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GFBNM : Input file name as name for exporter

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KillzXGaming 2022-09-25 16:17:06 -04:00 committed by GitHub
parent c928879082
commit 080024fc5c
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@ -86,6 +86,7 @@ namespace FirstPlugin
new FlatBuffers.ByteBuffer(stream.ToBytes()));
AnimationData = new Animation();
AnimationData.Name = FileName;
AnimationData.FrameCount = anim.AnimConfig.Value.KeyFrames;
if (anim.Bones.HasValue) {