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Switch-Toolbox/File_Format_Library/GUI/BFLYT/LayoutViewer.Designer.cs

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C#
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namespace LayoutBXLYT
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{
partial class LayoutViewer
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.glControl1 = new OpenTK.GLControl();
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this.SuspendLayout();
//
// glControl1
//
this.glControl1.BackColor = System.Drawing.Color.Black;
this.glControl1.Dock = System.Windows.Forms.DockStyle.Fill;
this.glControl1.Location = new System.Drawing.Point(0, 0);
this.glControl1.Name = "glControl1";
this.glControl1.Size = new System.Drawing.Size(609, 375);
this.glControl1.TabIndex = 0;
this.glControl1.VSync = false;
this.glControl1.Load += new System.EventHandler(this.glControl1_Load);
this.glControl1.Paint += new System.Windows.Forms.PaintEventHandler(this.glControl1_Paint);
this.glControl1.MouseDown += new System.Windows.Forms.MouseEventHandler(this.glControl1_MouseDown);
this.glControl1.MouseMove += new System.Windows.Forms.MouseEventHandler(this.glControl1_MouseMove);
this.glControl1.MouseUp += new System.Windows.Forms.MouseEventHandler(this.glControl1_MouseUp);
this.glControl1.Resize += new System.EventHandler(this.glControl1_Resize);
//
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// LayoutViewer
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(609, 375);
this.Controls.Add(this.glControl1);
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this.Name = "LayoutViewer";
this.ResumeLayout(false);
}
#endregion
private OpenTK.GLControl glControl1;
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}
}