using SELib;
using OpenTK;
namespace Switch_Toolbox.Library.Animations
{
public class SEANIM
public static void SaveAnimation(string FileName, Animation anim, STSkeleton skeleton)
SEAnim seAnim = new SEAnim();
//Reset active animation to 0
anim.SetFrame(0);
for (int frame = 0; frame < anim.FrameCount; frame++)
anim.NextFrame(skeleton);
//Reset it when it reaches the total frame count
if (anim.Frame >= anim.FrameCount)
anim.Frame = 0;
foreach (Animation.KeyNode boneAnim in anim.Bones)
STBone bone = skeleton.GetBone(boneAnim.Text);
if (bone == null) continue;
Vector3 position = bone.GetPosition();
Quaternion rotation = bone.GetRotation();
Vector3 scale = bone.GetScale();
seAnim.AddTranslationKey(boneAnim.Text, frame, position.X, position.Y, position.Z);
seAnim.AddRotationKey(boneAnim.Text, frame, rotation.X, rotation.Y, rotation.Z, rotation.W);
seAnim.AddScaleKey(boneAnim.Text, frame, scale.X, scale.Y, scale.Z);
}
//Add frames to the playing animation
anim.Frame += 1f;
seAnim.Write(FileName);