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Switch-Toolbox/Switch_Toolbox_Library/Rendering/GenericModelRenderer/GenericRenderedObject.cs

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2.7 KiB
C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using OpenTK;
namespace Switch_Toolbox.Library.Rendering
{
public class GenericRenderedObject : STGenericObject
{
public int[] display;
public int DisplayId;
public struct DisplayVertex
{
// Used for rendering.
public Vector3 pos;
public Vector3 nrm;
public Vector3 tan;
public Vector2 uv;
public Vector4 col;
public Vector4 node;
public Vector4 weight;
public Vector2 uv2;
public Vector2 uv3;
public Vector3 binorm;
public static int Size = 4 * (3 + 3 + 3 + 2 + 4 + 4 + 4 + 2 + 2 + 3);
}
public virtual List<DisplayVertex> CreateDisplayVertices()
{
display = new int[0];
if (PolygonGroups.Count > 0)
{
List<int> Faces = new List<int>();
foreach (var group in PolygonGroups)
Faces.AddRange(group.GetDisplayFace());
display = Faces.ToArray();
}
if (lodMeshes.Count > 0)
{
display = lodMeshes[DisplayLODIndex].getDisplayFace().ToArray();
}
List<DisplayVertex> displayVertList = new List<DisplayVertex>();
if (display.Length <= 3)
return displayVertList;
foreach (Vertex v in vertices)
{
DisplayVertex displayVert = new DisplayVertex()
{
pos = v.pos,
nrm = v.nrm,
tan = v.tan.Xyz,
binorm = v.bitan.Xyz,
col = v.col,
uv = v.uv0,
uv2 = v.uv1,
uv3 = v.uv2,
node = new Vector4(
v.boneIds.Count > 0 ? v.boneIds[0] : -1,
v.boneIds.Count > 1 ? v.boneIds[1] : -1,
v.boneIds.Count > 2 ? v.boneIds[2] : -1,
v.boneIds.Count > 3 ? v.boneIds[3] : -1),
weight = new Vector4(
v.boneWeights.Count > 0 ? v.boneWeights[0] : 0,
v.boneWeights.Count > 1 ? v.boneWeights[1] : 0,
v.boneWeights.Count > 2 ? v.boneWeights[2] : 0,
v.boneWeights.Count > 3 ? v.boneWeights[3] : 0),
};
displayVertList.Add(displayVert);
}
return displayVertList;
}
}
}