BXLAN : Fix saving texture pattern animations.
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@ -327,7 +327,7 @@ namespace LayoutBXLYT
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writer.Write(new uint[Textures.Count]);
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writer.Write(new uint[Textures.Count]);
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for (int i = 0; i < Textures.Count; i++)
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for (int i = 0; i < Textures.Count; i++)
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{
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{
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writer.WriteUint32Offset(startOfsPos + (i * 4), startPos);
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writer.WriteUint32Offset(startOfsPos + (i * 4), startOfsPos);
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writer.WriteString(Textures[i]);
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writer.WriteString(Textures[i]);
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}
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}
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}
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}
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