEditor(ConvertToString());
|
|||
|
}
|
|||
|
|
|||
|
public string Decompiled = "";
|
|||
|
|
|||
|
#region Text Converter Interface
|
|||
|
public TextFileType TextFileType => TextFileType.Normal;
|
|||
|
public bool CanConvertBack => false;
|
|||
|
|
|||
|
public string ConvertToString()
|
|||
|
{
|
|||
|
return Decompiled;
|
|||
|
}
|
|||
|
|
|||
|
public void ConvertFromString(string text)
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
public void Load(System.IO.Stream stream)
|
|||
|
{
|
|||
|
int offset = 0x14;
|
|||
|
offset = 0;
|
|||
|
|
|||
|
if (!Directory.Exists($"{Runtime.ExecutableDir}/LUA"))
|
|||
|
Directory.CreateDirectory($"{Runtime.ExecutableDir}/LUA");
|
|||
|
|
|||
|
string unluac = $"{Runtime.ExecutableDir}/LUA/unluac.jar";
|
|||
|
string target = $"{Runtime.ExecutableDir}/LUA/{FileName}.luac";
|
|||
|
|
|||
|
new SubStream(stream, offset).ExportToFile(target);
|
|||
|
|
|||
|
ProcessStartInfo start = new ProcessStartInfo();
|
|||
|
start.FileName = "java.exe";
|
|||
|
start.WorkingDirectory = $"{Runtime.ExecutableDir}/LUA";
|
|||
|
start.Arguments = $"-jar {unluac} {Utils.AddQuotesIfRequired(target)}";
|
|||
|
start.UseShellExecute = false;
|
|||
|
start.RedirectStandardOutput = true;
|
|||
|
start.CreateNoWindow = true;
|
|||
|
start.WindowStyle = ProcessWindowStyle.Hidden;
|
|||
|
using (Process process = Process.Start(start))
|
|||
|
{
|
|||
|
using (StreamReader reader = process.StandardOutput)
|
|||
|
{
|
|||
|
try
|
|||
|
{
|
|||
|
Decompiled = reader.ReadToEnd();
|
|||
|
}
|
|||
|
catch (Exception ex)
|
|||
|
{
|
|||
|
Toolbox.Library.Forms.STErrorDialog.Show("Failed to decompile shader!", "Shader Tools", ex.ToString());
|
|||
|
Decompiled = "";
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public void Unload()
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
public void Save(System.IO.Stream stream)
|
|||
|
{
|
|||
|
}
|
|||
|
}
|
|||
|
}
|