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mirror of synced 2024-09-24 03:28:21 +02:00

BFRES : Fix updating bone transforms in bone editor for wii u

This commit is contained in:
KillzXGaming 2020-03-29 14:46:33 -04:00
parent 5fa20a4dee
commit 06abad5d4a

View File

@ -52,9 +52,6 @@ namespace FirstPlugin
boneInfoPanel1.LoadBone(bn);
foreach (var item in Enum.GetValues(typeof(BoneFlagsRotation)))
rotModeCB.Items.Add(item);
rigidSkinningChkBox.Bind(bn, "UseRigidMatrix");
smoothSkinningChkBox.Bind(bn, "UseSmoothMatrix");
@ -64,6 +61,9 @@ namespace FirstPlugin
userDataEditor1.LoadUserData(bone.UserData);
foreach (var item in Enum.GetValues(typeof(ResU.BoneFlagsRotation)))
rotModeCB.Items.Add(item);
foreach (var item in Enum.GetValues(typeof(ResU.BoneFlagsBillboard)))
billboardModeCB.Items.Add(item);
@ -98,6 +98,9 @@ namespace FirstPlugin
foreach (var item in Enum.GetValues(typeof(BoneFlagsBillboard)))
billboardModeCB.Items.Add(item);
foreach (var item in Enum.GetValues(typeof(BoneFlagsRotation)))
rotModeCB.Items.Add(item);
rotModeCB.SelectedItem = bone.FlagsRotation;
billboardModeCB.SelectedItem = bone.FlagsBillboard;