302 lines
11 KiB
C#
302 lines
11 KiB
C#
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Linq;
|
|||
|
using Syroot.NintenTools.NSW.Bfres;
|
|||
|
using Syroot.NintenTools.NSW.Bfres.Helpers;
|
|||
|
using OpenTK;
|
|||
|
using System.Windows.Forms;
|
|||
|
using Switch_Toolbox.Library;
|
|||
|
using Switch_Toolbox.Library.Rendering;
|
|||
|
using WeifenLuo.WinFormsUI.Docking;
|
|||
|
using Switch_Toolbox.Library.IO;
|
|||
|
using Switch_Toolbox.Library.Forms;
|
|||
|
using ResU = Syroot.NintenTools.Bfres;
|
|||
|
using ResUGX2 = Syroot.NintenTools.Bfres.GX2;
|
|||
|
using ResGFX = Syroot.NintenTools.NSW.Bfres.GFX;
|
|||
|
using FirstPlugin;
|
|||
|
|
|||
|
namespace Bfres.Structs
|
|||
|
{
|
|||
|
public class Misc
|
|||
|
{
|
|||
|
public static List<string> HackyTextureList = new List<string>(new string[] {
|
|||
|
"Alb", "alb", "Base", "base", "bonbon.167300917","Eye.00","EyeIce.00", "FaceDummy", "Eye01.17", "Dee.00",
|
|||
|
"rainbow.758540574", "Mucus._1700670200", "Eye.11", "CapTail00","eye.0","pallet_texture","Mark.930799313","InEye.1767598300","Face.00",
|
|||
|
"ThunderHair_Thunder_BaseColor.1751853236","FireHair_Thunder_BaseColor._162539711","IceHair_Thunder_BaseColor.674061150","BodyEnemy.1866226988",
|
|||
|
"Common_Scroll01._13827715"
|
|||
|
});
|
|||
|
}
|
|||
|
|
|||
|
public class ResourceFile : TreeNodeFile
|
|||
|
{
|
|||
|
public BFRESRender BFRESRender;
|
|||
|
|
|||
|
public TreeNode TextureFolder = new TreeNode("Textures");
|
|||
|
public ResourceFile(IFileFormat handler)
|
|||
|
{
|
|||
|
ImageKey = "bfres";
|
|||
|
SelectedImageKey = "bfres";
|
|||
|
FileHandler = handler;
|
|||
|
|
|||
|
ContextMenu = new ContextMenu();
|
|||
|
MenuItem save = new MenuItem("Save");
|
|||
|
ContextMenu.MenuItems.Add(save);
|
|||
|
save.Click += Save;
|
|||
|
|
|||
|
MenuItem newMenu = new MenuItem("New");
|
|||
|
MenuItem import = new MenuItem("Import");
|
|||
|
// ContextMenu.MenuItems.Add(newMenu);
|
|||
|
// ContextMenu.MenuItems.Add(import);
|
|||
|
|
|||
|
MenuItem rename = new MenuItem("Rename");
|
|||
|
ContextMenu.MenuItems.Add(rename);
|
|||
|
rename.Click += Rename;
|
|||
|
MenuItem remove = new MenuItem("Remove");
|
|||
|
ContextMenu.MenuItems.Add(remove);
|
|||
|
remove.Click += Remove;
|
|||
|
|
|||
|
if (Parent == null)
|
|||
|
remove.Enabled = false;
|
|||
|
|
|||
|
if (BFRES.IsWiiU)
|
|||
|
{
|
|||
|
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
MenuItem model = new MenuItem("Model");
|
|||
|
MenuItem fska = new MenuItem("Skeletal Animation");
|
|||
|
MenuItem fmaa = new MenuItem("Material Animation");
|
|||
|
MenuItem bonevis = new MenuItem("Bone Visual Animation");
|
|||
|
MenuItem shape = new MenuItem("Shape Animation");
