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Switch-Toolbox/File_Format_Library/GUI/BFLYT/LayoutSaveDialog.cs

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3.1 KiB
C#
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Toolbox.Library.Forms;
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using Toolbox.Library;
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namespace LayoutBXLYT
{
public partial class LayoutSaveDialog : STForm
{
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private TreeNode AnimationFolder = new TreeNode("Animations");
private TreeNode LayoutFolder = new TreeNode("Layouts");
private TreeNode ShaderFolder = new TreeNode("Shaders");
private TreeNode TexturesFolder = new TreeNode("Textures");
public LayoutSaveDialog()
{
InitializeComponent();
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treeView1.BackColor = FormThemes.BaseTheme.FormBackColor;
treeView1.ForeColor = FormThemes.BaseTheme.FormForeColor;
}
public void LoadAnimations(List<BxlanHeader> animationHeaders)
{
}
public void LoadArchive(IArchiveFile archiveFile, string fileName)
{
TreeNode currentNode = new TreeNode();
TreeNode root = new TreeNode(fileName);
treeView1.Nodes.Add(root);
foreach (var file in archiveFile.Files)
{
currentNode = null;
string nodeString = file.FileName;
var roots = nodeString.Split(new char[] { '/' },
StringSplitOptions.RemoveEmptyEntries);
var parentNode = root;
var sb = new System.Text.StringBuilder(fileName, nodeString.Length + fileName.Length);
for (int rootIndex = 0; rootIndex < roots.Length; rootIndex++)
{
// Build the node name
var parentName = roots[rootIndex];
sb.Append("/");
sb.Append(parentName);
var nodeName = sb.ToString();
// Search for the node
var index = parentNode.Nodes.IndexOfKey(nodeName);
if (index == -1)
{
var folder = new TreeNode(parentName)
{ Name = nodeName,Checked = true, };
if (rootIndex == roots.Length - 1)
{
var fileNode = new TreeNode(parentName)
{ Name = nodeName, Checked = true, };
parentNode.Nodes.Add(fileNode);
parentNode = fileNode;
}
else
{
parentNode.Nodes.Add(folder);
parentNode = folder;
}
}
else
parentNode = parentNode.Nodes[index];
}
}
root.ExpandAll();
}
public void LoadLayouts(List<BxlytHeader> layoutHeaders)
{
for (int i = 0; i < layoutHeaders.Count; i++)
{
AnimationFolder.Nodes.Add(new TreeNode(layoutHeaders[i].FileName));
}
}
}
}