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mirror of synced 2024-11-30 18:24:39 +01:00

Some adjustments

This commit is contained in:
KillzXGaming 2020-02-28 16:52:24 -05:00
parent 284f727e9a
commit 00a48d4b4a
8 changed files with 142 additions and 36 deletions

View File

@ -20,6 +20,8 @@ namespace Toolbox.Library
public bool RotateSkeleton = false;
public float RotateSkeletonAmount = 90;
static bool isDae;
public Scene scene;
public List<STGenericObject> objects = new List<STGenericObject>();
@ -73,8 +75,10 @@ namespace Toolbox.Library
scene = Importer.ImportFile(FileName, settings.GetFlags());
if (Utils.GetExtension(FileName) == ".dae")
if (Utils.GetExtension(FileName) == ".dae") {
GetRealNodeNames(FileName);
isDae = true;
}
STConsole.WriteLine($"UnitScale {UnitScale}");
@ -733,9 +737,9 @@ namespace Toolbox.Library
vert.uv2 = new Vector2(msh.TextureCoordinateChannels[2][v].X, msh.TextureCoordinateChannels[2][v].Y);
if (msh.HasTangentBasis)
vert.tan = new Vector4(msh.Tangents[v].X, msh.Tangents[v].Y, msh.Tangents[v].Z, 1);
if (msh.HasVertexColors(0))
if (msh.HasVertexColors(0) && !isDae)
vert.col = new Vector4(msh.VertexColorChannels[0][v].R, msh.VertexColorChannels[0][v].G, msh.VertexColorChannels[0][v].B, msh.VertexColorChannels[0][v].A);
if (msh.HasVertexColors(1))
if (msh.HasVertexColors(1) && !isDae)
vert.col2 = new Vector4(msh.VertexColorChannels[1][v].R, msh.VertexColorChannels[1][v].G, msh.VertexColorChannels[1][v].B, msh.VertexColorChannels[1][v].A);
if (msh.HasTangentBasis)
vert.bitan = new Vector4(msh.BiTangents[v].X, msh.BiTangents[v].Y, msh.BiTangents[v].Z, 1);

View File

@ -0,0 +1,89 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Toolbox.Library.IO;
using System.Drawing;
using System.Drawing.Drawing2D;
namespace Toolbox.Library.Forms
{
public class STButtonToggle : STPanel
{
private bool check;
public bool Checked
{
get { return check; }
set {
check = value;
this.Refresh();
}
}
public string PropertyText { get; set; }
public Color BtnBackColor
{
get
{
if (Checked)
return FormThemes.BaseTheme.CheckBoxEnabledBackColor;
else
return FormThemes.BaseTheme.CheckBoxBackColor;
}
}
public Color BtnForeColor
{
get
{
if (Checked)
return FormThemes.BaseTheme.FormForeColor;
else
return FormThemes.BaseTheme.DisabledItemColor;
}
}
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
Rectangle r = e.ClipRectangle;
if (r.Width <= 0 || r.Height <= 0)
return;
Color c1 = BtnBackColor;
Color c2 = BtnBackColor.Darken(20);
LinearGradientBrush br = new LinearGradientBrush(r, c1, c2, 90, true);
ColorBlend cb = new ColorBlend();
cb.Positions = new[] { 0.0f, 1.0f };
cb.Colors = new[] { c1, c2 };
br.InterpolationColors = cb;
SolidBrush br2 = new SolidBrush(BtnForeColor);
int tx2 = ClientSize.Width / 2;
int ty2 = ClientSize.Height / 2 - 6;
e.Graphics.FillRectangle(br, r);
StringFormat sf = new StringFormat();
sf.LineAlignment = StringAlignment.Center;
sf.Alignment = StringAlignment.Center;
e.Graphics.DrawString(PropertyText, this.Font, br2, ClientRectangle, sf);
}
protected override void OnMouseClick(MouseEventArgs e)
{
base.OnMouseClick(e);
if (Checked)
Checked = false;
else
Checked = true;
}
}
}

