Some adjustments
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@ -20,6 +20,8 @@ namespace Toolbox.Library
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public bool RotateSkeleton = false;
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public float RotateSkeletonAmount = 90;
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static bool isDae;
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public Scene scene;
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public List<STGenericObject> objects = new List<STGenericObject>();
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@ -73,8 +75,10 @@ namespace Toolbox.Library
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scene = Importer.ImportFile(FileName, settings.GetFlags());
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if (Utils.GetExtension(FileName) == ".dae")
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if (Utils.GetExtension(FileName) == ".dae") {
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GetRealNodeNames(FileName);
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isDae = true;
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}
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STConsole.WriteLine($"UnitScale {UnitScale}");
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@ -733,9 +737,9 @@ namespace Toolbox.Library
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vert.uv2 = new Vector2(msh.TextureCoordinateChannels[2][v].X, msh.TextureCoordinateChannels[2][v].Y);
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if (msh.HasTangentBasis)
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vert.tan = new Vector4(msh.Tangents[v].X, msh.Tangents[v].Y, msh.Tangents[v].Z, 1);
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if (msh.HasVertexColors(0))
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if (msh.HasVertexColors(0) && !isDae)
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vert.col = new Vector4(msh.VertexColorChannels[0][v].R, msh.VertexColorChannels[0][v].G, msh.VertexColorChannels[0][v].B, msh.VertexColorChannels[0][v].A);
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if (msh.HasVertexColors(1))
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if (msh.HasVertexColors(1) && !isDae)
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vert.col2 = new Vector4(msh.VertexColorChannels[1][v].R, msh.VertexColorChannels[1][v].G, msh.VertexColorChannels[1][v].B, msh.VertexColorChannels[1][v].A);
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if (msh.HasTangentBasis)
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vert.bitan = new Vector4(msh.BiTangents[v].X, msh.BiTangents[v].Y, msh.BiTangents[v].Z, 1);
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89
Switch_Toolbox_Library/Forms/Custom/STButtonToggle.cs
Normal file
89
Switch_Toolbox_Library/Forms/Custom/STButtonToggle.cs
Normal file
@ -0,0 +1,89 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Toolbox.Library.IO;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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namespace Toolbox.Library.Forms
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{
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public class STButtonToggle : STPanel
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{
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private bool check;
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public bool Checked
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{
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get { return check; }
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set {
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check = value;
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this.Refresh();
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}
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}
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public string PropertyText { get; set; }
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public Color BtnBackColor
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{
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get
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{
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if (Checked)
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return FormThemes.BaseTheme.CheckBoxEnabledBackColor;
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else
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return FormThemes.BaseTheme.CheckBoxBackColor;
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}
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}
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public Color BtnForeColor
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{
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get
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{
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if (Checked)
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return FormThemes.BaseTheme.FormForeColor;
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else
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return FormThemes.BaseTheme.DisabledItemColor;
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}
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}
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protected override void OnPaint(PaintEventArgs e)
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{
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base.OnPaint(e);
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Rectangle r = e.ClipRectangle;
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if (r.Width <= 0 || r.Height <= 0)
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return;
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Color c1 = BtnBackColor;
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Color c2 = BtnBackColor.Darken(20);
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LinearGradientBrush br = new LinearGradientBrush(r, c1, c2, 90, true);
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ColorBlend cb = new ColorBlend();
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cb.Positions = new[] { 0.0f, 1.0f };
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cb.Colors = new[] { c1, c2 };
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br.InterpolationColors = cb;
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SolidBrush br2 = new SolidBrush(BtnForeColor);
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int tx2 = ClientSize.Width / 2;
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int ty2 = ClientSize.Height / 2 - 6;
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e.Graphics.FillRectangle(br, r);
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StringFormat sf = new StringFormat();
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sf.LineAlignment = StringAlignment.Center;
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sf.Alignment = StringAlignment.Center;
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e.Graphics.DrawString(PropertyText, this.Font, br2, ClientRectangle, sf);
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}
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protected override void OnMouseClick(MouseEventArgs e)
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{
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base.OnMouseClick(e);
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if (Checked)
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Checked = false;
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else
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Checked = true;
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}
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}
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}
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@ -60,6 +60,11 @@ namespace Toolbox.Library
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return col;
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}
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public OpenTK.Vector4 ToVector4()
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{