|
|||
|
MenuItem scene = new MenuItem("Scene Animation");
|
|||
|
MenuItem embedded = new MenuItem("Embedded File");
|
|||
|
MenuItem texture = new MenuItem("Texture File");
|
|||
|
texture.Click += NewTextureFile;
|
|||
|
newMenu.MenuItems.Add(model);
|
|||
|
newMenu .MenuItems.Add(fska);
|
|||
|
newMenu.MenuItems.Add(fmaa);
|
|||
|
newMenu.MenuItems.Add(bonevis);
|
|||
|
newMenu.MenuItems.Add(shape);
|
|||
|
newMenu.MenuItems.Add(scene);
|
|||
|
newMenu.MenuItems.Add(embedded);
|
|||
|
newMenu.MenuItems.Add(texture);
|
|||
|
|
|||
|
MenuItem importmodel = new MenuItem("Model");
|
|||
|
MenuItem importfska = new MenuItem("Skeletal Animation");
|
|||
|
MenuItem importfmaa = new MenuItem("Material Animation");
|
|||
|
MenuItem importbonevis = new MenuItem("Bone Visual Animation");
|
|||
|
MenuItem importshape = new MenuItem("Shape Animation");
|
|||
|
MenuItem importscene = new MenuItem("Scene Animation");
|
|||
|
MenuItem importembedded = new MenuItem("Embedded File");
|
|||
|
MenuItem importtexture = new MenuItem("Texture File");
|
|||
|
import.MenuItems.Add(importmodel);
|
|||
|
import.MenuItems.Add(importfska);
|
|||
|
import.MenuItems.Add(importfmaa);
|
|||
|
import.MenuItems.Add(importbonevis);
|
|||
|
import.MenuItems.Add(importshape);
|
|||
|
import.MenuItems.Add(importscene);
|
|||
|
import.MenuItems.Add(importembedded);
|
|||
|
import.MenuItems.Add(importtexture);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
public override void OnClick(TreeView treeView)
|
|||
|
{
|
|||
|
//If has models
|
|||
|
if (Nodes.ContainsKey("FMDLFolder"))
|
|||
|
{
|
|||
|
if (Nodes["FMDLFolder"].Nodes.ContainsKey("FshpFolder"))
|
|||
|
{
|
|||
|
|
|||
|
}
|
|||
|
LibraryGUI.Instance.LoadViewport(Viewport.Instance);
|
|||
|
Viewport.Instance.gL_ControlModern1.MainDrawable = BFRESRender;
|
|||
|
|
|||
|
BFRESRender.UpdateVertexData();
|
|||
|
}
|
|||
|
}
|
|||
|
public void Load(ResU.ResFile resFile)
|
|||
|
{
|
|||
|
Text = resFile.Name;
|
|||
|
|
|||
|
if (resFile.Models.Count > 0)
|
|||
|
Nodes.Add(new FmdlFolder());
|
|||
|
if (resFile.Textures.Count > 0)
|
|||
|
AddFTEXTextures(resFile);
|
|||
|
if (resFile.SkeletalAnims.Count > 0)
|
|||
|
AddSkeletonAnims(resFile);
|
|||
|
if (resFile.ShaderParamAnims.Count > 0)
|
|||
|
Nodes.Add(new FshuFolder());
|
|||
|
if (resFile.ColorAnims.Count > 0)
|
|||
|
Nodes.Add(new FshuColorFolder());
|
|||
|
if (resFile.TexSrtAnims.Count > 0)
|
|||
|
Nodes.Add(new TexSrtFolder());
|
|||
|
if (resFile.TexPatternAnims.Count > 0)
|
|||
|
Nodes.Add(new TexPatFolder());
|
|||
|
if (resFile.ShapeAnims.Count > 0)
|
|||
|
Nodes.Add(new FshpaFolder());
|
|||
|
if (resFile.BoneVisibilityAnims.Count > 0)
