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Switch-Toolbox/Switch_Toolbox_Library/Rendering/DrawableBoundingBox.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using OpenTK.Graphics.OpenGL;
using OpenTK;
namespace Toolbox.Library.Rendering
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{
public class DrawableBoundingBox
{
public static List<Vector3> GetBoundingVertices(Vector3 Min, Vector3 Max)
{
var vertices = new List<Vector3>();
vertices.Add(new Vector3(Min.X, Min.Y, Min.Z));
vertices.Add(new Vector3(Min.X, Min.Y, Max.Z));
vertices.Add(new Vector3(Min.X, Max.Y, Min.Z));
vertices.Add(new Vector3(Min.X, Max.Y, Max.Z));
vertices.Add(new Vector3(Max.X, Min.Y, Min.Z));
vertices.Add(new Vector3(Max.X, Min.Y, Max.Z));
vertices.Add(new Vector3(Max.X, Max.Y, Min.Z));
vertices.Add(new Vector3(Max.X, Max.Y, Max.Z));
return vertices;
}
public static Vector3[] points = new Vector3[]
{
new Vector3(-1,-1, 1),
new Vector3( 1,-1, 1),
new Vector3(-1, 1, 1),
new Vector3( 1, 1, 1),
new Vector3(-1,-1,-1),
new Vector3( 1,-1,-1),
new Vector3(-1, 1,-1),
new Vector3( 1, 1,-1)
};
public static void DrawBoundingBox(Matrix4 mvp, Vector3 Scale, Vector3 Position, System.Drawing.Color color)
{
GL.MatrixMode(MatrixMode.Modelview);
GL.LoadMatrix(ref mvp);
GL.Disable(EnableCap.CullFace);
GL.UseProgram(0);
GL.LineWidth(5);
GL.Color3(color);
GL.Begin(PrimitiveType.LineStrip);
GL.Vertex3(Position + points[6] * Scale);
GL.Vertex3(Position + points[2] * Scale);
GL.Vertex3(Position + points[3] * Scale);
GL.Vertex3(Position + points[7] * Scale);
GL.Vertex3(Position + points[6] * Scale);
GL.Vertex3(Position + points[4] * Scale);
GL.Vertex3(Position + points[5] * Scale);
GL.Vertex3(Position + points[1] * Scale);
GL.Vertex3(Position + points[0] * Scale);
GL.Vertex3(Position + points[4] * Scale);
GL.End();
GL.Begin(PrimitiveType.Lines);
GL.Color3(color);
GL.Vertex3(Position + points[2] * Scale);
GL.Vertex3(Position + points[0] * Scale);
GL.Vertex3(Position + points[3] * Scale);
GL.Vertex3(Position + points[1] * Scale);
GL.Vertex3(Position + points[7] * Scale);
GL.Vertex3(Position + points[5] * Scale);
GL.End();
GL.LineWidth(1);
GL.Enable(EnableCap.CullFace);
GL.UseProgram(0);
}
public static void DrawBoundingBox(Matrix4 mvp, Vector3 Min, Vector3 Max, Vector3 Position, System.Drawing.Color color)
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{
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GL.MatrixMode(MatrixMode.Modelview);
GL.LoadMatrix(ref mvp);
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GL.Disable(EnableCap.CullFace);
GL.UseProgram(0);
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var vertices = GetBoundingVertices(Min, Max);
GL.LineWidth(5);
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GL.Begin(PrimitiveType.LineLoop);
GL.Color3(color);
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GL.Vertex3(Position + vertices[0]);
GL.Vertex3(Position + vertices[1]);
GL.Vertex3(Position + vertices[3]);
GL.Vertex3(Position + vertices[2]);
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GL.End();
GL.Begin(PrimitiveType.LineLoop);
GL.Color3(color);
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GL.Vertex3(Position + vertices[4]);
GL.Vertex3(Position + vertices[5]);
GL.Vertex3(Position + vertices[7]);
GL.Vertex3(Position + vertices[6]);
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GL.End();
GL.Begin(PrimitiveType.Lines);
GL.Color3(color);
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GL.Vertex3(Position + vertices[0]);
GL.Vertex3(Position + vertices[4]);
GL.Vertex3(Position + vertices[1]);
GL.Vertex3(Position + vertices[5]);
GL.Vertex3(Position + vertices[3]);
GL.Vertex3(Position + vertices[7]);
GL.Vertex3(Position + vertices[2]);
GL.Vertex3(Position + vertices[6]);
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GL.End();
GL.LineWidth(1);
GL.Enable(EnableCap.CullFace);
GL.UseProgram(0);
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}
}
}