BFRES : Fix updating bone transforms in bone editor for wii u
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@ -52,9 +52,6 @@ namespace FirstPlugin
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boneInfoPanel1.LoadBone(bn);
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foreach (var item in Enum.GetValues(typeof(BoneFlagsRotation)))
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rotModeCB.Items.Add(item);
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rigidSkinningChkBox.Bind(bn, "UseRigidMatrix");
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smoothSkinningChkBox.Bind(bn, "UseSmoothMatrix");
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@ -64,6 +61,9 @@ namespace FirstPlugin
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userDataEditor1.LoadUserData(bone.UserData);
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foreach (var item in Enum.GetValues(typeof(ResU.BoneFlagsRotation)))
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rotModeCB.Items.Add(item);
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foreach (var item in Enum.GetValues(typeof(ResU.BoneFlagsBillboard)))
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billboardModeCB.Items.Add(item);
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@ -98,6 +98,9 @@ namespace FirstPlugin
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foreach (var item in Enum.GetValues(typeof(BoneFlagsBillboard)))
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billboardModeCB.Items.Add(item);
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foreach (var item in Enum.GetValues(typeof(BoneFlagsRotation)))
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rotModeCB.Items.Add(item);
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rotModeCB.SelectedItem = bone.FlagsRotation;
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billboardModeCB.SelectedItem = bone.FlagsBillboard;
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