|
|||
|
Nodes.Add(new FbnvFolder());
|
|||
|
if (resFile.SceneAnims.Count > 0)
|
|||
|
Nodes.Add(new FscnFolder());
|
|||
|
if (resFile.ExternalFiles.Count > 0)
|
|||
|
Nodes.Add(new EmbeddedFilesFolder());
|
|||
|
|
|||
|
foreach (var anim in resFile.ShaderParamAnims)
|
|||
|
Nodes["FSHA"].Nodes.Add(anim.Key);
|
|||
|
foreach (var anim in resFile.ColorAnims)
|
|||
|
Nodes["FSHAColor"].Nodes.Add(anim.Key);
|
|||
|
foreach (var anim in resFile.TexSrtAnims)
|
|||
|
Nodes["TEXSRT"].Nodes.Add(anim.Key);
|
|||
|
foreach (var anim in resFile.TexPatternAnims)
|
|||
|
Nodes["TEXPAT"].Nodes.Add(anim.Key);
|
|||
|
|
|||
|
int ext = 0;
|
|||
|
foreach (var extfile in resFile.ExternalFiles)
|
|||
|
{
|
|||
|
string Name = extfile.Key;
|
|||
|
|
|||
|
FileReader f = new FileReader(extfile.Value.Data);
|
|||
|
string Magic = f.ReadMagic(0, 4);
|
|||
|
if (Magic == "FSHA")
|
|||
|
{
|
|||
|
Nodes["EXT"].Nodes.Add(new BfshaFileData(extfile.Value.Data, Name));
|
|||
|
}
|
|||
|
else
|
|||
|
Nodes["EXT"].Nodes.Add(new ExternalFileData(extfile.Value.Data, Name));
|
|||
|
|
|||
|
f.Dispose();
|
|||
|
f.Close();
|
|||
|
|
|||
|
ext++;
|
|||
|
}
|
|||
|
}
|
|||
|
public void Load(ResFile resFile)
|
|||
|
{
|
|||
|
Text = resFile.Name;
|
|||
|
UpdateTree(resFile);
|
|||
|
|
|||
|
foreach (MaterialAnim anim in resFile.MaterialAnims)
|
|||
|
Nodes["FMAA"].Nodes.Add(anim.Name);
|
|||
|
foreach (ShapeAnim anim in resFile.ShapeAnims)
|
|||
|
Nodes["FSHPA"].Nodes.Add(anim.Name);
|
|||
|
foreach (VisibilityAnim anim in resFile.BoneVisibilityAnims)
|
|||
|
Nodes["FBNV"].Nodes.Add(anim.Name);
|
|||
|
foreach (SceneAnim anim in resFile.SceneAnims)
|
|||
|
Nodes["FSCN"].Nodes.Add(anim.Name);
|
|||
|
|
|||
|
int ext = 0;
|
|||
|
foreach (ExternalFile extfile in resFile.ExternalFiles)
|
|||
|
{
|
|||
|
string Name = resFile.ExternalFileDict.GetKey(ext);
|
|||
|
|
|||
|
FileReader f = new FileReader(extfile.Data);
|
|||
|
string Magic = f.ReadMagic(0, 4);
|
|||
|
if (Magic == "BNTX")
|
|||
|
{
|
|||
|
BNTX bntx = new BNTX();
|
|||
|
bntx.Data = extfile.Data;
|
|||
|
bntx.FileName = Name;
|
|||
|
bntx.Load();
|
|||
|
bntx.IFileInfo.InArchive = true;
|
|||
|
Nodes["EXT"].Nodes.Add(bntx.EditorRoot);
|
|||
|
}
|
|||
|
else if (Magic == "FSHA")
|
|||
|
{
|
|||
|
Nodes["EXT"].Nodes.Add(new BfshaFileData(extfile.Data, Name));
|
|||
|
}
|
|||
|
else
|
|||
|
Nodes["EXT"].Nodes.Add(new ExternalFileData(extfile.Data, Name));
|
|||
|
|
|||
|
f.Dispose();
|
|||
|
f.Close();
|
|||
|
|
|||
|
ext++;
|
|||
|
}
|
|||
|
}
|
|||
|
private void NewTextureFile(object sender, EventArgs args)
|
|||
|
{
|
|||
|
string Name = "textures";
|
|||
|
for (int i = 0; i < BFRESRender.resFile.ExternalFiles.Count; i++)
