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mirror of synced 2024-09-24 03:28:21 +02:00

Fix some bugs

This commit is contained in:
KillzXGaming 2019-04-07 17:14:55 -04:00
parent 2e5e32be6a
commit 08b4f3296e
16 changed files with 180 additions and 7 deletions

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@ -2,6 +2,7 @@
using GL_EditorFramework.GL_Core;
using GL_EditorFramework.Interfaces;
using OpenTK;
using OpenTK.Graphics.OpenGL;
using Switch_Toolbox.Library.IO;
using static GL_EditorFramework.EditorDrawables.EditorSceneBase;
using FirstPlugin.Turbo.CourseMuuntStructs;

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@ -190,14 +190,12 @@ namespace FirstPlugin
MipmapNum.Value = SelectedTexSettings.MipCount;
SwizzleNum.Value = SelectedTexSettings.swizzle;
SwizzleNum.Value = (SelectedTexSettings.swizzle >> 8) & 7;
}
}
private void SwizzleNum_ValueChanged(object sender, EventArgs e)
{
SelectedTexSettings.swizzle = (uint)SwizzleNum.Value;
private void SwizzleNum_ValueChanged(object sender, EventArgs e) {
SelectedTexSettings.swizzle |= (uint)SwizzleNum.Value << 8;
}
@ -259,7 +257,7 @@ namespace FirstPlugin
this.SwizzleNum.ForeColor = System.Drawing.Color.White;
this.SwizzleNum.Location = new System.Drawing.Point(877, 142);
this.SwizzleNum.Maximum = new decimal(new int[] {
99999,
7,
0,
0,
0});
@ -352,6 +350,7 @@ namespace FirstPlugin
this.MipmapNum.Name = "MipmapNum";
this.MipmapNum.Size = new System.Drawing.Size(130, 16);
this.MipmapNum.TabIndex = 36;
this.MipmapNum.ValueChanged += new System.EventHandler(this.MipmapNum_ValueChanged);
//
// WidthLabel
//
@ -499,5 +498,10 @@ namespace FirstPlugin
private System.Windows.Forms.ColumnHeader Format;
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Button button1;
private void MipmapNum_ValueChanged(object sender, EventArgs e) {
if (SelectedTexSettings != null)
SelectedTexSettings.MipCount = (uint)MipmapNum.Value;
}
}
}

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@ -163,7 +163,7 @@ namespace Switch_Toolbox.Library
string path = System.IO.Path.Combine(TexturePath, tex.Name + TextureExtension);
if (!File.Exists(path))
throw new Exception("Texture not found to map");
continue;
TextureSlot slot = new TextureSlot();
slot.FilePath = path;

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@ -0,0 +1,42 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using OpenTK;
using OpenTK.Graphics.OpenGL;
using Switch_Toolbox.Library;
namespace Switch_Toolbox.Library.Forms
{
public class GLControl2D : GLControl
{
private void InitializeComponent()
{
this.SuspendLayout();
//
// GLControl2D
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.Name = "GLControl2D";
this.Paint += new System.Windows.Forms.PaintEventHandler(this.GLControl2D_Paint);
this.ResumeLayout(false);
}
private void GLControl2D_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
if (Runtime.OpenTKInitialized == false)
return;
MakeCurrent();
GL.ClearColor(System.Drawing.Color.FromArgb(40, 40, 40));
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
GL.Disable(EnableCap.Texture2D);
SwapBuffers();
}
}
}

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@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -423,6 +423,9 @@
<Compile Include="Forms\Editors\UV\UVEditor.Designer.cs">
<DependentUpon>UVEditor.cs</DependentUpon>
</Compile>
<Compile Include="Forms\GL\GLControl2D.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Forms\PropertyBinding.cs" />
<Compile Include="Forms\STConsole.cs">
<SubType>Component</SubType>
@ -711,6 +714,9 @@
<EmbeddedResource Include="Forms\Editors\UV\UVEditor.resx">
<DependentUpon>UVEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\GL\GLControl2D.resx">
<DependentUpon>GLControl2D.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Viewport.resx">
<DependentUpon>Viewport.cs</DependentUpon>
</EmbeddedResource>