Only flip exported bxfnt textures for newer platforms
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@ -218,7 +218,8 @@ namespace FirstPlugin.Forms
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var image = ActiveFile.FontSection.TextureGlyph.GetImageSheet(ImageIndex);
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bool IsBntx = ActiveFile.FontSection.TextureGlyph.BinaryTextureFile != null;
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image.Parameters.FlipY = true;
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if (ActiveFile.Platform >= FFNT.PlatformType.Cafe)
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image.Parameters.FlipY = true;
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if (IsBntx)
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image.ExportArrayImage(ImageIndex);
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