|
|||
|
{
|
|||
|
if (BFRESRender.resFile.ExternalFileDict.GetKey(i) == Name)
|
|||
|
Name = Name + i;
|
|||
|
}
|
|||
|
if (!Nodes.ContainsKey("EXT"))
|
|||
|
{
|
|||
|
Nodes.Add(new EmbeddedFilesFolder());
|
|||
|
}
|
|||
|
BNTX bntx = new BNTX();
|
|||
|
bntx.Data = new byte[0];
|
|||
|
BinaryTextureContainer bntxTreeNode = new BinaryTextureContainer(new byte[0], "textures", BFRESRender.resFile.Name);
|
|||
|
Nodes["EXT"].Nodes.Add(bntxTreeNode);
|
|||
|
|
|||
|
}
|
|||
|
private void NewEmbeddedFile(object sender, EventArgs args)
|
|||
|
{
|
|||
|
}
|
|||
|
private void Save(object sender, EventArgs args)
|
|||
|
{
|
|||
|
((BFRES)FileHandler).SaveFile();
|
|||
|
}
|
|||
|
private void Rename(object sender, EventArgs args)
|
|||
|
{
|
|||
|
RenameDialog dialog = new RenameDialog();
|
|||
|
dialog.SetString(Text);
|
|||
|
|
|||
|
if (dialog.ShowDialog() == DialogResult.OK)
|
|||
|
{
|
|||
|
Text = dialog.textBox1.Text;
|
|||
|
}
|
|||
|
}
|
|||
|
private void Remove(object sender, EventArgs args)
|
|||
|
{
|
|||
|
BFRESRender.DisposeFile();
|
|||
|
}
|
|||
|
private void UpdateTree(ResFile resFile)
|
|||
|
{
|
|||
|
if (resFile.Models.Count > 0)
|
|||
|
Nodes.Add(new FmdlFolder());
|
|||
|
if (resFile.SkeletalAnims.Count > 0)
|
|||
|
AddSkeletonAnims(resFile);
|
|||
|
if (resFile.MaterialAnims.Count > 0)
|
|||
|
Nodes.Add(new FmmaFolder());
|
|||
|
if (resFile.ShapeAnims.Count > 0)
|
|||
|
Nodes.Add(new FshpaFolder());
|
|||
|
if (resFile.BoneVisibilityAnims.Count > 0)
|
|||
|
Nodes.Add(new FbnvFolder());
|
|||
|
if (resFile.SceneAnims.Count > 0)
|
|||
|
Nodes.Add(new FscnFolder());
|
|||
|
if (resFile.ExternalFiles.Count > 0)
|
|||
|
Nodes.Add(new EmbeddedFilesFolder());
|
|||
|
}
|
|||
|
private void AddFTEXTextures(ResU.ResFile resFile)
|
|||
|
{
|
|||
|
FTEXContainer ftexContainer = new FTEXContainer();
|
|||
|
foreach (ResU.Texture tex in resFile.Textures.Values)
|
|||
|
{
|
|||
|
string TextureName = tex.Name;
|
|||
|
FTEX texture = new FTEX();
|
|||
|
texture.Read(tex);
|
|||
|
ftexContainer.Nodes.Add(texture);
|
|||
|
ftexContainer.Textures.Add(texture.Text, texture);
|
|||
|
}
|
|||
|
PluginRuntime.ftexContainers.Add(ftexContainer);
|
|||
|
Nodes.Add(ftexContainer);
|
|||
|
}
|
|||
|
private void AddSkeletonAnims(ResU.ResFile resFile)
|
|||
|
{
|
|||
|
FskaFolder FSKA = new FskaFolder();
|
|||
|
FSKA.LoadAnimations(resFile, BFRESRender);
|
|||
|
Nodes.Add(FSKA);
|
|||
|
}
|
|||
|
private void AddSkeletonAnims(ResFile resFile)
|
|||
|
{
|
|||
|
FskaFolder FSKA = new FskaFolder();
|
|||
|
FSKA.LoadAnimations(resFile, BFRESRender);
|
|||
|
Nodes.Add(FSKA);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|