View File

@ -60,6 +60,11 @@ namespace Toolbox.Library
return col;
}
public OpenTK.Vector4 ToVector4()
{
return new OpenTK.Vector4(R,G,B,A);
}
public STColor(Color color)
{
R = color.R / 255f;

View File

@ -76,6 +76,8 @@ namespace Toolbox.Library.IO
if (fileFormat.Identify(stream) && fileFormat.GetType() == type)
{
fileFormat.IFileInfo = new IFileInfo();
fileFormat.FileName = Path.GetFileName(FileName);
fileFormat.FilePath = FileName;
return OpenFileFormat(stream, FileName);
}
}

View File

@ -99,7 +99,7 @@ namespace Toolbox.Library
else
{
return STFileLoader.OpenFileFormat(new MemoryStream(FileData),
IOExtensions.RemoveIllegaleFolderNameCharacters( FileName), false, true);
IOExtensions.RemoveIllegaleFolderNameCharacters(FileName), false, true);
}
}

View File

@ -1142,6 +1142,40 @@ namespace Toolbox.Library
break;
}
}
public static Tuple<List<byte[]>, ushort[]> GenerateMipList(byte[] uncompressedData, uint TexWidth, uint TexHeight,
uint MipCount, TextureFormats Format, PaletteFormats PaletteFormat)
{
Bitmap Image = BitmapExtension.GetBitmap(uncompressedData, (int)TexWidth, (int)TexHeight);
return GenerateMipList(Image, TexWidth, TexHeight, MipCount, Format, PaletteFormat);
}
public static Tuple<List<byte[]>, ushort[]> GenerateMipList(Bitmap Image, uint TexWidth, uint TexHeight,
uint MipCount, TextureFormats Format, PaletteFormats PaletteFormat)
{
ushort[] paletteData = new ushort[0];
List<byte[]> mipmaps = new List<byte[]>();
for (int mipLevel = 0; mipLevel < MipCount; mipLevel++)
{
int MipWidth = Math.Max(1, (int)TexWidth >> mipLevel);
int MipHeight = Math.Max(1, (int)TexHeight >> mipLevel);
if (mipLevel != 0)
Image = BitmapExtension.Resize(Image, MipWidth, MipHeight);
var EncodedData = Decode_Gamecube.EncodeData(BitmapExtension.ImageToByte(Image), Format, PaletteFormat, MipWidth, MipHeight);
mipmaps.Add(EncodedData.Item1);
if (mipLevel == 0) //Set palette data once
paletteData = EncodedData.Item2;
}
Image.Dispose();
return Tuple.Create(mipmaps, paletteData);
}
#endregion
}
}

View File

@ -296,6 +296,9 @@
<Compile Include="Forms\Color\VertexColorTopBottomBox.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Forms\Custom\STButtonToggle.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Forms\Custom\ComboBox\ImagedComboBox.cs">
<SubType>Component</SubType>
</Compile>

View File

@ -43,39 +43,8 @@ vec3 CalculateIrradiance()
);
}
vec3 aglSH2Rgb( vec3 normal,
vec4 sh00,
vec4 sh01,
vec4 sh02,
vec4 sh10,
vec4 sh11,
vec4 sh12,
vec4 sh2 )
{
vec4 normal4 = vec4( normal.x, normal.y, normal.z, 1.0 );
vec3 x0;
x0.r = dot( sh00, normal4 );
x0.g = dot( sh01, normal4 );
x0.b = dot( sh02, normal4 );
vec4 v_b = normal4.xyzz * normal4.yzzx;
vec3 x1;
x1.r = dot( sh10, v_b );
x1.g = dot( sh11, v_b );
x1.b = dot( sh12, v_b );
float v_c = normal4.x * normal4.x - normal4.y * normal4.y;
vec3 x2 = sh2.rgb * v_c;
return max( ( x0 + x1 + x2 ), 0.0 );
}
void main()
{
vec3 irr = aglSH2Rgb(vec3(1,1,1),
coefficent0,coefficent1,coefficent2,
coefficent3,coefficent4,coefficent5,coefficent6);
// irr = CalculateIrradiance();
vec3 irr = CalculateIrradiance();
FragColor = vec4(irr, 1.0);
}