30 lines
779 B
C#
30 lines
779 B
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FirstPlugin
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{
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public class MaterialPresetConfig
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{
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public List<string> MaterialConfigs = new List<string>();
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public class MaterialEntry
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{
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//The name of the preset
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public string Name { get; set; }
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//The effects of the material
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public string Description { get; set; }
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//The game material belongs to
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public string Game { get; set; }
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//The shader used by the material (optional)
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//If a game does not use multiple shaders per bfres this is not necessary
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public string ShaderPath { get; set; }
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}
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}
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}
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