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return new OpenTK.Vector4(R,G,B,A);
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}
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public STColor(Color color)
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{
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R = color.R / 255f;
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@ -76,6 +76,8 @@ namespace Toolbox.Library.IO
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if (fileFormat.Identify(stream) && fileFormat.GetType() == type)
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{
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fileFormat.IFileInfo = new IFileInfo();
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fileFormat.FileName = Path.GetFileName(FileName);
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fileFormat.FilePath = FileName;
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return OpenFileFormat(stream, FileName);
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}
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}
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@ -99,7 +99,7 @@ namespace Toolbox.Library
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else
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{
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return STFileLoader.OpenFileFormat(new MemoryStream(FileData),
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IOExtensions.RemoveIllegaleFolderNameCharacters( FileName), false, true);
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IOExtensions.RemoveIllegaleFolderNameCharacters(FileName), false, true);
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}
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}
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@ -1142,6 +1142,40 @@ namespace Toolbox.Library
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break;
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}
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}
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public static Tuple<List<byte[]>, ushort[]> GenerateMipList(byte[] uncompressedData, uint TexWidth, uint TexHeight,
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uint MipCount, TextureFormats Format, PaletteFormats PaletteFormat)
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{
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Bitmap Image = BitmapExtension.GetBitmap(uncompressedData, (int)TexWidth, (int)TexHeight);
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return GenerateMipList(Image, TexWidth, TexHeight, MipCount, Format, PaletteFormat);
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}
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public static Tuple<List<byte[]>, ushort[]> GenerateMipList(Bitmap Image, uint TexWidth, uint TexHeight,
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uint MipCount, TextureFormats Format, PaletteFormats PaletteFormat)
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{
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ushort[] paletteData = new ushort[0];
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List<byte[]> mipmaps = new List<byte[]>();
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for (int mipLevel = 0; mipLevel < MipCount; mipLevel++)
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{
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int MipWidth = Math.Max(1, (int)TexWidth >> mipLevel);
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int MipHeight = Math.Max(1, (int)TexHeight >> mipLevel);
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if (mipLevel != 0)
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Image = BitmapExtension.Resize(Image, MipWidth, MipHeight);
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var EncodedData = Decode_Gamecube.EncodeData(BitmapExtension.ImageToByte(Image), Format, PaletteFormat, MipWidth, MipHeight);
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mipmaps.Add(EncodedData.Item1);
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if (mipLevel == 0) //Set palette data once
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paletteData = EncodedData.Item2;
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}
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Image.Dispose();
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return Tuple.Create(mipmaps, paletteData);
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}
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#endregion
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}
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}
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@ -296,6 +296,9 @@
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<Compile Include="Forms\Color\VertexColorTopBottomBox.cs">
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<SubType>Component</SubType>
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</Compile>
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<Compile Include="Forms\Custom\STButtonToggle.cs">
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<SubType>Component</SubType>
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</Compile>
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<Compile Include="Forms\Custom\ComboBox\ImagedComboBox.cs">
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<SubType>Component</SubType>
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</Compile>
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@ -43,39 +43,8 @@ vec3 CalculateIrradiance()
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);
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}
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vec3 aglSH2Rgb( vec3 normal,
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vec4 sh00,
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vec4 sh01,
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vec4 sh02,
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vec4 sh10,
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vec4 sh11,
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vec4 sh12,
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vec4 sh2 )
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{
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vec4 normal4 = vec4( normal.x, normal.y, normal.z, 1.0 );
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vec3 x0;
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x0.r = dot( sh00, normal4 );
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x0.g = dot( sh01, normal4 );
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x0.b = dot( sh02, normal4 );
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vec4 v_b = normal4.xyzz * normal4.yzzx;
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vec3 x1;
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x1.r = dot( sh10, v_b );
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x1.g = dot( sh11, v_b );
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x1.b = dot( sh12, v_b );
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float v_c = normal4.x * normal4.x - normal4.y * normal4.y;
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vec3 x2 = sh2.rgb * v_c;
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return max( ( x0 + x1 + x2 ), 0.0 );
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}
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void main()
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{
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vec3 irr = aglSH2Rgb(vec3(1,1,1),
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coefficent0,coefficent1,coefficent2,
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coefficent3,coefficent4,coefficent5,coefficent6);
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// irr = CalculateIrradiance();
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vec3 irr = CalculateIrradiance();
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FragColor = vec4(irr, 1.0);
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}
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