GFBNM : Input file name as name for exporter
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@ -86,6 +86,7 @@ namespace FirstPlugin
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new FlatBuffers.ByteBuffer(stream.ToBytes()));
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AnimationData = new Animation();
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AnimationData.Name = FileName;
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AnimationData.FrameCount = anim.AnimConfig.Value.KeyFrames;
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if (anim.Bones.HasValue) {
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