Some fixes to texture importer and auto flip bffnt bitmaps on import
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446568f641
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@ -134,7 +134,7 @@ namespace FirstPlugin
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short idx = reader.ReadInt16();
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if (idx != -1) header.FontSection.CodeMapDictionary[i] = idx;
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Console.WriteLine($"direct {i} {idx}");
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Console.WriteLine($"table {i} {idx}");
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table.Add(idx);
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}
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@ -23,6 +23,7 @@ namespace FirstPlugin
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TextureTGLP = texture;
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Height = TextureTGLP.SheetHeight;
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Width = TextureTGLP.SheetWidth;
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MipCount = 1;
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var BFNTFormat = (Gx2ImageFormats)TextureTGLP.Format;
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Format = ConvertToGeneric(BFNTFormat);
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if (Format == TEX_FORMAT.BC4_UNORM)
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@ -67,7 +68,7 @@ namespace FirstPlugin
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public override void Replace(string FileName)
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{
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Bfres.Structs.FTEX ftex = new Bfres.Structs.FTEX();
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ftex.ReplaceTexture(FileName, Format, 1, SwizzlePattern, SupportedFormats, true, true, false);
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ftex.ReplaceTexture(FileName, Format, 1, SwizzlePattern, SupportedFormats, true, true, false, false, true);
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if (ftex.texture != null)
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{
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TextureTGLP.Format = (ushort)ConvertToGx2(ftex.Format);
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@ -13,6 +13,8 @@ namespace FirstPlugin
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{
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public class GTXImporterSettings
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{
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public bool FlipY = false;
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public string TexName;
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public uint TexWidth;
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public uint TexHeight;
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@ -136,6 +138,10 @@ namespace FirstPlugin
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public List<byte[]> GenerateMipList(int SurfaceLevel = 0)
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{
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Bitmap Image = BitmapExtension.GetBitmap(DecompressedData[SurfaceLevel], (int)TexWidth, (int)TexHeight);
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if (FlipY)
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Image.RotateFlip(RotateFlipType.RotateNoneFlipY);
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Console.WriteLine($"FlipY {FlipY}");
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List<byte[]> mipmaps = new List<byte[]>();
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for (int mipLevel = 0; mipLevel < MipCount; mipLevel++)
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@ -158,6 +164,9 @@ namespace FirstPlugin
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{
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Bitmap Image = BitmapExtension.GetBitmap(DecompressedData[SurfaceLevel], (int)TexWidth, (int)TexHeight);
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if (FlipY)
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Image.RotateFlip(RotateFlipType.RotateNoneFlipY);
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List<byte[]> mipmaps = new List<byte[]>();
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for (int mipLevel = 0; mipLevel < MipCount; mipLevel++)
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{
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@ -177,6 +186,9 @@ namespace FirstPlugin
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public void Compress()
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{
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if (IsFinishedCompressing)
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return;
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DataBlockOutput.Clear();
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foreach (var surface in DecompressedData)
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{
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@ -201,13 +201,15 @@ namespace FirstPlugin
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setting.DataBlockOutput.Add(Utils.CombineByteArray(mips.ToArray()));
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ToggleOkButton(true);
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setting.Compress();
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setting.IsFinishedCompressing = true;
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bitmap = FTEX.DecodeBlockGetBitmap(mips[0], setting.
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TexWidth, setting.TexHeight, FTEX.ConvertFromGx2Format(
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(Syroot.NintenTools.Bfres.GX2.GX2SurfaceFormat)setting.Format), new byte[0]);
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if (setting.FlipY)
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bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY);
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if (setting.UseBc4Alpha) {
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bitmap = BitmapExtension.SetChannel(bitmap,
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STChannelType.Red, STChannelType.Red, STChannelType.Red, STChannelType.Red);
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